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Démons de la Guerre : tous les profils pour Grimdark Future

Version : 3.4.1
The Wormhole Daemons are monstrous servants of the Havoc Gods who emerge from a different dimension throughout the galaxy. Their forms vary greatly, depending on which god they serve. Wormhole Daemons are cast offs of dying gods who desperately hope to buy more time for themselves. These Daemons emerge suddenly from wormholes throughout the galaxy, to serve the eldritch will of their gods, only to disappear just as quickly once they have achieved their ends. Their gods are ready to leave nothing but havoc in their wake, just in hopes of extending their own lives for a little longer.

Imprimer

Héros
Ascended Harbinger of War : 485 pts
QuaDef
2+2+
  • Armes : Great Flame Hammer (A2, AP (1), Blast (3)), Great Flame Hammer (A2, AP (1), Blast (3)), Stomp (A4, AP (1))
  • Replace any Great Flame Hammer : Great Flame Axe (A6, AP (1), Rending) [+35], Great Flame Gauntlet (A6, AP (4)) [+70], Great Flame Spear (A2, AP (3), Deadly (3)) [+35], Great War Whip (12'', A8, AP (1)) [+25]
  • Aptitudes : Daemon, Fear (2), Furious, Hero, Tough (12)
  • Upgrade with any : Caster (3) [+65], Symbol of War (3) [+30], Wings (Flying) [+45]
  • Pouvoirs : Barbed Spikes, Dark Chains, Havoc Charge, Horrify, Impale, Thorn Field
Avatar of War : 855 pts
QuaDef
2+2+
  • Armes : Exalted Flame Hammer (A3, AP (1), Blast (3)), Exalted Flame Hammer (A3, AP (1), Blast (3)), Stomp (A6, AP (2))
  • Replace any Exalted Flame Hammer : Exalted Flame Axe (A9, AP (1), Rending) [+50], Exalted Flame Gauntlet (A9, AP (4)) [+105], Exalted Flame Spear (A3, AP (3), Deadly (3)) [+50], Exalted War Whip (12'', A12, AP (1)) [+35]
  • Aptitudes : Daemon, Fear (3), Flying, Furious, Hero, Tough (18)
  • Upgrade with any : Caster (4) [+90], Symbol of War (4) [+40]
  • Pouvoirs : Barbed Spikes, Dark Chains, Havoc Charge, Horrify, Impale, Thorn Field
Champion of War : 55 pts
QuaDef
4+4+
  • Armes : Axe (A1, AP (1)), Flame Hammer (A1, AP (1), Blast (3))
  • Replace Flame Hammer and Axe : Axe (A1, AP (1)), Flame Spear (A1, AP (3), Deadly (3)) [+10], Flame Axe (A2, AP (1), Rending) [+15], War Whip (12'', A4, AP (1)), Flame Axe (A2, AP (1), Rending) [+20]
  • Replace any Flame Axe : Flame Gauntlet (A2, AP (4)) [+5]
  • Aptitudes : Daemon, Furious, Hero, Tough (3)
  • Upgrade with any : Blessing of War [+25], Caster (1) [+20], Symbol of War (1) [+10]
  • Upgrade with one : Great Beast (Tough (3), Impact (2), Fast, Defense (1), Heavy Claws (A1, AP (1))) [+75], Throne of Blood (Tough (6), Fear (1), Defense (1), Claws (A6, AP (1))) [+140]
  • Pouvoirs : Barbed Spikes, Dark Chains, Havoc Charge, Horrify, Impale, Thorn Field
Harbinger of War : 160 pts
QuaDef
3+3+
  • Armes : Flame Hammer (A1, AP (1), Blast (3)), Flame Hammer (A1, AP (1), Blast (3)), Stomp (A2, AP (1))
  • Replace any Flame Hammer : Flame Spear (A1, AP (3), Deadly (3)) [+10], Heavy Flame Axe (A3, AP (1), Rending) [+15], Heavy Flame Gauntlet (A3, AP (4)) [+25], War Whip (12'', A4, AP (1)) [+5]
  • Aptitudes : Daemon, Fear (1), Furious, Hero, Tough (6)
  • Upgrade with any : Caster (2) [+40], Symbol of War (2) [+20], Wings (Flying) [+15]
  • Pouvoirs : Barbed Spikes, Dark Chains, Havoc Charge, Horrify, Impale, Thorn Field
Tri-Hound Champion : 155 pts
QuaDef
3+4+
  • Armes : Frenzied Bites (A6, AP (1))
  • Aptitudes : Daemon, Fast, Fear (1), Furious, Hero, Tough (6)
  • Upgrade with any : Anti-Wizard Collar (Resistance) [+20], Guard Beast (Warning Cry) [+10], Spiked Collar (Heavy Pierce) [+5]
Troupe
Beast Riders : 200 pts / 3 figs
QuaDef
4+3+
  • Armes : Hand Weapon (A1, AP (1)), Heavy Claws (A1, AP (1))
  • Replace all Hand Weapons : Great Weapon (A1, AP (3)) [+15], Halberd (A1, AP (1), Rending) [+10]
  • Aptitudes : Daemon, Fast, Furious, Impact (2), Tough (3)
  • Upgrade up to three models with one : Banner [+15], Musician [+10], Sergeant [+5]
Blood Hounds : 150 pts / 5 figs
QuaDef
3+4+
  • Armes : Claws (A2, AP (1))
  • Aptitudes : Daemon, Fast, Furious
  • Upgrade all models with : Anti-Wizard Collar (Resistance) [+15], Spiked Collars (Pierce) [+10]
Blood Warriors : 75 pts / 5 figs
QuaDef
4+4+
  • Armes : Hand Weapon (A1, AP (1))
  • Replace all Hand Weapons : Dual Hand Weapons (A2, AP (1)) [+35], Great Weapon (A1, AP (3)) [+20], Halberd (A1, AP (1), Rending) [+20], Spear (A1, AP (1), Counter) [+40]
  • Aptitudes : Daemon, Furious
  • Upgrade up to three models with one : Banner [+15], Musician [+10], Sergeant [+5]
  • Upgrade one model with : Banner of War [+60]
Cannon Chariot : 195 pts
QuaDef
4+3+
  • Armes : Cannon (30'', A2, AP (2), Blast (3)), Crew Attacks (A3, AP (1))
  • Aptitudes : Daemon, Fear (1), Furious, Tough (6)
Soul Daemon of War : 890 pts
QuaDef
3+2+
  • Armes : Stomp (A6, AP (2)), War Cannon (24'', A12, AP (1), Rending), War Sword (A18, AP (1))
  • Replace War Sword : Heavy War Axe (A12, AP (3)) [+10]
  • Replace War Cannon : Heavy War Cannon (24'', A12, AP (3)) [+50]
  • Aptitudes : Daemon, Fear (3), Furious, Tough (18)
War Daemon Spawn : 150 pts
QuaDef
4+4+
  • Armes : Dual Mutated Claws (A6, AP (2))
  • Aptitudes : Daemon, Fear (1), Furious, Mutations, Strider, Tough (6)
War Furies : 105 pts / 5 figs
QuaDef
5+5+
  • Armes : Armblades (A2, AP (2))
  • Replace all Armblades : Rending Claws (A2, AP (1), Rending) [+15]
  • Aptitudes : Daemon, Flying, Furious

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard