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Human Inquisition : tous les profils pour Grimdark Future : Firefight

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Héros
QuaDef
3+3+
Inquisitor : 60 pts
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP1)
  • Replace CCW Chain-Fist (A1, AP2, Deadly3) [+15], Energy Fist (A2, AP4) [+15], Energy Hammer (A1, Blast3) [+5], Energy Sword (A2, AP1, Rending) [+5]
  • Replace Heavy Pistol Flamer (12", A1, Blast3, Reliable) [+15], Flamer Pistol (6", A1, Blast3, Reliable) [+5], Fusion Pistol (6", A1, AP4, Deadly3) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+25], Heavy Rifle (24", A1, AP1) [+5], Needle Pistol (12", A1, Poison), Plasma Pistol (12", A1, AP4) [+5], Plasma Rifle (24", A1, AP4) [+15], Shotgun (12", A2, AP1) [+5], Storm Rifle (24", A3, AP1) [+35]
  • Take one Heavy Rifle attachment Flamer-Mod (6", A1, Blast3, Reliable) [+10], Fusion-Mod (6", A1, AP4, Deadly3) [+15], Plasma-Mod (12", A1, AP4) [+10]
  • Aptitudes : Fearless, Hero, Tough (3)
  • Upgrade with one Alien Hunter [+10], Daemon Hunter [+10], Witch Hunter [+5]
  • Replace Heavy Pistol Combat Shield (Shield Wall) [+5]
  • Upgrade with Forbidden Lore (Caster2) [+40]
Troupe
QuaDef
5+5+
Acolyte Henchmen : 40 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace any Pistol Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+15], Plasma Rifle (24", A1, AP4) [+10], Rifle (24", A1) [+5]
  • Aptitudes : Fearless
QuaDef
4+5+
Assassin Henchman : 30 pts
  • Armes : Energy Swords (A2, AP1, Rending), Energy Swords (A2, AP1, Rending)
  • Aptitudes : Stealth
QuaDef
4+4+
Crusader Henchman : 20 pts
  • Armes : Energy Sword (A2, AP1, Rending)
  • Aptitudes : Shield Wall
QuaDef
5+4+
Cyber-Chimp Henchman : 25 pts
  • Armes : Claws (A2), Smith Gun (18'', A2, Rending)
  • Aptitudes : Good Shot, Relentless
QuaDef
5+4+
Cyborg Henchman : 20 pts
  • Armes : Cyborg Arm (A2, AP4)
  • Upgrade any models with one Heavy Fusion Rifle (18", A1, AP4, Deadly3) [+25], Heavy Machinegun (30", A3, AP1) [+25], Plasma Cannon (30", A1, AP4, Blast3) [+35]
QuaDef
4+5+
Daemon-Host Henchman : 20 pts
  • Armes : Claws (A1), Daemon Burst (12'', A1, Blast 3)
  • Aptitudes : Aegis
QuaDef
5+5+
Flagellant Henchman : 15 pts
  • Armes : Dual Arc-Flail (A2, Rending)
  • Aptitudes : Fearless, Frenzy
QuaDef
5+5+
Missionary Henchmen : 40 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace any CCW Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5]
  • Replace any Pistol Flamer Pistol (6", A1, Blast3, Reliable) [+5], Fusion Pistol (6", A1, AP4, Deadly3) [+5], Needle Pistol (12", A1, Poison) [+5], Plasma Pistol (12", A1, AP4) [+5]
  • Aptitudes : Furious
QuaDef
5+5+
Mystic Henchman : 25 pts
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace any CCW Energy Sword (A2, AP1, Rending) [+5]
  • Replace any Pistol Needle Pistol (12", A1, Poison) [+5], Plasma Pistol (12", A1, AP4) [+5], Shotgun (12", A2, AP1) [+5]
  • Aptitudes : Beacon
QuaDef
5+5+
Private Guard : 35 pts / 3 figs
  • Armes : CCW (A1), Rifle (24'', A1)
  • Replace Sgt. Pistol Drum Pistol (9", A2, Rending) [+5], Plasma Pistol (12", A1, AP4) [+5]
  • Replace one Rifles Drum Rifle (18", A2, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Plasma Rifle (24", A1, AP4) [+5]
  • Replace one CCW Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5]
  • Replace one Rifle and CCW Sgt. Pistol (12", A1, Sgt. Hand Weapon A2)
QuaDef
5+5+
Psychic Henchman : 30 pts
  • Armes : CCW (A2), Pistol (12'', A1)
  • Aptitudes : Psychic Host

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
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