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Forces de Défense Humaine : tous les profils pour Grimdark Future

Version : 3.4.1
The Human Defense Force is the military force of the largest alliance of Human colonies and planets present in Sirius. Thanks to this alliance, the HDF is able to field large and diverse forces of infantry and vehicles suited to the situation at hand. The scattered remnants of the fleet that arrived in Sirius faced many challenges to their survival in the sector. The surviving colonies began to trade and aid each other, eventually establishing the Great Human Alliance. Yet, as some members seek to exert their influence on others, many have begun to fear that humanity will repeat the mistakes they made on earth.

Imprimer

Héros
QuaDef
4+5+
Company Leader : 35 pts
  • Armes : CCW (A2), Master Pistol (12'', A2), Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Master Drum Pistol (9'', A3, Rending) [+5], Master Plasma Pistol (12'', A2, AP (4)) [+15], Master Rifle (24'', A2) [+10], Master Shotgun (12'', A3, AP (1)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+55]
  • Aptitudes : Hero, Tough (3), Camo Gear (Stealth) [+5], Combat Bike (Fast, Impact (1)) [+10], Commander (Double Time) [+45], Drill Sergeant (Battle Drills) [+15], Enforcer (Hold the Line) [+25], Forward Observer (Take Aim) [+45], Heavy Armor (Defense (1)) [+5], Munitioner (Focus Fire) [+70], Psy-Hacker (Caster (2)) [+40], Recon Kit (Scout) [+5], Wolf-Dog Companion (Warning Cry) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
QuaDef
4+4+
Storm Leader : 50 pts
  • Armes : CCW (A2), Master Heavy Pistol (12'', A2, AP (1)), Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Master Drum Pistol (9'', A3, Rending) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+10], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+50]
  • Aptitudes : Ambush, Hero, Strider, Tough (3), Commander (Double Time) [+45], Drill Sergeant (Battle Drills) [+15], Enforcer (Hold the Line) [+25], Forward Observer (Take Aim) [+45], Munitioner (Focus Fire) [+70], Psy-Hacker (Caster (2)) [+40], Wolf-Dog Companion (Warning Cry) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
Troupe
QuaDef
4+2+
Armored Truck : 185 pts
  • Armes : Light Gatling Gun (18'', A4), Twin Storm Machinegun (24'', A4, AP (1)), Light Battle Cannon (24'', A1, AP (2), Blast (3)) [+15], Pintle-Machinegun (30'', A2, AP (1)) [+5], Taurus Missiles (24'', A3, AP (2), Lock-On) [+35], Twin Light Autocannon (36'', A4, AP (2)) [+30]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6), Cargo Space (Transport (6)) [+20]
QuaDef
4+2+
Attack Vehicle : 240 pts
  • Armes : Acid Cannon (18'', A6, Poison), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Fusion Cannon (24'', A1, AP (4), Deadly (6)) [+45], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+10], Heavy Machinegun (30'', A3, AP (1)) [+10], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Rapid Flamer Cannon (18'', A2, AP (1), Blast (3), Reliable) [+40]
  • Aptitudes : Fast, Impact (3), Tough (9), Camouflage Netting (Stealth) [+45], Dozer Blade (Strider) [+10]
QuaDef
4+2+
Battle Tank : 365 pts
  • Armes : Nova Cannon (36'', A1, AP (1), Blast (6)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+25], Battle Cannon (30'', A2, AP (2), Blast (3)) [+25], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Machinegun (30'', A3, AP (1)) [+40], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+40], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60], Punisher Gatling Cannon (24'', A6, Rending) [+10], Siege Cannon (24'', A2, Blast (3), AP (3), Indirect) [+65], Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+20], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+60]
  • Aptitudes : Fast, Impact (6), Tough (12), Camouflage Netting (Stealth) [+60], Commander (Double Time) [+45], Dozer Blade (Strider) [+10]
QuaDef
5+5+
Combat Bikers : 90 pts / 5 figs
  • Armes : Heavy Lance (A1, AP (2)), Pistol (12'', A1), Anti-Tank Lance (A1, AP (2), Deadly (3)) [+5], Drum Rifle (18'', A2, Rending) [+15], Energy Sword (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Hunting Lance (A1, AP (1), Lance) [+5], Laser Rifle (30'', A1, AP (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Aptitudes : Fast, Impact (1)
QuaDef
4+2+
Combat Walker : 350 pts
  • Armes : Energy Sword (A8, AP (1), Rending), Gatling Gun (18'', A6), Stomp (A4, AP (1)), Energy Axe (A8, AP (4)) [+15], Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+40], Rapid Grenade Launcher (24'', A2, Blast (3)) [+10]
  • Aptitudes : Fear (2), Furious, Tough (12)
QuaDef
4+2+
Field Artillery : 195 pts
  • Armes : Artillery Crew (A3), Field Cannon (30'', A2, AP (2), Blast (3)), Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)) [+15], Rocket Battery (24'', A3, Blast (3), Indirect)
  • Aptitudes : Entrenched, Slow, Tough (6)
QuaDef
5+5+
GRUNT Robots : 80 pts / 5 figs
  • Armes : CCW (A1), Rifle (24'', A1)
  • Aptitudes : Good Shot, Robot, Field Radio [+5]
QuaDef
4+2+
Heavy Battle Tank : 465 pts
  • Armes : Fusion Array (12'', A2, AP (4), Deadly (3)), Light Gatling Gun (18'', A4), Twin Light Battle Cannon (30'', A2, AP (2), Blast (3)), Heavy Machinegun (30'', A3, AP (1)) [+40], Heavy Machinegun Array (30'', A6, AP (1)) [+25], Oppression Cannon (36'', A1, AP (4), Deadly (3)), Autocannon (36'', A3, AP (2)) [+35], Pulverizer Gun (24'', A1, Blast (3), AP (3)) [+25]
  • Aptitudes : Fast, Impact (6), Tough (15)
QuaDef
4+2+
Heavy Gunship : 385 pts
  • Armes : Fury Missiles (36'', A2, Blast (3)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3)), Door Gunner (30'', A3, AP (1)) [+40], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+65]
  • Aptitudes : Aircraft, Tough (9), Transport (6)
QuaDef
5+5+
Infantry Squad : 115 pts / 10 figs
  • Armes : CCW (A1), Rifle (24'', A1), Drum Pistol (9'', A2, Rending) [+5], Drum Rifle (18'', A2, Rending) [+10], Energy Axe (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Laser Rifle (30'', A1, AP (3)) [+10], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2), Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Aptitudes : Company Standard [+15], Field Radio [+5], Medical Training [+30], Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+50], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+35], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+50], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+45], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+35]
QuaDef
4+2+
Light APC : 200 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Machinegun (30'', A3, AP (1)) [+10], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Laser Machinegun (30'', A3, AP (3)) [+35], Pintle-Machinegun (30'', A2, AP (1)) [+25]
  • Aptitudes : Fast, Impact (3), Tough (6), Transport (11), Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
QuaDef
4+2+
Light Gunship : 260 pts
  • Armes : Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin Rocket Pod (24'', A2, Blast (3)), Door Gunner (30'', A3, AP (1)) [+40], Laser Machinegun (30'', A3, AP (3)) [+5], Strike Missiles (36'', A1, AP (3), Deadly (6), Lock-On) [+80]
  • Aptitudes : Aircraft, Tough (6), Transport (11)
QuaDef
4+2+
Light Walker : 165 pts
  • Armes : Rapid Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Stomp (A2, AP (1)), AA-Warheads (24'', A2, AP (2), Limited, Lock-On) [+10], Cluster Missiles (24'', A1, Blast (3), Limited) [+5], Rapid Autocannon (36'', A6, AP (2)) [+55], Rapid Heavy Machinegun (30'', A6, AP (1)) [+20], Rapid Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55], Rapid Laser Machinegun (30'', A6, AP (3)) [+65], Rapid Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+45], Rapid Plasma Cannon (30'', A2, AP (4), Blast (3)) [+60], Rocket Salvo (18'', A3, AP (1), Limited) [+5]
  • Aptitudes : Fear (1), Tough (6), Camouflage Netting (Stealth) [+25], Forward Observer (Scout) [+10]
QuaDef
4+4+
OGRE Robots : 165 pts / 3 figs
  • Armes : Heavy CCW (A1, AP (1)), OGRE Gatling Gun (12'', A3, AP (1)), Heavy Baton (A3, AP (2)) [+35], Light Grenade Launcher (18'', A1, Blast (3)), Combat Shield (Shield Wall), Bash (A1) [+5], Shock Baton (A3, Rending) [+35]
  • Aptitudes : Furious, Robot, Tough (3)
QuaDef
6+5+
Recruits : 70 pts / 10 figs
  • Armes : CCW (A1), Rifle (24'', A1)
QuaDef
5+5+
Sappers : 80 pts / 3 figs
  • Armes : CCW (A1), Grenade Launcher (24'', A1, Blast (3)), Drum Rifle (18'', A2, Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+5], Rapid Laser Rifle (30'', A2, AP (3)) [+15], Rapid Plasma Rifle (24'', A2, AP (4)) [+15]
  • Aptitudes : Relentless
QuaDef
5+5+
Snipers : 120 pts / 3 figs
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Aptitudes : Scout, Stealth
QuaDef
4+4+
Storm Troopers : 120 pts / 5 figs
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1)), Drum Pistol (9'', A2, Rending) [+5], Drum Rifle (18'', A2, Rending) [+10], Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2), Sniper Rifle (30'', A1, AP (1), Sniper) [+20], Storm Machinegun (24'', A4, AP (1)) [+35]
  • Aptitudes : Ambush, Strider, Company Standard [+15], Field Radio [+5], Medical Training [+30]
QuaDef
4+2+
Super Heavy Battle Tank : 900 pts
  • Armes : Hell Cannon (24'', A4, AP (1), Blast (3), Lock-On), Siege Mortar (24'', A2, AP (3), Blast (3), Indirect), Twin Heavy Machinegun (30'', A6, AP (1)), Autocannon (36'', A3, AP (2)), Siege Mortar (24'', A2, Blast (3), AP (3), Indirect), Bane Cannon (30'', A4, Blast (3), AP (2)) [+95], Doom Cannon (30'', A6, AP (3), Deadly (3)) [+35], Hammer Cannon (30'', A6, Blast (3), AP (1), Indirect) [+35], Heavy Machinegun (30'', A3, AP (1)) [+40], Laser Machinegun (30'', A3, AP (3)) [+65], Shadow Cannon (36'', A3, AP (4), Deadly (6)) [+75], Storm Cannon (24'', A3, Blast (6), AP (4), Indirect) [+125], Sword Cannon (36'', A3, Blast (6), AP (4)) [+85], Twin Lord Cannon (30'', A18, AP (1), Lock-On) [+20]
  • Aptitudes : Fast, Impact (12), Tough (24), Sponson-Array (Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Tough (6), Laser Cannon (36'', A1, AP (3), Deadly (3))) [+255], Sponson-Array (Tough (6), Heavy Machinegun (30'', A3, AP (1)), Laser Cannon (36'', A1, AP (3), Deadly (3))) [+260], Transport (21) [+65]
QuaDef
4+2+
Support Vehicle : 230 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Twin Shard Mortar (24'', A2, Blast (3), Indirect, Rending), Artillery Cannon (36'', A3, Blast (3), Indirect, AP (1)) [+110], Ballistic Missile (36'', A1, AP (4), Blast (12), Indirect, Limited, Reliable) [+80], Eagle Rockets (30'', A2, AP (2), Blast (3), Indirect) [+55], Heavy Machinegun (30'', A3, AP (1)) [+10], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+65]
  • Aptitudes : Entrenched, Impact (3), Tough (6), Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
QuaDef
4+2+
Tactical Titan : 575 pts
  • Armes : Nova Cannon (36'', A1, AP (1), Blast (6)), Stomp (A6, AP (2)), Walker Heavy Flamer (12'', A4, AP (1), Blast (3), Reliable), Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+25], Battle Cannon (30'', A2, AP (2), Blast (3)) [+25], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+40], Punisher Gatling Cannon (24'', A6, Rending) [+10], Siege Cannon (24'', A2, Blast (3), AP (3), Indirect) [+65], Walker Autocannon (36'', A12, AP (2)) [+115], Walker Heavy Machinegun (30'', A12, AP (1)) [+35], Walker Laser Cannon (36'', A4, AP (3), Deadly (3)) [+115], Walker Laser Machinegun (30'', A12, AP (3)) [+130], Walker Missile Launcher (30'', A4, AP (2), Deadly (3), Lock-On) [+90], Walker Plasma Cannon (30'', A4, AP (4), Blast (3)) [+125]
  • Aptitudes : Fear (4), Tough (18)
QuaDef
4+2+
Tactical Walker : 345 pts
  • Armes : Stomp (A4, AP (1)), Walker Heavy Flamer (12'', A4, AP (1), Blast (3), Reliable), AA-Warheads (24'', A2, AP (2), Limited, Lock-On) [+10], Cluster Missiles (24'', A1, Blast (3), Limited) [+5], Rocket Salvo (18'', A3, AP (1), Limited) [+5], Walker Autocannon (36'', A12, AP (2)) [+115], Walker Heavy Machinegun (30'', A12, AP (1)) [+35], Walker Laser Cannon (36'', A4, AP (3), Deadly (3)) [+115], Walker Laser Machinegun (30'', A12, AP (3)) [+130], Walker Missile Launcher (30'', A4, AP (2), Deadly (3), Lock-On) [+90], Walker Plasma Cannon (30'', A4, AP (4), Blast (3)) [+125]
  • Aptitudes : Fear (2), Tough (12)
QuaDef
4+5+
Veterans : 80 pts / 5 figs
  • Armes : CCW (A1), Rifle (24'', A1), Demo Charges (A1, AP (4), Limited) [+15], Drum Pistol (9'', A2, Rending) [+5], Drum Rifle (18'', A2, Rending) [+10], Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Grenade Launcher (24'', A1, Blast (3)) [+15], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+15], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2), Shotgun (12'', A2, AP (1)) [+5], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Aptitudes : Camo Gear (Stealth) [+10], Company Standard [+15], Field Radio [+5], Heavy Armor (Defense (1)) [+5], Medical Training [+30], Recon Kit (Scout) [+10], Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+70], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+50], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+70], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+60], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+45]
QuaDef
5+5+
Weapon Teams : 135 pts / 3 figs
  • Armes : Crew (A2), Mortar (30'', A1, Blast (3), Indirect), Autocannon (36'', A3, AP (2)) [+15], Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+15], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+10]
  • Aptitudes : Tough (3)

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard