Héros |
Knight Elite Raider
:
65 pts
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Armes :
CCW (A2), Master Heavy Pistol (12'', A2, AP1)
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Replace CCW
Energy Fist (A2, AP4) [+15], Energy Hammer (A1, Blast3) [+5], Energy Sword (A2, AP1, Rending) [+5], Relic Sword (A1, AP2, Deadly3) [+15]
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Replace Master Heavy Pistol
Flamer Pistol (6", A1, Blast3, Reliable), Master Auto-Rifle (18", A3) [+10], Master Gravity Pistol (9", A4, Rending) [+5], Master Heavy Rifle (24", A2, AP1) [+15], Master Marksman Carbine (18", A2, Rending, Sniper) [+20], Master Plasma Pistol (12", A2, AP4) [+10], Master Precision Rifle (24", A2, Reliable) [+20]
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Aptitudes :
Aegis, Fearless, Furious, Hero, Strider, Tough (3)
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Upgrade with one
Ancient Banner (Fear+3) [+30], Archivist (Caster2) [+40], Captain (Battle Rites) [+50], Engineer (Repair) [+15], Infiltration Gear (Scout) [+5], Judge (War Chant) [+10], Lieutenant (Precision Shots) [+60], Master Archivist (Caster3) [+60], Orbital Drop (Ambush) [+5]
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Knight Prime Master
:
85 pts
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-
Armes :
CCW (A2), Master Heavy Pistol (12'', A2, AP1)
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Replace CCW
Energy Fist (A2, AP4) [+15], Energy Hammer (A1, Blast3) [+5], Energy Sword (A2, AP1, Rending) [+5], Relic Sword (A1, AP2, Deadly3) [+15]
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Replace Master Heavy Pistol
Flamer Pistol (6", A1, Blast3, Reliable), Master Auto-Rifle (18", A3) [+10], Master Gravity Pistol (9", A4, Rending) [+5], Master Heavy Rifle (24", A2, AP1) [+15], Master Marksman Carbine (18", A2, Rending, Sniper) [+20], Master Plasma Pistol (12", A2, AP4) [+10], Master Precision Rifle (24", A2, Reliable) [+20]
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Aptitudes :
Aegis, Fearless, Hero, Tough (3)
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Upgrade with one
Ancient Banner (Fear+3) [+30], Archivist (Caster2) [+40], Captain (Battle Rites) [+50], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+15], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+10], Lieutenant (Precision Shots) [+60], Master Archivist (Caster3) [+60]
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Upgrade with
Veteran Infantry [+15]
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Troupe |
Knight Assault Prime Brother
:
35 pts
|
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP1)
-
Replace CCW
Energy Fist (A2, AP4) [+15], Energy Hammer (A1, Blast3) [+5], Energy Sword (A2, AP1, Rending) [+5]
-
Replace Heavy Pistol
Flamer Pistol (6", A1, Blast3, Reliable) [+5], Plasma Pistol (12", A1, AP4) [+5]
-
Aptitudes :
Aegis, Fearless
-
Upgrade with
Medical Training [+30], Veteran Infantry [+10]
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Knight Blaster Prime Brother
:
45 pts
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-
Armes :
CCW (A1), Plasma Rifle (24'', A1, AP4)
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Replace any Plasma Rifle
Heavy Plasma Rifle (30", A1, AP4) [+5], Plasma Auto-Rifle (24", A2, AP4) [+25]
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Aptitudes :
Aegis, Fearless
-
Upgrade with
Medical Training [+30]
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Knight Desolator
:
45 pts
|
-
Armes :
CCW (A1), HE-Launcher (30'', A2)
-
Replace any HE-Launcher
AT-Launcher (30", A1, AP2, Lock-On) [+5]
-
Upgrade with
Mini-GL (18", A1, Indirect) [+10]
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Replace HE-Launcher
Vengeance AT-Launcher (30", A1, AP2, Deadly3) [+30], Vengeance HE-Launcher (30", A1, Blast3, Indirect) [+20]
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Aptitudes :
Aegis, Fearless
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Upgrade with
Medical Training [+30]
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Knight Eliminator
:
50 pts
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-
Armes :
CCW (A1), Sniper Rifle (30'', A1, AP1, Reliable)
-
Replace any Sniper Rifle
Laser Sniper Rifle (30", A1, AP2, Deadly3, Sniper) [+55]
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Aptitudes :
Aegis, Fearless, Scout, Stealth
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Knight Infernal
:
40 pts
|
-
Armes :
CCW (A1), Flamer (12'', A1, Blast 3, Reliable)
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Aptitudes :
Aegis, Fearless, Relentless
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Knight Infiltrator
:
25 pts
|
-
Armes :
CCW (A1), Marksman Carbine (18'', A1, Rending)
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Aptitudes :
Aegis, Fearless, Scout, Strider
-
Upgrade with
Medical Training [+30]
-
Upgrade all Marksman Carbines with
Scopes (Sniper) [+5]
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Knight Prime Brother
:
35 pts
|
-
Armes :
CCW (A1), Heavy Rifle (24'', A1, AP1)
-
Replace any Heavy Rifle
Auto-Rifle (18", A2) [+5], Precision Rifle (24", A1, Reliable) [+5]
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP4) [+15], Energy Sword (A2, AP1, Rending) [+5]
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Replace Heavy Rifle
Flamer (12", A1, Blast3, Reliable) [+5], Fusion Rifle (12", A1, AP4, Deadly3) [+15], Gravity Rifle (18", A2, Rending) [+5], Heavy Machinegun (30", A3, AP1) [+35], Heavy Rifle (24", A1, AP1, Grenade-Mod 12", A1, Blast3) [+15], Plasma Rifle (24", A1, AP4) [+10]
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Replace Sgt. Heavy Pistol
Gravity Pistol (9", A2, Rending) [+5], Plasma Pistol (12", A1, AP4) [+5]
-
Replace Heavy Rifle and CCW
Sgt. Heavy Pistol (12", A1, AP1, Sgt. Hand Weapon A2)
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Aptitudes :
Aegis, Fearless
-
Upgrade with
Medical Training [+30]
-
Upgrade with any
Veteran Infantry [+10]
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Knight Raider
:
25 pts
|
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP1)
-
Replace Heavy Pistol and CCW
Heavy Chainsaw Sword (A4, AP1) [+10], Heavy Pistol (12", A1, AP1, Energy Fist A2, AP4) [+10], Heavy Pistol (12", A1, AP1, Energy Hammer A1, Blast3) [+5], Heavy Pistol (12", A1, AP1, Energy Sword A2, AP1, Rending) [+5]
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Aptitudes :
Aegis, Fearless, Furious, Strider
-
Upgrade with
Medical Training [+30], Orbital Drop (Ambush) [+5]
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