: Le guide de la figurine

Frères Ténébreux : tous les profils pour Grimdark Future

Version : 3.4.1
Battle Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now, Detachments struggle to maintain a sense of unity and purpose as they become more distinct.

Imprimer

Héros
QuaDef
4+4+
Dark Elite Pathfinder : 50 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable), Chain-Fist (A1, AP (2), Deadly (3)) [+10], Dual Energy Claws (A4, Rending) [+10], Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Gravity-Mod (18'', A2, Rending, Limited) [+5], Heavy Chainsaw Sword (A4, AP (1)) [+5], Master Gravity Pistol (9'', A3, Rending) [+5], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+55], Master Storm Rifle (24'', A4, AP (1)) [+35], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
  • Aptitudes : Grim, Hero, Strider, Tough (3), Archivist (Caster (2)) [+40], Camo Cloak (Stealth) [+10], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Forward Sentry (Scout) [+5], Interrogator (Fear (3)) [+30], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
QuaDef
3+3+
Dark Master Brother : 60 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable), Chain-Fist (A1, AP (2), Deadly (3)) [+15], Dual Energy Claws (A4, Rending) [+10], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Gravity-Mod (18'', A2, Rending, Limited) [+5], Heavy Chainsaw Sword (A4, AP (1)) [+10], Master Gravity Pistol (9'', A3, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Storm Rifle (24'', A4, AP (1)) [+50], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
  • Aptitudes : Grim, Hero, Tough (3), Archivist (Caster (2)) [+40], Black Bike (Fast, Scout, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+90], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
QuaDef
3+3+
Dark Master Destroyer : 140 pts
  • Armes : CCW (A4), Combat Shield (Shield Wall), Chain-Fist (A2, AP (2), Deadly (3)) [+30], Dual Energy Claws (A8, Rending) [+30], Energy Fist (A4, AP (4)) [+35], Energy Hammer (A2, Blast (3)) [+10], Energy Sword (A4, AP (1), Rending) [+20], Rapid Storm Rifle (24'', A6, AP (1)), CCW (A4) [+75]
  • Aptitudes : Dark Assault, Grim, Hero, Tough (6), Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
QuaDef
3+3+
Veteran Dark Master Brother : 65 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable), Chain-Fist (A1, AP (2), Deadly (3)) [+25], Dual Energy Claws (A4, Rending) [+15], Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15], Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+20], Master Gravity Pistol (9'', A3, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Storm Rifle (24'', A4, AP (1)) [+85], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
  • Aptitudes : Grim, Hero, Tough (3), War Veteran, Archivist (Caster (2)) [+40], Black Bike (Fast, Scout, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+120], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
Troupe
QuaDef
3+2+
Dark APC : 215 pts
  • Armes : Storm Rifle (24'', A3, AP (1)), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15], Storm Rifle (24'', A3, AP (1)) [+45]
  • Aptitudes : Fast, Grim, Impact (3), Tough (6), Transport (11), Dozer Blade (Strider) [+10]
QuaDef
3+2+
Dark Artillery Gun : 370 pts
  • Armes : Engineer Crew (A3, AP (2)), Heavy Gatling Cannon (24'', A12, AP (1)), Heavy Crack Cannon (30'', A9, AP (1), Rending, Indirect) [+125], Heavy Flak Cannon (30'', A4, AP (3), Deadly (3), Lock-On) [+140], Heavy Thunder Cannon (30'', A4, AP (2), Blast (3), Indirect) [+180]
  • Aptitudes : Entrenched, Grim, Repair, Slow, Tough (6)
QuaDef
3+3+
Dark Assault Brothers : 165 pts / 5 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+15], Gravity Pistol (9'', A2, Rending) [+5], Heavy Chainsaw Sword (A4, AP (1)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Heavy Hand Weapon (A2, AP (1))
  • Aptitudes : Grim, Jetpacks (Ambush, Flying) [+25]
QuaDef
3+2+
Dark Attack APC : 215 pts
  • Armes : Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Minigun (24'', A8, AP (1)) [+65], Twin Plasma Rifle (24'', A2, AP (4)), Laser Cannon (36'', A1, AP (3), Deadly (3)) [+75]
  • Aptitudes : Fast, Grim, Impact (3), Tough (6), Transport (6), Dozer Blade (Strider) [+10]
QuaDef
3+2+
Dark Attack Speeder : 220 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+20], Minigun (24'', A4, AP (1)) [+30], Twin Plasma Battery (24'', A4, AP (4)) [+80], Twin Typhoon Missiles (24'', A4, AP (2), Lock-On) [+70]
  • Aptitudes : Ambush, Fast, Grim, Impact (3), Strider, Tough (6), Open Sides (Transport (6)) [+20]
QuaDef
3+2+
Dark Attack Walker : 400 pts
  • Armes : Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4)), Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Minigun (24'', A6, AP (2)) [+65], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Heavy Rifle Array (24'', A6, AP (1)) [+35], Missile Array (30'', A4, AP (2), Lock-On) [+55], Storm Rifle (24'', A3, AP (1)) [+45], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+35], Twin Autocannon (36'', A6, AP (2)) [+100], Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Walker Fist (A4, AP (4)) [+-5]
  • Aptitudes : Fear (2), Grim, Tough (12)
QuaDef
3+3+
Dark Battle Brothers : 155 pts / 5 figs
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1)), Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Cannon (24'', A4, Rending) [+50], Gravity Pistol (9'', A2, Rending) [+5], Gravity Rifle (18'', A2, Rending) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+35], Heavy Machinegun (30'', A3, AP (1)) [+35], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+55], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+65], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim, Banner [+15], Medical Training [+30]
QuaDef
3+2+
Dark Battle Tank : 510 pts
  • Armes : Twin Heavy Machinegun (30'', A6, AP (1)), Twin Storm Cannon (30'', A4, AP (2), Lock-On), Demolition Cannon (24'', A1, Blast (6), AP (4), Indirect) [+65], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15], Rapid Autocannon (36'', A6, AP (2)) [+45], Spear Missile Launcher (30'', A1, AP (3), Deadly (6), Lock-On) [+35], Storm Rifle (24'', A3, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50], Wind Missile Launcher (36'', A2, Blast (3), AP (1), Indirect) [+55]
  • Aptitudes : Fast, Grim, Impact (6), Tough (12), Dozer Blade (Strider) [+15]
QuaDef
3+3+
Dark Brother Bikers : 290 pts / 3 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1)), Dark Grenade Launcher (24'', A2, AP (2), Indirect) [+5], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Pistol (9'', A2, Rending) [+5], Gravity Rifle (18'', A2, Rending) [+10], Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2), Twin Plasma Rifle (24'', A2, AP (4)) [+75]
  • Aptitudes : Fast, Grim, Tough (3), Black Bikers (Scout) [+25]
QuaDef
3+3+
Dark Destroyers : 215 pts / 3 figs
  • Armes : CCW (A3), Combat Shield (Shield Wall), Chain-Fist (A1, AP (2), Deadly (3)) [+10], Dual Energy Claws (A4, Rending) [+30], Energy Fist (A3, AP (4)) [+25], Energy Hammer (A1, Blast (3)), Energy Sword (A3, AP (1), Rending) [+15], Heavy Flail (A2, Blast (3), AP (2)) [+15], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+-15], Heavy Mace (A3, AP (2), Rending), Combat Shield (Shield Wall) [+65], Minigun (24'', A4, AP (1)) [+15], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+35], Storm Rifle (24'', A3, AP (1)), CCW (A1) [+85], Storm Rifle (24'', A3, AP (1)), Cyclone Missiles (24'', A1, AP (2), Deadly (3), Lock-On) [+60]
  • Aptitudes : Dark Assault, Grim, Tough (3)
QuaDef
3+2+
Dark Drop Pod : 160 pts
  • Armes : Death Launcher (18'', A1, Blast (6)), Rapid Storm Rifle (24'', A6, AP (1)) [+55]
  • Aptitudes : Ambush, Grim, Immobile, Tough (6), Transport (11)
QuaDef
3+2+
Dark Heavy Exo-Suit : 170 pts
  • Armes : Stomp (A2, AP (1)), Twin Flamer (12'', A2, Blast (3), Reliable), Chest Missiles (24'', A1, AP (2), Lock-On) [+25], Chest-Rifles (24'', A2, AP (1)) [+30], Dual Combat Drills (A4, AP (4)) [+55], Dual Heavy Fists (A2, Blast (3)) [+30], Twin Fusion Rifle (12'', A2, AP (4), Deadly (3)) [+30], Twin Heavy Machinegun (30'', A6, AP (1)) [+65], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+115], Twin Light Gravity Cannon (24'', A6, Rending) [+55]
  • Aptitudes : Fear (1), Grim, Tough (6)
QuaDef
3+2+
Dark Heavy Gunship : 580 pts
  • Armes : Light Heavy Rifle Array (24'', A4, AP (1)), Storm Missiles (36'', A1, AP (3), Deadly (3)), Twin Minigun (24'', A8, AP (1)), Typhoon Missiles (24'', A2, AP (2), Lock-On), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+30], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+40]
  • Aptitudes : Aircraft, Grim, Tough (9), Transport (11)
QuaDef
3+2+
Dark Heavy Tank : 795 pts
  • Armes : Quad Flamer Cannon (18'', A4, AP (1), Blast (3), Reliable), Twin Heavy Machinegun (30'', A6, AP (1)), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15], Quad Laser Cannon (36'', A4, AP (3), Deadly (3)) [+130], Storm Rifle (24'', A3, AP (1)) [+45], Twin Heavy Rifle Array (24'', A12, AP (1)) [+5], Twin Minigun (24'', A8, AP (1)) [+20]
  • Aptitudes : Fast, Grim, Impact (9), Tough (18), Transport (11), Dozer Blade (Strider) [+25]
QuaDef
3+2+
Dark Light Gunship : 310 pts
  • Armes : Minigun (24'', A4, AP (1)), Twin Typhoon Missiles (24'', A4, AP (2), Lock-On), Dark Bombs (6'', A2, Blast (3), Rending) [+-80], Laser Talon (24'', A2, AP (3)) [+50], Storm Cannon (30'', A2, AP (2), Lock-On) [+55], Sword Missiles (36'', A2, AP (2), Lock-On) [+60], Twin Dark Rifle Arrays (24'', A6, AP (1)) [+-5], Twin Hammer Missiles (36'', A2, AP (3), Deadly (3), Lock-On) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+5], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55]
  • Aptitudes : Aircraft, Grim, Tough (6)
QuaDef
4+4+
Dark Pathfinder Bikers : 235 pts / 3 figs
  • Armes : CCW (A2), Grenade Launcher (24'', A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Gravity Pistol (9'', A2, Rending) [+5], Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2), Twin Heavy Rifle (24'', A2, AP (1)) [+5]
  • Aptitudes : Fast, Grim, Scout, Tough (3)
QuaDef
4+4+
Dark Pathfinders : 110 pts / 5 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+10], Gravity Pistol (9'', A2, Rending) [+5], Gravity Pistol (9'', A2, Rending) [+5], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+30], Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+40], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2), Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2), Shotgun (12'', A2, AP (1)), CCW (A1) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
  • Aptitudes : Grim, Strider, Camo Cloaks (Stealth) [+10], Forward Sentries (Scout) [+10]
QuaDef
3+2+
Dark Shroud Speeder : 255 pts
  • Armes : Heavy Machinegun (30'', A3, AP (1)), Minigun (24'', A4, AP (1)) [+10]
  • Aptitudes : Ambush, Dark Shroud, Fast, Grim, Impact (3), Strider, Tough (6)
QuaDef
3+3+
Dark Support Bike : 185 pts
  • Armes : CCW (A3), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1)), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+20], Heavy Rifle (24'', A1, AP (1)) [+10]
  • Aptitudes : Fast, Grim, Tough (6)
QuaDef
3+3+
Dark Support Brothers : 150 pts / 3 figs
  • Armes : CCW (A1), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Gravity Cannon (24'', A4, Rending) [+50], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+25], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+55], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+50], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+60]
  • Aptitudes : Grim, Relentless
QuaDef
3+3+
Veteran Dark Assault Brothers : 135 pts / 3 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1)), Dual Energy Claws (A4, Rending) [+10], Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable), Gravity Pistol (9'', A2, Rending) [+5], Gravity Pistol (9'', A2, Rending) [+5], Heavy Chainsaw Sword (A4, AP (1)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+20], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10], Plasma Pistol (12'', A1, AP (4)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Heavy Hand Weapon (A2, AP (1))
  • Aptitudes : Grim, War Veteran, Jetpacks (Ambush, Flying) [+15]
QuaDef
3+2+
Veteran Dark Attack Walker : 445 pts
  • Armes : Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4)), Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+55], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Minigun (24'', A6, AP (2)) [+125], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+155], Heavy Rifle Array (24'', A6, AP (1)) [+75], Missile Array (30'', A4, AP (2), Lock-On) [+90], Storm Rifle (24'', A3, AP (1)) [+70], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+80], Twin Autocannon (36'', A6, AP (2)) [+150], Twin Heavy Machinegun (30'', A6, AP (1)) [+95], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+170], Walker Fist (A4, AP (4)) [+20]
  • Aptitudes : Fear (2), Grim, Tough (12), War Veteran
QuaDef
3+3+
Veteran Dark Battle Brothers : 125 pts / 3 figs
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1)), Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15], Flamer (12'', A1, Blast (3), Reliable), Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+30], Gravity Cannon (24'', A4, Rending) [+65], Gravity-Mod (18'', A2, Rending, Limited) [+10], Gravity Pistol (9'', A2, Rending) [+5], Gravity Rifle (18'', A2, Rending) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+10], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Heavy Machinegun (30'', A3, AP (1)) [+55], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+95], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+85], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+100], Plasma-Mod (24'', A1, AP (4), Limited) [+10], Plasma Pistol (12'', A1, AP (4)) [+10], Plasma Rifle (24'', A1, AP (4)) [+20], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim, War Veteran, Banner [+15], Medical Training [+30]

Mémo

Aptitudes
Immobile Ne peut utiliser que l'action Tenir.
Impact (3) Lancez X dés lorsque vous attaquez après avoir chargé (vous ne devez pas être Fatigué). Pour chaque résultat de 2+, la cible subit une touche.
Impact (6) Lancez X dés lorsque vous attaquez après avoir chargé (vous ne devez pas être Fatigué). Pour chaque résultat de 2+, la cible subit une touche.
Impact (9) Lancez X dés lorsque vous attaquez après avoir chargé (vous ne devez pas être Fatigué). Pour chaque résultat de 2+, la cible subit une touche.
Transport (11) Peut transporter jusquà X figurines ou Héros avec Coriace (6) ou moins, et des non-Héros avec Coriace (3) ou moins qui occupent trois espaces chacun. Les transports peuvent se déployer avec des unités à l'intérieur, et les unités peuvent embarquer ou débarquer en utilisant n'importe quelle action de mouvement, mais doivent rester dans un rayon de 6"" du Transport lorsqu'elles en sortent. Lorsqu'un transport est détruit, les unités à l'intérieur doivent effectuer alors un test de Terrain Dangereux, sont immédiatement ébranlées et les figurines survivantes doivent être placées dans un rayon de 6"" du transport avant qu'il ne soit retiré."
Transport (6) Peut transporter jusquà X figurines ou Héros avec Coriace (6) ou moins, et des non-Héros avec Coriace (3) ou moins qui occupent trois espaces chacun. Les transports peuvent se déployer avec des unités à l'intérieur, et les unités peuvent embarquer ou débarquer en utilisant n'importe quelle action de mouvement, mais doivent rester dans un rayon de 6"" du Transport lorsqu'elles en sortent. Lorsqu'un transport est détruit, les unités à l'intérieur doivent effectuer alors un test de Terrain Dangereux, sont immédiatement ébranlées et les figurines survivantes doivent être placées dans un rayon de 6"" du transport avant qu'il ne soit retiré."
Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard