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Version : 3.4.1
Battle Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now, Detachments struggle to maintain a sense of unity and purpose as they become more distinct.

Imprimer

Héros
QuaDef
4+4+
Dark Elite Pathfinder : 50 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Chain-Fist (A1, AP (2), Deadly (3)) [+10], Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace Flamer Pistol and CCW Dual Energy Claws (A4, Rending) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+5]
  • Take one Master Heavy Rifle attachment Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+5], Gravity-Mod (18'', A2, Rending, Limited) [+5], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
  • Replace Flamer Pistol Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Master Gravity Pistol (9'', A3, Rending) [+5], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+55], Master Storm Rifle (24'', A4, AP (1)) [+35]
  • Aptitudes : Grim, Hero, Strider, Tough (3)
  • Upgrade with one Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Upgrade with any Camo Cloak (Stealth) [+10], Forward Sentry (Scout) [+5]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
QuaDef
3+3+
Dark Master Brother : 60 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace Flamer Pistol and CCW Dual Energy Claws (A4, Rending) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+10]
  • Take one Master Heavy Rifle attachment Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Gravity-Mod (18'', A2, Rending, Limited) [+5], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
  • Replace Flamer Pistol Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Master Gravity Pistol (9'', A3, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Storm Rifle (24'', A4, AP (1)) [+50]
  • Aptitudes : Grim, Hero, Tough (3)
  • Upgrade with one Archivist (Caster (2)) [+40], Black Bike (Fast, Scout, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+90], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
QuaDef
3+3+
Dark Master Destroyer : 140 pts
  • Armes : CCW (A4), Combat Shield (Shield Wall)
  • Replace CCW Chain-Fist (A2, AP (2), Deadly (3)) [+30], Energy Fist (A4, AP (4)) [+35], Energy Hammer (A2, Blast (3)) [+10], Energy Sword (A4, AP (1), Rending) [+20]
  • Replace Combat Shield and CCW Dual Energy Claws (A8, Rending) [+30], Rapid Storm Rifle (24'', A6, AP (1)), CCW (A4) [+75]
  • Aptitudes : Dark Assault, Grim, Hero, Tough (6)
  • Upgrade with one Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
QuaDef
3+3+
Veteran Dark Master Brother : 65 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Chain-Fist (A1, AP (2), Deadly (3)) [+25], Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15]
  • Replace Flamer Pistol and CCW Dual Energy Claws (A4, Rending) [+15], Heavy Chainsaw Sword (A4, AP (1)) [+20]
  • Take one Master Heavy Rifle attachment Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
  • Replace Flamer Pistol Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+15], Master Gravity Pistol (9'', A3, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Storm Rifle (24'', A4, AP (1)) [+85]
  • Aptitudes : Grim, Hero, Tough (3), War Veteran
  • Upgrade with one Archivist (Caster (2)) [+40], Black Bike (Fast, Scout, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+120], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
  • Pouvoirs : Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
Troupe
QuaDef
3+2+
Dark APC : 215 pts
  • Armes : Storm Rifle (24'', A3, AP (1))
  • Upgrade with one Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
  • Upgrade with any Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
  • Aptitudes : Fast, Grim, Impact (3), Tough (6), Transport (11)
  • Upgrade with any Dozer Blade (Strider) [+10]
QuaDef
3+2+
Dark Artillery Gun : 370 pts
  • Armes : Engineer Crew (A3, AP (2)), Heavy Gatling Cannon (24'', A12, AP (1))
  • Replace Heavy Gatling Cannon Heavy Crack Cannon (30'', A9, AP (1), Rending, Indirect) [+125], Heavy Flak Cannon (30'', A4, AP (3), Deadly (3), Lock-On) [+140], Heavy Thunder Cannon (30'', A4, AP (2), Blast (3), Indirect) [+180]
  • Aptitudes : Entrenched, Grim, Repair, Slow, Tough (6)
QuaDef
3+3+
Dark Assault Brothers : 165 pts / 5 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace Sgt. Heavy Hand Weapon Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace one Heavy Pistol Flamer (12'', A1, Blast (3), Reliable) [+15]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace one Heavy Pistol and Heavy CCW Heavy Chainsaw Sword (A4, AP (1)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+5], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Heavy Hand Weapon (A2, AP (1))
  • Replace up to two Heavy Pistols Plasma Pistol (12'', A1, AP (4)) [+5]
  • Aptitudes : Grim
  • Upgrade all models with Jetpacks (Ambush, Flying) [+25]
QuaDef
3+2+
Dark Attack APC : 215 pts
  • Armes : Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable)
  • Replace Twin Heavy Flamer Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Minigun (24'', A8, AP (1)) [+65], Twin Plasma Rifle (24'', A2, AP (4)), Laser Cannon (36'', A1, AP (3), Deadly (3)) [+75]
  • Aptitudes : Fast, Grim, Impact (3), Tough (6), Transport (6)
  • Upgrade with Dozer Blade (Strider) [+10]
QuaDef
3+2+
Dark Attack Speeder : 220 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
  • Replace any Heavy Flamer Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+20], Minigun (24'', A4, AP (1)) [+30]
  • Replace one Heavy Flamer Twin Plasma Battery (24'', A4, AP (4)) [+80], Twin Typhoon Missiles (24'', A4, AP (2), Lock-On) [+70]
  • Aptitudes : Ambush, Fast, Grim, Impact (3), Strider, Tough (6)
  • Upgrade with Open Sides (Transport (6)) [+20]
QuaDef
3+2+
Dark Attack Walker : 400 pts
  • Armes : Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
  • Upgrade any Walker Fist with one Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Storm Rifle (24'', A3, AP (1)) [+45]
  • Replace Twin Heavy Flamer Heavy Minigun (24'', A6, AP (2)) [+65], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Heavy Rifle Array (24'', A6, AP (1)) [+35], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+35], Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Walker Fist (A4, AP (4)) [+-5]
  • Replace one Walker Fist Missile Array (30'', A4, AP (2), Lock-On) [+55], Twin Autocannon (36'', A6, AP (2)) [+100]
  • Aptitudes : Fear (2), Grim, Tough (12)
QuaDef
3+3+
Dark Battle Brothers : 155 pts / 5 figs
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1))
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Heavy Rifle Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Cannon (24'', A4, Rending) [+50], Gravity Rifle (18'', A2, Rending) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+35], Heavy Machinegun (30'', A3, AP (1)) [+35], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+55], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+65], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace one Heavy Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim
  • Upgrade one model with one Banner [+15], Medical Training [+30]
QuaDef
3+2+
Dark Battle Tank : 510 pts
  • Armes : Twin Heavy Machinegun (30'', A6, AP (1)), Twin Storm Cannon (30'', A4, AP (2), Lock-On)
  • Replace Twin Storm Cannon Demolition Cannon (24'', A1, Blast (6), AP (4), Indirect) [+65], Rapid Autocannon (36'', A6, AP (2)) [+45], Spear Missile Launcher (30'', A1, AP (3), Deadly (6), Lock-On) [+35], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+45], Wind Missile Launcher (36'', A2, Blast (3), AP (1), Indirect) [+55]
  • Upgrade with one Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
  • Upgrade with any Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
  • Replace Twin Heavy Machineguns Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (6), Tough (12)
  • Upgrade with any Dozer Blade (Strider) [+15]
QuaDef
3+3+
Dark Brother Bikers : 290 pts / 3 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace one Twin Plasma Rifle Dark Grenade Launcher (24'', A2, AP (2), Indirect) [+5]
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace any CCW Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Heavy Rifle Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Rifle (18'', A2, Rending) [+10], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace all Heavy Pistols and CCWs Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10]
  • Replace one Heavy Pistol and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
  • Replace all Twin Heavy Rifles Twin Plasma Rifle (24'', A2, AP (4)) [+75]
  • Aptitudes : Fast, Grim, Tough (3)
  • Upgrade all models with Black Bikers (Scout) [+25]
QuaDef
3+3+
Dark Destroyers : 215 pts / 3 figs
  • Armes : CCW (A3), Combat Shield (Shield Wall)
  • Replace any CCW Chain-Fist (A1, AP (2), Deadly (3)) [+10], Energy Fist (A3, AP (4)) [+25], Energy Hammer (A1, Blast (3)), Energy Sword (A3, AP (1), Rending) [+15]
  • Replace all Combat Shields and CCWS Dual Energy Claws (A4, Rending) [+30], Heavy Mace (A3, AP (2), Rending), Combat Shield (Shield Wall) [+65], Storm Rifle (24'', A3, AP (1)), CCW (A1) [+85]
  • Replace one Heavy Mace Heavy Flail (A2, Blast (3), AP (2)) [+15]
  • Replace one Storm Rifle Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+-15], Minigun (24'', A4, AP (1)) [+15], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+35], Storm Rifle (24'', A3, AP (1)), Cyclone Missiles (24'', A1, AP (2), Deadly (3), Lock-On) [+60]
  • Aptitudes : Dark Assault, Grim, Tough (3)
QuaDef
3+2+
Dark Drop Pod : 160 pts
  • Armes : Death Launcher (18'', A1, Blast (6))
  • Replace Death Launcher Rapid Storm Rifle (24'', A6, AP (1)) [+55]
  • Aptitudes : Ambush, Grim, Immobile, Tough (6), Transport (11)
QuaDef
3+2+
Dark Heavy Exo-Suit : 170 pts
  • Armes : Stomp (A2, AP (1)), Twin Flamer (12'', A2, Blast (3), Reliable)
  • Upgrade with one Chest Missiles (24'', A1, AP (2), Lock-On) [+25], Chest-Rifles (24'', A2, AP (1)) [+30], Dual Combat Drills (A4, AP (4)) [+55], Dual Heavy Fists (A2, Blast (3)) [+30]
  • Replace Twin Flamer Twin Fusion Rifle (12'', A2, AP (4), Deadly (3)) [+30], Twin Heavy Machinegun (30'', A6, AP (1)) [+65], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+115], Twin Light Gravity Cannon (24'', A6, Rending) [+55]
  • Aptitudes : Fear (1), Grim, Tough (6)
QuaDef
3+2+
Dark Heavy Gunship : 580 pts
  • Armes : Light Heavy Rifle Array (24'', A4, AP (1)), Storm Missiles (36'', A1, AP (3), Deadly (3)), Twin Minigun (24'', A8, AP (1)), Typhoon Missiles (24'', A2, AP (2), Lock-On)
  • Replace Typhoon Missiles Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
  • Replace Twin Minigun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+30], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+40]
  • Aptitudes : Aircraft, Grim, Tough (9), Transport (11)
QuaDef
3+2+
Dark Heavy Tank : 795 pts
  • Armes : Quad Flamer Cannon (18'', A4, AP (1), Blast (3), Reliable), Twin Heavy Machinegun (30'', A6, AP (1))
  • Upgrade with one Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
  • Upgrade with any Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
  • Replace Quad Flamer Cannon Quad Laser Cannon (36'', A4, AP (3), Deadly (3)) [+130], Twin Heavy Rifle Array (24'', A12, AP (1)) [+5]
  • Replace Twin Heavy Machinegun Twin Minigun (24'', A8, AP (1)) [+20]
  • Aptitudes : Fast, Grim, Impact (9), Tough (18), Transport (11)
  • Upgrade with any Dozer Blade (Strider) [+25]
QuaDef
3+2+
Dark Light Gunship : 310 pts
  • Armes : Minigun (24'', A4, AP (1)), Twin Typhoon Missiles (24'', A4, AP (2), Lock-On)
  • Replace Twin Typhoon Missiles Dark Bombs (6'', A2, Blast (3), Rending) [+-80], Twin Dark Rifle Arrays (24'', A6, AP (1)) [+-5], Twin Hammer Missiles (36'', A2, AP (3), Deadly (3), Lock-On) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+5], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55]
  • Upgrade with one Laser Talon (24'', A2, AP (3)) [+50], Storm Cannon (30'', A2, AP (2), Lock-On) [+55], Sword Missiles (36'', A2, AP (2), Lock-On) [+60]
  • Aptitudes : Aircraft, Grim, Tough (6)
QuaDef
4+4+
Dark Pathfinder Bikers : 235 pts / 3 figs
  • Armes : CCW (A2), Grenade Launcher (24'', A1, Blast (3)), Heavy Pistol (12'', A1, AP (1))
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace all Heavy Pistols and CCWs Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+5]
  • Replace one Heavy Pistol and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
  • Replace any Grenade Launcher Twin Heavy Rifle (24'', A2, AP (1)) [+5]
  • Aptitudes : Fast, Grim, Scout, Tough (3)
QuaDef
4+4+
Dark Pathfinders : 110 pts / 5 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1))
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+15], Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Heavy Rifle Flamer (12'', A1, Blast (3), Reliable) [+10], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+30], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+40], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace all Heavy Pistols and CCWs Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10], Shotgun (12'', A2, AP (1)), CCW (A1) [+10]
  • Replace one Heavy Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
  • Replace one Heavy Pistol and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
  • Replace up to three Heavy Rifles Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
  • Aptitudes : Grim, Strider
  • Upgrade all models with any Camo Cloaks (Stealth) [+10], Forward Sentries (Scout) [+10]
QuaDef
3+2+
Dark Shroud Speeder : 255 pts
  • Armes : Heavy Machinegun (30'', A3, AP (1))
  • Replace Heavy Machinegun Minigun (24'', A4, AP (1)) [+10]
  • Aptitudes : Ambush, Dark Shroud, Fast, Grim, Impact (3), Strider, Tough (6)
QuaDef
3+3+
Dark Support Bike : 185 pts
  • Armes : CCW (A3), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace Heavy Flamer Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+20]
  • Replace Heavy Pistol Heavy Rifle (24'', A1, AP (1)) [+10]
  • Aptitudes : Fast, Grim, Tough (6)
QuaDef
3+3+
Dark Support Brothers : 150 pts / 3 figs
  • Armes : CCW (A1), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
  • Replace any Heavy Flamer Gravity Cannon (24'', A4, Rending) [+50], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+25], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+55], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+50], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+60]
  • Aptitudes : Grim, Relentless
QuaDef
3+3+
Veteran Dark Assault Brothers : 135 pts / 3 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace any Heavy Pistol and Heavy CCW Dual Energy Claws (A4, Rending) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+20], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+5]
  • Replace Sgt. Heavy Hand Weapon Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace any Heavy Pistols Flamer Pistol (6'', A1, Blast (3), Reliable), Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
  • Replace one Heavy Pistol and Heavy CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Heavy Hand Weapon (A2, AP (1))
  • Aptitudes : Grim, War Veteran
  • Upgrade all models with Jetpacks (Ambush, Flying) [+15]
QuaDef
3+2+
Veteran Dark Attack Walker : 445 pts
  • Armes : Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
  • Upgrade any Walker Fist with one Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+55], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Storm Rifle (24'', A3, AP (1)) [+70]
  • Replace Twin Heavy Flamer Heavy Minigun (24'', A6, AP (2)) [+125], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+155], Heavy Rifle Array (24'', A6, AP (1)) [+75], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+95], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+170], Walker Fist (A4, AP (4)) [+20]
  • Replace one Walker Fist Missile Array (30'', A4, AP (2), Lock-On) [+90], Twin Autocannon (36'', A6, AP (2)) [+150]
  • Aptitudes : Fear (2), Grim, Tough (12), War Veteran
QuaDef
3+3+
Veteran Dark Battle Brothers : 125 pts / 3 figs
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1))
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
  • Replace any Heavy Rifle Flamer (12'', A1, Blast (3), Reliable), Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+30], Gravity Cannon (24'', A4, Rending) [+65], Gravity Rifle (18'', A2, Rending) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+10], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Heavy Machinegun (30'', A3, AP (1)) [+55], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+95], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+85], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+100], Plasma Rifle (24'', A1, AP (4)) [+20]
  • Any model may take one Heavy Rifle attachment Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
  • Replace one Heavy Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim, War Veteran
  • Upgrade any model with one Banner [+15], Medical Training [+30]

Mémo

Aptitudes
Immobile Ne peut utiliser que l'action Tenir.
Impact (3) Lancez X dés lorsque vous attaquez après avoir chargé (vous ne devez pas être Fatigué). Pour chaque résultat de 2+, la cible subit une touche.
Impact (6) Lancez X dés lorsque vous attaquez après avoir chargé (vous ne devez pas être Fatigué). Pour chaque résultat de 2+, la cible subit une touche.
Impact (9) Lancez X dés lorsque vous attaquez après avoir chargé (vous ne devez pas être Fatigué). Pour chaque résultat de 2+, la cible subit une touche.
Transport (11) Peut transporter jusquà X figurines ou Héros avec Coriace (6) ou moins, et des non-Héros avec Coriace (3) ou moins qui occupent trois espaces chacun. Les transports peuvent se déployer avec des unités à l'intérieur, et les unités peuvent embarquer ou débarquer en utilisant n'importe quelle action de mouvement, mais doivent rester dans un rayon de 6"" du Transport lorsqu'elles en sortent. Lorsqu'un transport est détruit, les unités à l'intérieur doivent effectuer alors un test de Terrain Dangereux, sont immédiatement ébranlées et les figurines survivantes doivent être placées dans un rayon de 6"" du transport avant qu'il ne soit retiré."
Transport (6) Peut transporter jusquà X figurines ou Héros avec Coriace (6) ou moins, et des non-Héros avec Coriace (3) ou moins qui occupent trois espaces chacun. Les transports peuvent se déployer avec des unités à l'intérieur, et les unités peuvent embarquer ou débarquer en utilisant n'importe quelle action de mouvement, mais doivent rester dans un rayon de 6"" du Transport lorsqu'elles en sortent. Lorsqu'un transport est détruit, les unités à l'intérieur doivent effectuer alors un test de Terrain Dangereux, sont immédiatement ébranlées et les figurines survivantes doivent être placées dans un rayon de 6"" du transport avant qu'il ne soit retiré."
Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard