Héros |
Scholar
:
35 pts
|
-
Armes :
Hand Weapon (A3)
-
Replace Hand Weapon
Dual Hand Weapons (A4) [+5], Great Weapon (A3, AP2) [+10], Halberd (A3, Rending) [+5]
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Aptitudes :
Hero, Strider, Tough (3)
-
Upgrade with
Deep-Sea Companion (Warning Cry) [+10]
-
Upgrade with one
Depth Scryer (Divine Navigator) [+25], Great Beast (Defense1, Tough+3, Toxin Tongue A3, Poison) [+50], Sea Caster (Caster2) [+40], Spirit Ledger (Soul Collector) [+15]
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Sea Master
:
45 pts
|
-
Armes :
Heavy Hand Weapon (A3, AP1)
-
Replace Heavy Hand Weapon
Dual Heavy Hand Weapons (A4, AP1) [+5], Heavy Great Weapon (A3, AP3) [+10], Heavy Halberd (A3, AP1, Rending) [+5], Heavy Lance (A3, AP1, Lance) [+5]
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Aptitudes :
Hero, Strider, Tough (3)
-
Upgrade with one
Army Standard Bearer (Fear3) [+30], High Monarch (Tide Master) [+25], Light Render (Lantern of Souls) [+25], Sea Drake (Defense1, Heavy Claws A6, AP1, Fear1, Tough+6) [+125], Sea-Wyrm (Toxin Jaws A1, Poison, Fast, Impact+2, Tough+3) [+55], Spirit Ledger (Soul Collector) [+15], War-Eel (Fast, Impact1, Stealth) [+20]
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Troupe |
Deep-Sea Artillery
:
105 pts
|
-
Armes :
Crew (A3), Mini-Harpoon Launcher (30'', A6, AP1)
-
Replace Mini-Harpoon Launcher
Great Harpoon Launcher (30", A1, AP3, Deadly6) [+10]
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Aptitudes :
Entrenched, Immobile, Tough (3)
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Depth Horrors
:
140 pts
/ 3 figs |
-
Armes :
Heavy Hand Weapon (A2, AP1)
-
Replace all Heavy Hand Weapons
Dual Heavy Hand Weapons (A4, AP1) [+35], Heavy Great Weapon (A2, AP3) [+15]
-
Aptitudes :
Constrict, Strider, Tough (3)
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Elf Reavers
:
95 pts
/ 5 figs |
-
Armes :
Bow (24'', A1), Hand Weapon (A1)
-
Replace all Bows
Crossbow (24", A1, Rending) [+10]
-
Aptitudes :
Quick Shot, Strider
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Elf Thralls
:
70 pts
/ 5 figs |
-
Armes :
Great Weapon (A1, AP2)
-
Aptitudes :
Furious, Strider
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Giant Crabs
:
160 pts
/ 3 figs |
-
Armes :
Pincer (A3, Rending)
-
Aptitudes :
Ambush, Strider, Tough (3)
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Giant Kraken
:
270 pts
|
-
Armes :
Giant Tentacles (A8), Stomp (A4, AP1)
-
Aptitudes :
Constrict, Fear (2), Strider, Tough (12)
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Giant War-Turtle
:
340 pts
|
-
Armes :
Harpoon Launcher (24'', A2, AP2, Deadly 3), Jaws (A4, AP2), Stomp (A4, AP1)
-
Aptitudes :
Distortion Drummer, Fear (2), Strider, Tough (12)
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Great Water Elemental
:
155 pts
|
-
Armes :
Flood Attack (A8)
-
Aptitudes :
Ethereal, Fear (1), Furious, Tough (6)
|
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Octopus Hybrids
:
55 pts
/ 5 figs |
-
Armes :
Tentacles (A2)
-
Aptitudes :
Stealth, Strider
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Sea Guard
:
115 pts
/ 10 figs |
-
Armes :
Hand Weapon (A1), Javelin (12'', A1)
-
Aptitudes :
Scout, Strider
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Sea-Wyrm Riders
:
160 pts
/ 3 figs |
-
Armes :
Lance (A1, Lance), Toxin Jaws (A1, Poison)
-
Aptitudes :
Fast, Impact (2), Strider, Tough (3)
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War-Eel Riders
:
95 pts
/ 5 figs |
-
Armes :
Rending Sabre (A1, Rending)
-
Replace all Rending Sabres
Lance (A1, Lance) [+5]
-
Aptitudes :
Fast, Impact (1), Strider
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
-
Upgrade all models with one
Electric Barrier (Stealth) [+10], Electric Blasts (Constrict) [+10]
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War-Shark Riders
:
160 pts
|
-
Armes :
Crew Attacks (A2), Jaws (A2, AP1), Net Launcher (18'', A2, Blast 3)
-
Replace Net Launcher
Harpoon Launcher (24", A2, AP2, Deadly3) [+40]
-
Aptitudes :
Fast, Fear (1), Impact (4), Strider, Tough (6)
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Water Elementals
:
190 pts
/ 3 figs |
-
Armes :
Wave Strike (A4)
-
Aptitudes :
Ethereal, Furious, Tough (3)
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