Héros |
Sky-Captain
:
35 pts
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Armes : Hand Weapon (A3), Volley Pistol (9'', A2, AP1), Chem-Rifle (9", A3, Poison) [+5], Flame Pistol (6", A1, Blast3, Reliable) [+5], Great Hammer (A1, AP1, Deadly3) [+5], Sky-Pike (A3, AP2) [+10]
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Aptitudes : Hero, Slow, Tough (3), Admiral (Follow the Code) [+25], Aether Master (Caster2) [+40], Engine Master (Repair) [+15], Master Chemist (Augment) [+15], Navigator (Wind Reader) [+25], Sky-Seer (Storm Sight) [+5]
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Troupe |
Balloon Rigger
:
60 pts
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Armes : Chain-Sword (A3, Rending), Rivet Gun (9'', A3, Rending), Knife (A2, Drill Shooter 18", A1, AP2, Deadly3) [+10], Knife (A2, Grappling Hook Launcher 24", A1, AP1, Grappling Hook) [+-5], Knife (A2, Heavy Hook Rifle 24", A1, AP1, Blast3) [+10], Knife (A2, Volley Rifle 18", A4, AP1) [+15]
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Aptitudes : Flying, Scout, Tough (3), Sky-Rigger (Repair) [+15]
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Balloon Warden
:
60 pts
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Armes : Sky-Pike (A3, AP2), Volley Pistol (9'', A2, AP1), Drill Shooter (18", A1, AP2, Deadly3, Knife A2) [+5], Grappling Hook Launcher (24", A1, AP1, Grappling Hook, Knife A2) [+-10], Heavy Hook Rifle (24", A1, AP1, Blast3, Knife A2) [+5], Volley Rifle (18", A4, AP1, Knife A2) [+10]
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Aptitudes : Flying, Tough (3), Sky-Charges (Bombing Run1) [+40], Sky-Mines (Counter in Melee) [+15]
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Crew
:
35 pts
/ 3 figs |
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Armes : Hand Weapon (A1), Pistol (9'', A1, AP1), Flame Pistol (6", A1, Blast3, Reliable) [+5], Hook Rifle (24", A1, Blast3) [+15], Sky-Pike (A2, AP2) [+5], Volley Pistol (9", A2, AP1) [+5], Volley Rifle (18", A4, AP1) [+30]
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Aptitudes : Slow
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Gunner
:
15 pts
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Armes : Hand Weapon (A1), Sky-Rifle (18'', A1, AP1), Twin Sky-Rifle (18", A2, AP1) [+10]
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Aptitudes : Slow
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Heavy Gunner
:
30 pts
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Armes : Flame-Gun (12'', A1, Blast 3, Reliable), Hand Weapon (A1), Cannon-Gun (18", A1, AP2, Deadly3) [+10], Mortar-Gun (24", A1, Blast3, Indirect) [+10], Organ-Gun (12", A4, AP1) [+5]
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Aptitudes : Relentless, Slow
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