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Forces de Défense Humaine : tous les profils pour Grimdark Future

Version : 3.4.1
The Human Defense Force is the military force of the largest alliance of Human colonies and planets present in Sirius. Thanks to this alliance, the HDF is able to field large and diverse forces of infantry and vehicles suited to the situation at hand. The scattered remnants of the fleet that arrived in Sirius faced many challenges to their survival in the sector. The surviving colonies began to trade and aid each other, eventually establishing the Great Human Alliance. Yet, as some members seek to exert their influence on others, many have begun to fear that humanity will repeat the mistakes they made on earth.

Imprimer

Héros
Company Leader : 35 pts
QuaDef
4+5+
  • Armes : CCW (A2), Master Pistol (12'', A2)
  • Replace CCW : Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace Master Pistol : Master Drum Pistol (9'', A3, Rending) [+5], Master Plasma Pistol (12'', A2, AP (4)) [+15], Master Rifle (24'', A2) [+10], Master Shotgun (12'', A3, AP (1)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+55]
  • Aptitudes : Hero, Tough (3)
  • Upgrade with one : Camo Gear (Stealth) [+5], Combat Bike (Fast, Impact (1)) [+10], Commander (Double Time) [+45], Drill Sergeant (Battle Drills) [+15], Enforcer (Hold the Line) [+25], Forward Observer (Take Aim) [+45], Heavy Armor (Defense (1)) [+5], Munitioner (Focus Fire) [+70], Psy-Hacker (Caster (2)) [+40], Recon Kit (Scout) [+5]
  • Upgrade with : Wolf-Dog Companion (Warning Cry) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
Storm Leader : 50 pts
QuaDef
4+4+
  • Armes : CCW (A2), Master Heavy Pistol (12'', A2, AP (1))
  • Replace CCW : Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace Master Heavy Pistol : Master Drum Pistol (9'', A3, Rending) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+10], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+50]
  • Aptitudes : Ambush, Hero, Strider, Tough (3)
  • Upgrade with one : Commander (Double Time) [+45], Drill Sergeant (Battle Drills) [+15], Enforcer (Hold the Line) [+25], Forward Observer (Take Aim) [+45], Munitioner (Focus Fire) [+70], Psy-Hacker (Caster (2)) [+40]
  • Upgrade with : Wolf-Dog Companion (Warning Cry) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
Troupe
Armored Truck : 185 pts
QuaDef
4+2+
  • Armes : Light Gatling Gun (18'', A4), Twin Storm Machinegun (24'', A4, AP (1))
  • Replace Light Gatling Gun : Light Battle Cannon (24'', A1, AP (2), Blast (3)) [+15], Pintle-Machinegun (30'', A2, AP (1)) [+5], Taurus Missiles (24'', A3, AP (2), Lock-On) [+35]
  • Replace Twin Storm Machinegun : Twin Light Autocannon (36'', A4, AP (2)) [+30]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6)
  • Upgrade with : Cargo Space (Transport (6)) [+20]
Attack Vehicle : 240 pts
QuaDef
4+2+
  • Armes : Acid Cannon (18'', A6, Poison), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
  • Replace Acid Cannon : Fusion Cannon (24'', A1, AP (4), Deadly (6)) [+45], Rapid Flamer Cannon (18'', A2, AP (1), Blast (3), Reliable) [+40]
  • Replace Heavy Flamer : Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+10], Heavy Machinegun (30'', A3, AP (1)) [+10]
  • Upgrade with : Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10]
  • Aptitudes : Fast, Impact (3), Tough (9)
  • Upgrade with any : Camouflage Netting (Stealth) [+45], Dozer Blade (Strider) [+10]
Battle Tank : 365 pts
QuaDef
4+2+
  • Armes : Nova Cannon (36'', A1, AP (1), Blast (6)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable)
  • Replace Nova Cannon : Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+25], Battle Cannon (30'', A2, AP (2), Blast (3)) [+25], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+40], Punisher Gatling Cannon (24'', A6, Rending) [+10], Siege Cannon (24'', A2, Blast (3), AP (3), Indirect) [+65]
  • Upgrade with one : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Machinegun (30'', A3, AP (1)) [+40], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60]
  • Upgrade with : Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10]
  • Replace Twin Heavy Flamer : Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+20], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+60]
  • Aptitudes : Fast, Impact (6), Tough (12)
  • Upgrade with any : Camouflage Netting (Stealth) [+60], Dozer Blade (Strider) [+10]
  • Upgrade with : Commander (Double Time) [+45]
Combat Bikers : 90 pts / 5 figs
QuaDef
5+5+
  • Armes : Heavy Lance (A1, AP (2)), Pistol (12'', A1)
  • Replace one Hunting Lance : Anti-Tank Lance (A1, AP (2), Deadly (3)) [+5], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace one Pistol : Drum Rifle (18'', A2, Rending) [+15], Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Laser Rifle (30'', A1, AP (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace all Heavy Lances : Hunting Lance (A1, AP (1), Lance) [+5]
  • Aptitudes : Fast, Impact (1)
Combat Walker : 350 pts
QuaDef
4+2+
  • Armes : Energy Sword (A8, AP (1), Rending), Gatling Gun (18'', A6), Stomp (A4, AP (1))
  • Replace Energy Sword : Energy Axe (A8, AP (4)) [+15]
  • Upgrade with one : Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+40]
  • Replace Gatling Gun : Rapid Grenade Launcher (24'', A2, Blast (3)) [+10]
  • Aptitudes : Fear (2), Furious, Tough (12)
Field Artillery : 195 pts
QuaDef
4+2+
  • Armes : Artillery Crew (A3), Field Cannon (30'', A2, AP (2), Blast (3))
  • Replace Field Cannon : Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)) [+15], Rocket Battery (24'', A3, Blast (3), Indirect)
  • Aptitudes : Entrenched, Slow, Tough (6)
GRUNT Robots : 80 pts / 5 figs
QuaDef
5+5+
  • Armes : CCW (A1), Rifle (24'', A1)
  • Aptitudes : Good Shot, Robot
  • Upgrade one model with : Field Radio [+5]
Heavy Battle Tank : 465 pts
QuaDef
4+2+
  • Armes : Fusion Array (12'', A2, AP (4), Deadly (3)), Light Gatling Gun (18'', A4), Twin Light Battle Cannon (30'', A2, AP (2), Blast (3))
  • Upgrade with one : Heavy Machinegun (30'', A3, AP (1)) [+40]
  • Replace Fusion Array : Heavy Machinegun Array (30'', A6, AP (1)) [+25]
  • Replace Twin Light Battle Cannon : Oppression Cannon (36'', A1, AP (4), Deadly (3)), Autocannon (36'', A3, AP (2)) [+35]
  • Replace Light Gatling Gun : Pulverizer Gun (24'', A1, Blast (3), AP (3)) [+25]
  • Aptitudes : Fast, Impact (6), Tough (15)
Heavy Gunship : 385 pts
QuaDef
4+2+
  • Armes : Fury Missiles (36'', A2, Blast (3)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3))
  • Upgrade with : Door Gunner (30'', A3, AP (1)) [+40]
  • Replace Fury Missiles : Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+65]
  • Aptitudes : Aircraft, Tough (9), Transport (6)
Infantry Squad : 115 pts / 10 figs
QuaDef
5+5+
  • Armes : CCW (A1), Rifle (24'', A1)
  • Replace Sgt. Pistol : Drum Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace up to two Rifles : Drum Rifle (18'', A2, Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Laser Rifle (30'', A1, AP (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Replace Sgt. Hand Weapon : Energy Axe (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace one Rifle and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
  • Upgrade two models with one : Company Standard [+15], Field Radio [+5], Medical Training [+30]
  • Replace one Rifle and CCW : Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+50], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+35], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+50], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+45], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+35]
Light APC : 200 pts
QuaDef
4+2+
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
  • Replace any Heavy Flamer : Heavy Machinegun (30'', A3, AP (1)) [+10]
  • Upgrade with : Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Pintle-Machinegun (30'', A2, AP (1)) [+25]
  • Replace one Heavy Flamer : Laser Machinegun (30'', A3, AP (3)) [+35]
  • Aptitudes : Fast, Impact (3), Tough (6), Transport (11)
  • Upgrade with any : Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
Light Gunship : 260 pts
QuaDef
4+2+
  • Armes : Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin Rocket Pod (24'', A2, Blast (3))
  • Upgrade with : Door Gunner (30'', A3, AP (1)) [+40]
  • Replace Laser Cannon : Laser Machinegun (30'', A3, AP (3)) [+5]
  • Replace Twin Rocket Pods : Strike Missiles (36'', A1, AP (3), Deadly (6), Lock-On) [+80]
  • Aptitudes : Aircraft, Tough (6), Transport (11)
Light Walker : 165 pts
QuaDef
4+2+
  • Armes : Rapid Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Stomp (A2, AP (1))
  • Upgrade with one : AA-Warheads (24'', A2, AP (2), Limited, Lock-On) [+10], Cluster Missiles (24'', A1, Blast (3), Limited) [+5], Rocket Salvo (18'', A3, AP (1), Limited) [+5]
  • Replace Rapid Heavy Flamer : Rapid Autocannon (36'', A6, AP (2)) [+55], Rapid Heavy Machinegun (30'', A6, AP (1)) [+20], Rapid Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55], Rapid Laser Machinegun (30'', A6, AP (3)) [+65], Rapid Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+45], Rapid Plasma Cannon (30'', A2, AP (4), Blast (3)) [+60]
  • Aptitudes : Fear (1), Tough (6)
  • Upgrade with one : Camouflage Netting (Stealth) [+25], Forward Observer (Scout) [+10]
OGRE Robots : 165 pts / 3 figs
QuaDef
4+4+
  • Armes : Heavy CCW (A1, AP (1)), OGRE Gatling Gun (12'', A3, AP (1))
  • Replace all Light Grenade Launchers : Heavy Baton (A3, AP (2)) [+35], Shock Baton (A3, Rending) [+35]
  • Replace all OGRE Gatling Guns and Heavy CCWS : Light Grenade Launcher (18'', A1, Blast (3)), Combat Shield (Shield Wall), Bash (A1) [+5]
  • Aptitudes : Furious, Robot, Tough (3)
Recruits : 70 pts / 10 figs
QuaDef
6+5+
  • Armes : CCW (A1), Rifle (24'', A1)
Sappers : 80 pts / 3 figs
QuaDef
5+5+
  • Armes : CCW (A1), Grenade Launcher (24'', A1, Blast (3))
  • Replace any Grenade Launcher : Drum Rifle (18'', A2, Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+5], Rapid Laser Rifle (30'', A2, AP (3)) [+15], Rapid Plasma Rifle (24'', A2, AP (4)) [+15]
  • Aptitudes : Relentless
Snipers : 120 pts / 3 figs
QuaDef
5+5+
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Aptitudes : Scout, Stealth
Storm Troopers : 120 pts / 5 figs
QuaDef
4+4+
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1))
  • Replace Sgt. Heavy Pistol : Drum Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace up to two Heavy Rifles : Drum Rifle (18'', A2, Rending) [+10], Plasma Rifle (24'', A1, AP (4)) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
  • Replace Sgt. Hand Weapon : Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Heavy Rifle : Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Storm Machinegun (24'', A4, AP (1)) [+35]
  • Replace one Heavy Rifle and CCW : Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
  • Aptitudes : Ambush, Strider
  • Upgrade two models with one : Company Standard [+15], Field Radio [+5], Medical Training [+30]
Super Heavy Battle Tank : 900 pts
QuaDef
4+2+
  • Armes : Hell Cannon (24'', A4, AP (1), Blast (3), Lock-On), Siege Mortar (24'', A2, AP (3), Blast (3), Indirect), Twin Heavy Machinegun (30'', A6, AP (1))
  • Replace Hell Cannon and Siege Mortar : Autocannon (36'', A3, AP (2)), Siege Mortar (24'', A2, Blast (3), AP (3), Indirect), Bane Cannon (30'', A4, Blast (3), AP (2)) [+95], Doom Cannon (30'', A6, AP (3), Deadly (3)) [+35], Hammer Cannon (30'', A6, Blast (3), AP (1), Indirect) [+35], Shadow Cannon (36'', A3, AP (4), Deadly (6)) [+75], Storm Cannon (24'', A3, Blast (6), AP (4), Indirect) [+125], Sword Cannon (36'', A3, Blast (6), AP (4)) [+85], Twin Lord Cannon (30'', A18, AP (1), Lock-On) [+20]
  • Upgrade with one : Heavy Machinegun (30'', A3, AP (1)) [+40], Laser Machinegun (30'', A3, AP (3)) [+65]
  • Aptitudes : Fast, Impact (12), Tough (24)
  • Upgrade with one : Sponson-Array (Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Tough (6), Laser Cannon (36'', A1, AP (3), Deadly (3))) [+255], Sponson-Array (Tough (6), Heavy Machinegun (30'', A3, AP (1)), Laser Cannon (36'', A1, AP (3), Deadly (3))) [+260]
  • Upgrade with : Transport (21) [+65]
Support Vehicle : 230 pts
QuaDef
4+2+
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Twin Shard Mortar (24'', A2, Blast (3), Indirect, Rending)
  • Replace Twin Shard Mortars : Artillery Cannon (36'', A3, Blast (3), Indirect, AP (1)) [+110], Ballistic Missile (36'', A1, AP (4), Blast (12), Indirect, Limited, Reliable) [+80], Eagle Rockets (30'', A2, AP (2), Blast (3), Indirect) [+55], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+65]
  • Replace Heavy Flamer : Heavy Machinegun (30'', A3, AP (1)) [+10]
  • Aptitudes : Entrenched, Impact (3), Tough (6)
  • Upgrade with any : Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
Tactical Titan : 575 pts
QuaDef
4+2+
  • Armes : Nova Cannon (36'', A1, AP (1), Blast (6)), Stomp (A6, AP (2)), Walker Heavy Flamer (12'', A4, AP (1), Blast (3), Reliable)
  • Replace Nova Cannon : Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+25], Battle Cannon (30'', A2, AP (2), Blast (3)) [+25], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+40], Punisher Gatling Cannon (24'', A6, Rending) [+10], Siege Cannon (24'', A2, Blast (3), AP (3), Indirect) [+65]
  • Replace Walker Heavy Flamer : Walker Autocannon (36'', A12, AP (2)) [+115], Walker Heavy Machinegun (30'', A12, AP (1)) [+35], Walker Laser Cannon (36'', A4, AP (3), Deadly (3)) [+115], Walker Laser Machinegun (30'', A12, AP (3)) [+130], Walker Missile Launcher (30'', A4, AP (2), Deadly (3), Lock-On) [+90], Walker Plasma Cannon (30'', A4, AP (4), Blast (3)) [+125]
  • Aptitudes : Fear (4), Tough (18)
Tactical Walker : 345 pts
QuaDef
4+2+
  • Armes : Stomp (A4, AP (1)), Walker Heavy Flamer (12'', A4, AP (1), Blast (3), Reliable)
  • Upgrade with one : AA-Warheads (24'', A2, AP (2), Limited, Lock-On) [+10], Cluster Missiles (24'', A1, Blast (3), Limited) [+5], Rocket Salvo (18'', A3, AP (1), Limited) [+5]
  • Replace Walker Heavy Flamer : Walker Autocannon (36'', A12, AP (2)) [+115], Walker Heavy Machinegun (30'', A12, AP (1)) [+35], Walker Laser Cannon (36'', A4, AP (3), Deadly (3)) [+115], Walker Laser Machinegun (30'', A12, AP (3)) [+130], Walker Missile Launcher (30'', A4, AP (2), Deadly (3), Lock-On) [+90], Walker Plasma Cannon (30'', A4, AP (4), Blast (3)) [+125]
  • Aptitudes : Fear (2), Tough (12)
Veterans : 80 pts / 5 figs
QuaDef
4+5+
  • Armes : CCW (A1), Rifle (24'', A1)
  • Upgrade all models with one : Demo Charges (A1, AP (4), Limited) [+15]
  • Replace Sgt. Pistol : Drum Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace up to two Rifles : Drum Rifle (18'', A2, Rending) [+10], Plasma Rifle (24'', A1, AP (4)) [+15], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Replace Sgt. Hand Weapon : Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Rifle : Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Grenade Launcher (24'', A1, Blast (3)) [+15]
  • Replace one Rifle and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
  • Replace any Rifle : Shotgun (12'', A2, AP (1)) [+5]
  • Upgrade all models with one : Camo Gear (Stealth) [+10], Heavy Armor (Defense (1)) [+5], Recon Kit (Scout) [+10]
  • Upgrade two models with one : Company Standard [+15], Field Radio [+5], Medical Training [+30]
  • Replace one Rifle and CCW : Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+70], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+50], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+70], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+60], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+45]
Weapon Teams : 135 pts / 3 figs
QuaDef
5+5+
  • Armes : Crew (A2), Mortar (30'', A1, Blast (3), Indirect)
  • Replace any Mortar : Autocannon (36'', A3, AP (2)) [+15], Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+15], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+10]
  • Aptitudes : Tough (3)

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard