Héros |
Company Leader
:
35 pts
|
-
Armes :
CCW (A2), Master Pistol (12'', A2)
-
Replace CCW
Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace Master Pistol
Master Drum Pistol (9'', A3, Rending) [+5], Master Plasma Pistol (12'', A2, AP (4)) [+15], Master Rifle (24'', A2) [+10], Master Shotgun (12'', A3, AP (1)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+55]
-
Aptitudes :
Hero, Tough (3)
-
Upgrade with one
Camo Gear (Stealth) [+5], Combat Bike (Fast, Impact (1)) [+10], Commander (Double Time) [+45], Drill Sergeant (Battle Drills) [+15], Enforcer (Hold the Line) [+25], Forward Observer (Take Aim) [+45], Heavy Armor (Defense (1)) [+5], Munitioner (Focus Fire) [+70], Psy-Hacker (Caster (2)) [+40], Recon Kit (Scout) [+5]
-
Upgrade with
Wolf-Dog Companion (Warning Cry) [+10]
-
Pouvoirs :
Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
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Storm Leader
:
50 pts
|
-
Armes :
CCW (A2), Master Heavy Pistol (12'', A2, AP (1))
-
Replace CCW
Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace Master Heavy Pistol
Master Drum Pistol (9'', A3, Rending) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+10], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+50]
-
Aptitudes :
Ambush, Hero, Strider, Tough (3)
-
Upgrade with one
Commander (Double Time) [+45], Drill Sergeant (Battle Drills) [+15], Enforcer (Hold the Line) [+25], Forward Observer (Take Aim) [+45], Munitioner (Focus Fire) [+70], Psy-Hacker (Caster (2)) [+40]
-
Upgrade with
Wolf-Dog Companion (Warning Cry) [+10]
-
Pouvoirs :
Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
|
Troupe |
Armored Truck
:
185 pts
|
-
Armes :
Light Gatling Gun (18'', A4), Twin Storm Machinegun (24'', A4, AP (1))
-
Replace Light Gatling Gun
Light Battle Cannon (24'', A1, AP (2), Blast (3)) [+15], Pintle-Machinegun (30'', A2, AP (1)) [+5], Taurus Missiles (24'', A3, AP (2), Lock-On) [+35]
-
Replace Twin Storm Machinegun
Twin Light Autocannon (36'', A4, AP (2)) [+30]
-
Aptitudes :
Fast, Impact (3), Strider, Tough (6)
-
Upgrade with
Cargo Space (Transport (6)) [+20]
|
|
Attack Vehicle
:
240 pts
|
-
Armes :
Acid Cannon (18'', A6, Poison), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
-
Replace Acid Cannon
Fusion Cannon (24'', A1, AP (4), Deadly (6)) [+45], Rapid Flamer Cannon (18'', A2, AP (1), Blast (3), Reliable) [+40]
-
Replace Heavy Flamer
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+10], Heavy Machinegun (30'', A3, AP (1)) [+10]
-
Upgrade with
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10]
-
Aptitudes :
Fast, Impact (3), Tough (9)
-
Upgrade with any
Camouflage Netting (Stealth) [+45], Dozer Blade (Strider) [+10]
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|
Battle Tank
:
365 pts
|
-
Armes :
Nova Cannon (36'', A1, AP (1), Blast (6)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable)
-
Replace Nova Cannon
Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+25], Battle Cannon (30'', A2, AP (2), Blast (3)) [+25], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+40], Punisher Gatling Cannon (24'', A6, Rending) [+10], Siege Cannon (24'', A2, Blast (3), AP (3), Indirect) [+65]
-
Upgrade with one
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Machinegun (30'', A3, AP (1)) [+40], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60]
-
Upgrade with
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10]
-
Replace Twin Heavy Flamer
Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+20], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+60]
-
Aptitudes :
Fast, Impact (6), Tough (12)
-
Upgrade with any
Camouflage Netting (Stealth) [+60], Dozer Blade (Strider) [+10]
-
Upgrade with
Commander (Double Time) [+45]
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|
Combat Bikers
:
90 pts
/ 5 figs |
-
Armes :
Heavy Lance (A1, AP (2)), Pistol (12'', A1)
-
Replace one Hunting Lance
Anti-Tank Lance (A1, AP (2), Deadly (3)) [+5], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace one Pistol
Drum Rifle (18'', A2, Rending) [+15], Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Laser Rifle (30'', A1, AP (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10]
-
Replace all Heavy Lances
Hunting Lance (A1, AP (1), Lance) [+5]
-
Aptitudes :
Fast, Impact (1)
|
|
Combat Walker
:
350 pts
|
-
Armes :
Energy Sword (A8, AP (1), Rending), Gatling Gun (18'', A6), Stomp (A4, AP (1))
-
Replace Energy Sword
Energy Axe (A8, AP (4)) [+15]
-
Upgrade with one
Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+40]
-
Replace Gatling Gun
Rapid Grenade Launcher (24'', A2, Blast (3)) [+10]
-
Aptitudes :
Fear (2), Furious, Tough (12)
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|
Field Artillery
:
195 pts
|
-
Armes :
Artillery Crew (A3), Field Cannon (30'', A2, AP (2), Blast (3))
-
Replace Field Cannon
Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)) [+15], Rocket Battery (24'', A3, Blast (3), Indirect)
-
Aptitudes :
Entrenched, Slow, Tough (6)
|
|
GRUNT Robots
:
80 pts
/ 5 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
-
Aptitudes :
Good Shot, Robot
-
Upgrade one model with
Field Radio [+5]
|
|
Heavy Battle Tank
:
465 pts
|
-
Armes :
Fusion Array (12'', A2, AP (4), Deadly (3)), Light Gatling Gun (18'', A4), Twin Light Battle Cannon (30'', A2, AP (2), Blast (3))
-
Upgrade with one
Heavy Machinegun (30'', A3, AP (1)) [+40]
-
Replace Fusion Array
Heavy Machinegun Array (30'', A6, AP (1)) [+25]
-
Replace Twin Light Battle Cannon
Oppression Cannon (36'', A1, AP (4), Deadly (3)), Autocannon (36'', A3, AP (2)) [+35]
-
Replace Light Gatling Gun
Pulverizer Gun (24'', A1, Blast (3), AP (3)) [+25]
-
Aptitudes :
Fast, Impact (6), Tough (15)
|
|
Heavy Gunship
:
385 pts
|
-
Armes :
Fury Missiles (36'', A2, Blast (3)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3))
-
Upgrade with
Door Gunner (30'', A3, AP (1)) [+40]
-
Replace Fury Missiles
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+65]
-
Aptitudes :
Aircraft, Tough (9), Transport (6)
|
|
Infantry Squad
:
115 pts
/ 10 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
-
Replace Sgt. Pistol
Drum Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace up to two Rifles
Drum Rifle (18'', A2, Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Laser Rifle (30'', A1, AP (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
-
Replace Sgt. Hand Weapon
Energy Axe (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace one Rifle and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
-
Upgrade two models with one
Company Standard [+15], Field Radio [+5], Medical Training [+30]
-
Replace one Rifle and CCW
Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+50], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+35], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+50], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+45], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+35]
|
|
Light APC
:
200 pts
|
-
Armes :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
-
Replace any Heavy Flamer
Heavy Machinegun (30'', A3, AP (1)) [+10]
-
Upgrade with
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Pintle-Machinegun (30'', A2, AP (1)) [+25]
-
Replace one Heavy Flamer
Laser Machinegun (30'', A3, AP (3)) [+35]
-
Aptitudes :
Fast, Impact (3), Tough (6), Transport (11)
-
Upgrade with any
Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
|
|
Light Gunship
:
260 pts
|
-
Armes :
Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin Rocket Pod (24'', A2, Blast (3))
-
Upgrade with
Door Gunner (30'', A3, AP (1)) [+40]
-
Replace Laser Cannon
Laser Machinegun (30'', A3, AP (3)) [+5]
-
Replace Twin Rocket Pods
Strike Missiles (36'', A1, AP (3), Deadly (6), Lock-On) [+80]
-
Aptitudes :
Aircraft, Tough (6), Transport (11)
|
|
Light Walker
:
165 pts
|
-
Armes :
Rapid Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Stomp (A2, AP (1))
-
Upgrade with one
AA-Warheads (24'', A2, AP (2), Limited, Lock-On) [+10], Cluster Missiles (24'', A1, Blast (3), Limited) [+5], Rocket Salvo (18'', A3, AP (1), Limited) [+5]
-
Replace Rapid Heavy Flamer
Rapid Autocannon (36'', A6, AP (2)) [+55], Rapid Heavy Machinegun (30'', A6, AP (1)) [+20], Rapid Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55], Rapid Laser Machinegun (30'', A6, AP (3)) [+65], Rapid Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+45], Rapid Plasma Cannon (30'', A2, AP (4), Blast (3)) [+60]
-
Aptitudes :
Fear (1), Tough (6)
-
Upgrade with one
Camouflage Netting (Stealth) [+25], Forward Observer (Scout) [+10]
|
|
OGRE Robots
:
165 pts
/ 3 figs |
-
Armes :
Heavy CCW (A1, AP (1)), OGRE Gatling Gun (12'', A3, AP (1))
-
Replace all Light Grenade Launchers
Heavy Baton (A3, AP (2)) [+35], Shock Baton (A3, Rending) [+35]
-
Replace all OGRE Gatling Guns and Heavy CCWS
Light Grenade Launcher (18'', A1, Blast (3)), Combat Shield (Shield Wall), Bash (A1) [+5]
-
Aptitudes :
Furious, Robot, Tough (3)
|
|
Recruits
:
70 pts
/ 10 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
|
|
Sappers
:
80 pts
/ 3 figs |
-
Armes :
CCW (A1), Grenade Launcher (24'', A1, Blast (3))
-
Replace any Grenade Launcher
Drum Rifle (18'', A2, Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+5], Rapid Laser Rifle (30'', A2, AP (3)) [+15], Rapid Plasma Rifle (24'', A2, AP (4)) [+15]
-
Aptitudes :
Relentless
|
|
Snipers
:
120 pts
/ 3 figs |
-
Armes :
CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
-
Aptitudes :
Scout, Stealth
|
|
Storm Troopers
:
120 pts
/ 5 figs |
-
Armes :
CCW (A1), Heavy Rifle (24'', A1, AP (1))
-
Replace Sgt. Heavy Pistol
Drum Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace up to two Heavy Rifles
Drum Rifle (18'', A2, Rending) [+10], Plasma Rifle (24'', A1, AP (4)) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
-
Replace Sgt. Hand Weapon
Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Storm Machinegun (24'', A4, AP (1)) [+35]
-
Replace one Heavy Rifle and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
-
Aptitudes :
Ambush, Strider
-
Upgrade two models with one
Company Standard [+15], Field Radio [+5], Medical Training [+30]
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|
Super Heavy Battle Tank
:
900 pts
|
-
Armes :
Hell Cannon (24'', A4, AP (1), Blast (3), Lock-On), Siege Mortar (24'', A2, AP (3), Blast (3), Indirect), Twin Heavy Machinegun (30'', A6, AP (1))
-
Replace Hell Cannon and Siege Mortar
Autocannon (36'', A3, AP (2)), Siege Mortar (24'', A2, Blast (3), AP (3), Indirect), Bane Cannon (30'', A4, Blast (3), AP (2)) [+95], Doom Cannon (30'', A6, AP (3), Deadly (3)) [+35], Hammer Cannon (30'', A6, Blast (3), AP (1), Indirect) [+35], Shadow Cannon (36'', A3, AP (4), Deadly (6)) [+75], Storm Cannon (24'', A3, Blast (6), AP (4), Indirect) [+125], Sword Cannon (36'', A3, Blast (6), AP (4)) [+85], Twin Lord Cannon (30'', A18, AP (1), Lock-On) [+20]
-
Upgrade with one
Heavy Machinegun (30'', A3, AP (1)) [+40], Laser Machinegun (30'', A3, AP (3)) [+65]
-
Aptitudes :
Fast, Impact (12), Tough (24)
-
Upgrade with one
Sponson-Array (Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Tough (6), Laser Cannon (36'', A1, AP (3), Deadly (3))) [+255], Sponson-Array (Tough (6), Heavy Machinegun (30'', A3, AP (1)), Laser Cannon (36'', A1, AP (3), Deadly (3))) [+260]
-
Upgrade with
Transport (21) [+65]
|
|
Support Vehicle
:
230 pts
|
-
Armes :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Twin Shard Mortar (24'', A2, Blast (3), Indirect, Rending)
-
Replace Twin Shard Mortars
Artillery Cannon (36'', A3, Blast (3), Indirect, AP (1)) [+110], Ballistic Missile (36'', A1, AP (4), Blast (12), Indirect, Limited, Reliable) [+80], Eagle Rockets (30'', A2, AP (2), Blast (3), Indirect) [+55], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+65]
-
Replace Heavy Flamer
Heavy Machinegun (30'', A3, AP (1)) [+10]
-
Aptitudes :
Entrenched, Impact (3), Tough (6)
-
Upgrade with any
Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
|
|
Tactical Titan
:
575 pts
|
-
Armes :
Nova Cannon (36'', A1, AP (1), Blast (6)), Stomp (A6, AP (2)), Walker Heavy Flamer (12'', A4, AP (1), Blast (3), Reliable)
-
Replace Nova Cannon
Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+25], Battle Cannon (30'', A2, AP (2), Blast (3)) [+25], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+40], Punisher Gatling Cannon (24'', A6, Rending) [+10], Siege Cannon (24'', A2, Blast (3), AP (3), Indirect) [+65]
-
Replace Walker Heavy Flamer
Walker Autocannon (36'', A12, AP (2)) [+115], Walker Heavy Machinegun (30'', A12, AP (1)) [+35], Walker Laser Cannon (36'', A4, AP (3), Deadly (3)) [+115], Walker Laser Machinegun (30'', A12, AP (3)) [+130], Walker Missile Launcher (30'', A4, AP (2), Deadly (3), Lock-On) [+90], Walker Plasma Cannon (30'', A4, AP (4), Blast (3)) [+125]
-
Aptitudes :
Fear (4), Tough (18)
|
|
Tactical Walker
:
345 pts
|
-
Armes :
Stomp (A4, AP (1)), Walker Heavy Flamer (12'', A4, AP (1), Blast (3), Reliable)
-
Upgrade with one
AA-Warheads (24'', A2, AP (2), Limited, Lock-On) [+10], Cluster Missiles (24'', A1, Blast (3), Limited) [+5], Rocket Salvo (18'', A3, AP (1), Limited) [+5]
-
Replace Walker Heavy Flamer
Walker Autocannon (36'', A12, AP (2)) [+115], Walker Heavy Machinegun (30'', A12, AP (1)) [+35], Walker Laser Cannon (36'', A4, AP (3), Deadly (3)) [+115], Walker Laser Machinegun (30'', A12, AP (3)) [+130], Walker Missile Launcher (30'', A4, AP (2), Deadly (3), Lock-On) [+90], Walker Plasma Cannon (30'', A4, AP (4), Blast (3)) [+125]
-
Aptitudes :
Fear (2), Tough (12)
|
|
Veterans
:
80 pts
/ 5 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
-
Upgrade all models with one
Demo Charges (A1, AP (4), Limited) [+15]
-
Replace Sgt. Pistol
Drum Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace up to two Rifles
Drum Rifle (18'', A2, Rending) [+10], Plasma Rifle (24'', A1, AP (4)) [+15], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
-
Replace Sgt. Hand Weapon
Energy Axe (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Rifle
Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Grenade Launcher (24'', A1, Blast (3)) [+15]
-
Replace one Rifle and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
-
Replace any Rifle
Shotgun (12'', A2, AP (1)) [+5]
-
Upgrade all models with one
Camo Gear (Stealth) [+10], Heavy Armor (Defense (1)) [+5], Recon Kit (Scout) [+10]
-
Upgrade two models with one
Company Standard [+15], Field Radio [+5], Medical Training [+30]
-
Replace one Rifle and CCW
Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+70], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+50], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+70], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+60], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+45]
|
|
Weapon Teams
:
135 pts
/ 3 figs |
-
Armes :
Crew (A2), Mortar (30'', A1, Blast (3), Indirect)
-
Replace any Mortar
Autocannon (36'', A3, AP (2)) [+15], Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+15], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+10]
-
Aptitudes :
Tough (3)
|