Héros |
Dark Elite Pathfinder
:
50 pts
|
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+10], Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace Flamer Pistol and CCW
Dual Energy Claws (A4, Rending) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+5]
-
Take one Master Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+5], Gravity-Mod (18'', A2, Rending, Limited) [+5], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
-
Replace Flamer Pistol
Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Master Gravity Pistol (9'', A3, Rending) [+5], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Sniper Rifle (30'', A2, AP (1), Sniper) [+55], Master Storm Rifle (24'', A4, AP (1)) [+35]
-
Aptitudes :
Grim, Hero, Strider, Tough (3)
-
Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
-
Upgrade with any
Camo Cloak (Stealth) [+10], Forward Sentry (Scout) [+5]
-
Pouvoirs :
Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
|
|
Dark Master Brother
:
60 pts
|
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace Flamer Pistol and CCW
Dual Energy Claws (A4, Rending) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+10]
-
Take one Master Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Gravity-Mod (18'', A2, Rending, Limited) [+5], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
-
Replace Flamer Pistol
Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Master Gravity Pistol (9'', A3, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Storm Rifle (24'', A4, AP (1)) [+50]
-
Aptitudes :
Grim, Hero, Tough (3)
-
Upgrade with one
Archivist (Caster (2)) [+40], Black Bike (Fast, Scout, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+90], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
-
Pouvoirs :
Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
|
|
Dark Master Destroyer
:
140 pts
|
-
Armes :
CCW (A4), Combat Shield (Shield Wall)
-
Replace CCW
Chain-Fist (A2, AP (2), Deadly (3)) [+30], Energy Fist (A4, AP (4)) [+35], Energy Hammer (A2, Blast (3)) [+10], Energy Sword (A4, AP (1), Rending) [+20]
-
Replace Combat Shield and CCW
Dual Energy Claws (A8, Rending) [+30], Rapid Storm Rifle (24'', A6, AP (1)), CCW (A4) [+75]
-
Aptitudes :
Dark Assault, Grim, Hero, Tough (6)
-
Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
-
Pouvoirs :
Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
|
|
Veteran Dark Master Brother
:
65 pts
|
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+25], Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15]
-
Replace Flamer Pistol and CCW
Dual Energy Claws (A4, Rending) [+15], Heavy Chainsaw Sword (A4, AP (1)) [+20]
-
Take one Master Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
-
Replace Flamer Pistol
Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+15], Master Gravity Pistol (9'', A3, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Storm Rifle (24'', A4, AP (1)) [+85]
-
Aptitudes :
Grim, Hero, Tough (3), War Veteran
-
Upgrade with one
Archivist (Caster (2)) [+40], Black Bike (Fast, Scout, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+120], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Engineer (Repair) [+40], Interrogator (Fear (3)) [+30], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Preacher (War Chant) [+15]
-
Pouvoirs :
Blurred Sight (1), Cerebral Trauma (2), Cursed Ground (2), Lightning Fog (3), Psychic Terror (1), Time Passage (3)
|
Troupe |
Dark APC
:
215 pts
|
-
Armes :
Storm Rifle (24'', A3, AP (1))
-
Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
-
Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
-
Aptitudes :
Fast, Grim, Impact (3), Tough (6), Transport (11)
-
Upgrade with any
Dozer Blade (Strider) [+10]
|
|
Dark Artillery Gun
:
370 pts
|
-
Armes :
Engineer Crew (A3, AP (2)), Heavy Gatling Cannon (24'', A12, AP (1))
-
Replace Heavy Gatling Cannon
Heavy Crack Cannon (30'', A9, AP (1), Rending, Indirect) [+125], Heavy Flak Cannon (30'', A4, AP (3), Deadly (3), Lock-On) [+140], Heavy Thunder Cannon (30'', A4, AP (2), Blast (3), Indirect) [+180]
-
Aptitudes :
Entrenched, Grim, Repair, Slow, Tough (6)
|
|
Dark Assault Brothers
:
165 pts
/ 5 figs |
-
Armes :
Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
-
Replace Sgt. Heavy Hand Weapon
Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace one Heavy Pistol
Flamer (12'', A1, Blast (3), Reliable) [+15]
-
Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace one Heavy Pistol and Heavy CCW
Heavy Chainsaw Sword (A4, AP (1)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+5], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Heavy Hand Weapon (A2, AP (1))
-
Replace up to two Heavy Pistols
Plasma Pistol (12'', A1, AP (4)) [+5]
-
Aptitudes :
Grim
-
Upgrade all models with
Jetpacks (Ambush, Flying) [+25]
|
|
Dark Attack APC
:
215 pts
|
-
Armes :
Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable)
-
Replace Twin Heavy Flamer
Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Minigun (24'', A8, AP (1)) [+65], Twin Plasma Rifle (24'', A2, AP (4)), Laser Cannon (36'', A1, AP (3), Deadly (3)) [+75]
-
Aptitudes :
Fast, Grim, Impact (3), Tough (6), Transport (6)
-
Upgrade with
Dozer Blade (Strider) [+10]
|
|
Dark Attack Speeder
:
220 pts
|
-
Armes :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
-
Replace any Heavy Flamer
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+20], Minigun (24'', A4, AP (1)) [+30]
-
Replace one Heavy Flamer
Twin Plasma Battery (24'', A4, AP (4)) [+80], Twin Typhoon Missiles (24'', A4, AP (2), Lock-On) [+70]
-
Aptitudes :
Ambush, Fast, Grim, Impact (3), Strider, Tough (6)
-
Upgrade with
Open Sides (Transport (6)) [+20]
|
|
Dark Attack Walker
:
400 pts
|
-
Armes :
Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
-
Upgrade any Walker Fist with one
Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Storm Rifle (24'', A3, AP (1)) [+45]
-
Replace Twin Heavy Flamer
Heavy Minigun (24'', A6, AP (2)) [+65], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Heavy Rifle Array (24'', A6, AP (1)) [+35], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+35], Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Walker Fist (A4, AP (4)) [+-5]
-
Replace one Walker Fist
Missile Array (30'', A4, AP (2), Lock-On) [+55], Twin Autocannon (36'', A6, AP (2)) [+100]
-
Aptitudes :
Fear (2), Grim, Tough (12)
|
|
Dark Battle Brothers
:
155 pts
/ 5 figs |
-
Armes :
CCW (A1), Heavy Rifle (24'', A1, AP (1))
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Cannon (24'', A4, Rending) [+50], Gravity Rifle (18'', A2, Rending) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+35], Heavy Machinegun (30'', A3, AP (1)) [+35], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+55], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+65], Plasma Rifle (24'', A1, AP (4)) [+10]
-
Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace one Heavy Rifle and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
-
Aptitudes :
Grim
-
Upgrade one model with one
Banner [+15], Medical Training [+30]
|
|
Dark Battle Tank
:
510 pts
|
-
Armes :
Twin Heavy Machinegun (30'', A6, AP (1)), Twin Storm Cannon (30'', A4, AP (2), Lock-On)
-
Replace Twin Storm Cannon
Demolition Cannon (24'', A1, Blast (6), AP (4), Indirect) [+65], Rapid Autocannon (36'', A6, AP (2)) [+45], Spear Missile Launcher (30'', A1, AP (3), Deadly (6), Lock-On) [+35], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+45], Wind Missile Launcher (36'', A2, Blast (3), AP (1), Indirect) [+55]
-
Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
-
Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
-
Replace Twin Heavy Machineguns
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
-
Aptitudes :
Fast, Grim, Impact (6), Tough (12)
-
Upgrade with any
Dozer Blade (Strider) [+15]
|
|
Dark Brother Bikers
:
290 pts
/ 3 figs |
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
-
Replace one Twin Plasma Rifle
Dark Grenade Launcher (24'', A2, AP (2), Indirect) [+5]
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace any CCW
Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Rifle (18'', A2, Rending) [+10], Plasma Rifle (24'', A1, AP (4)) [+10]
-
Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace all Heavy Pistols and CCWs
Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10]
-
Replace one Heavy Pistol and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
-
Replace all Twin Heavy Rifles
Twin Plasma Rifle (24'', A2, AP (4)) [+75]
-
Aptitudes :
Fast, Grim, Tough (3)
-
Upgrade all models with
Black Bikers (Scout) [+25]
|
|
Dark Destroyers
:
215 pts
/ 3 figs |
-
Armes :
CCW (A3), Combat Shield (Shield Wall)
-
Replace any CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+10], Energy Fist (A3, AP (4)) [+25], Energy Hammer (A1, Blast (3)), Energy Sword (A3, AP (1), Rending) [+15]
-
Replace all Combat Shields and CCWS
Dual Energy Claws (A4, Rending) [+30], Heavy Mace (A3, AP (2), Rending), Combat Shield (Shield Wall) [+65], Storm Rifle (24'', A3, AP (1)), CCW (A1) [+85]
-
Replace one Heavy Mace
Heavy Flail (A2, Blast (3), AP (2)) [+15]
-
Replace one Storm Rifle
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+-15], Minigun (24'', A4, AP (1)) [+15], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+35], Storm Rifle (24'', A3, AP (1)), Cyclone Missiles (24'', A1, AP (2), Deadly (3), Lock-On) [+60]
-
Aptitudes :
Dark Assault, Grim, Tough (3)
|
|
Dark Drop Pod
:
160 pts
|
-
Armes :
Death Launcher (18'', A1, Blast (6))
-
Replace Death Launcher
Rapid Storm Rifle (24'', A6, AP (1)) [+55]
-
Aptitudes :
Ambush, Grim, Immobile, Tough (6), Transport (11)
|
|
Dark Heavy Exo-Suit
:
170 pts
|
-
Armes :
Stomp (A2, AP (1)), Twin Flamer (12'', A2, Blast (3), Reliable)
-
Upgrade with one
Chest Missiles (24'', A1, AP (2), Lock-On) [+25], Chest-Rifles (24'', A2, AP (1)) [+30], Dual Combat Drills (A4, AP (4)) [+55], Dual Heavy Fists (A2, Blast (3)) [+30]
-
Replace Twin Flamer
Twin Fusion Rifle (12'', A2, AP (4), Deadly (3)) [+30], Twin Heavy Machinegun (30'', A6, AP (1)) [+65], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+115], Twin Light Gravity Cannon (24'', A6, Rending) [+55]
-
Aptitudes :
Fear (1), Grim, Tough (6)
|
|
Dark Heavy Gunship
:
580 pts
|
-
Armes :
Light Heavy Rifle Array (24'', A4, AP (1)), Storm Missiles (36'', A1, AP (3), Deadly (3)), Twin Minigun (24'', A8, AP (1)), Typhoon Missiles (24'', A2, AP (2), Lock-On)
-
Replace Typhoon Missiles
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
-
Replace Twin Minigun
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+30], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+40]
-
Aptitudes :
Aircraft, Grim, Tough (9), Transport (11)
|
|
Dark Heavy Tank
:
795 pts
|
-
Armes :
Quad Flamer Cannon (18'', A4, AP (1), Blast (3), Reliable), Twin Heavy Machinegun (30'', A6, AP (1))
-
Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
-
Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
-
Replace Quad Flamer Cannon
Quad Laser Cannon (36'', A4, AP (3), Deadly (3)) [+130], Twin Heavy Rifle Array (24'', A12, AP (1)) [+5]
-
Replace Twin Heavy Machinegun
Twin Minigun (24'', A8, AP (1)) [+20]
-
Aptitudes :
Fast, Grim, Impact (9), Tough (18), Transport (11)
-
Upgrade with any
Dozer Blade (Strider) [+25]
|
|
Dark Light Gunship
:
310 pts
|
-
Armes :
Minigun (24'', A4, AP (1)), Twin Typhoon Missiles (24'', A4, AP (2), Lock-On)
-
Replace Twin Typhoon Missiles
Dark Bombs (6'', A2, Blast (3), Rending) [+-80], Twin Dark Rifle Arrays (24'', A6, AP (1)) [+-5], Twin Hammer Missiles (36'', A2, AP (3), Deadly (3), Lock-On) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+5], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55]
-
Upgrade with one
Laser Talon (24'', A2, AP (3)) [+50], Storm Cannon (30'', A2, AP (2), Lock-On) [+55], Sword Missiles (36'', A2, AP (2), Lock-On) [+60]
-
Aptitudes :
Aircraft, Grim, Tough (6)
|
|
Dark Pathfinder Bikers
:
235 pts
/ 3 figs |
-
Armes :
CCW (A2), Grenade Launcher (24'', A1, Blast (3)), Heavy Pistol (12'', A1, AP (1))
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace all Heavy Pistols and CCWs
Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+5]
-
Replace one Heavy Pistol and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
-
Replace any Grenade Launcher
Twin Heavy Rifle (24'', A2, AP (1)) [+5]
-
Aptitudes :
Fast, Grim, Scout, Tough (3)
|
|
Dark Pathfinders
:
110 pts
/ 5 figs |
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP (1))
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+15], Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+10], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+30], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+40], Plasma Rifle (24'', A1, AP (4)) [+10]
-
Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace all Heavy Pistols and CCWs
Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10], Shotgun (12'', A2, AP (1)), CCW (A1) [+10]
-
Replace one Heavy Rifle and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
-
Replace one Heavy Pistol and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
-
Replace up to three Heavy Rifles
Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
-
Aptitudes :
Grim, Strider
-
Upgrade all models with any
Camo Cloaks (Stealth) [+10], Forward Sentries (Scout) [+10]
|
|
Dark Shroud Speeder
:
255 pts
|
-
Armes :
Heavy Machinegun (30'', A3, AP (1))
-
Replace Heavy Machinegun
Minigun (24'', A4, AP (1)) [+10]
-
Aptitudes :
Ambush, Dark Shroud, Fast, Grim, Impact (3), Strider, Tough (6)
|
|
Dark Support Bike
:
185 pts
|
-
Armes :
CCW (A3), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
-
Replace Heavy Flamer
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+20]
-
Replace Heavy Pistol
Heavy Rifle (24'', A1, AP (1)) [+10]
-
Aptitudes :
Fast, Grim, Tough (6)
|
|
Dark Support Brothers
:
150 pts
/ 3 figs |
-
Armes :
CCW (A1), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
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Replace any Heavy Flamer
Gravity Cannon (24'', A4, Rending) [+50], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+25], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+55], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+50], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+60]
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Aptitudes :
Grim, Relentless
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Veteran Dark Assault Brothers
:
135 pts
/ 3 figs |
-
Armes :
Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
-
Replace any Heavy Pistol and Heavy CCW
Dual Energy Claws (A4, Rending) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+10], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+20], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)), Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+5]
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Replace Sgt. Heavy Hand Weapon
Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+5]
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Replace any Heavy Pistols
Flamer Pistol (6'', A1, Blast (3), Reliable), Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
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Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
-
Replace one Heavy Pistol and Heavy CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Heavy Hand Weapon (A2, AP (1))
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Aptitudes :
Grim, War Veteran
-
Upgrade all models with
Jetpacks (Ambush, Flying) [+15]
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Veteran Dark Attack Walker
:
445 pts
|
-
Armes :
Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
-
Upgrade any Walker Fist with one
Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+55], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Storm Rifle (24'', A3, AP (1)) [+70]
-
Replace Twin Heavy Flamer
Heavy Minigun (24'', A6, AP (2)) [+125], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+155], Heavy Rifle Array (24'', A6, AP (1)) [+75], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+95], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+170], Walker Fist (A4, AP (4)) [+20]
-
Replace one Walker Fist
Missile Array (30'', A4, AP (2), Lock-On) [+90], Twin Autocannon (36'', A6, AP (2)) [+150]
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Aptitudes :
Fear (2), Grim, Tough (12), War Veteran
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Veteran Dark Battle Brothers
:
125 pts
/ 3 figs |
-
Armes :
CCW (A1), Heavy Rifle (24'', A1, AP (1))
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
-
Replace any Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable), Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+30], Gravity Cannon (24'', A4, Rending) [+65], Gravity Rifle (18'', A2, Rending) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+10], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Heavy Machinegun (30'', A3, AP (1)) [+55], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+95], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+85], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+100], Plasma Rifle (24'', A1, AP (4)) [+20]
-
Any model may take one Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
-
Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
-
Replace one Heavy Rifle and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
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Aptitudes :
Grim, War Veteran
-
Upgrade any model with one
Banner [+15], Medical Training [+30]
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