Héros |
Company Leader
:
40 pts
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Armes :
CCW (A1), Master Rifle (24'', A2)
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Replace CCW
Energy Fist (A2, AP4) [+15], Energy Sword (A2, AP1, Rending) [+10]
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Replace Master Pistol
Master Drum Pistol (9", A3, Rending) [+5], Master Plasma Pistol (12", A2, AP4) [+10]
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Replace Master Rifle and CCW
Master Pistol (12", A2, CCW A2) [+-5]
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Aptitudes :
Hero, Tough (3)
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Upgrade with one
Battle Mystic (Caster2) [+40], Camo Cloak (Stealth) [+5], Cavalry Mount (Fast, Impact+1) [+10], Commander (Double Time) [+25], Drill Sergeant (Battle Drills) [+10], Enforcer (Hold the Line) [+30], Forward Observer (Take Aim) [+50], Heavy Armor (Defense+1) [+5], Munitioner (Focus Fire) [+60], Recon Kit (Scout) [+5]
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Storm Leader
:
55 pts
|
-
Armes :
CCW (A1), Master Heavy Rifle (24'', A2, AP1)
-
Replace CCW
Energy Fist (A2, AP4) [+15], Energy Sword (A2, AP1, Rending) [+10]
-
Replace Master Heavy Pistol
Master Drum Pistol (9", A3, Rending) [+5], Master Plasma Pistol (12", A2, AP4) [+5]
-
Replace Master Heavy Rifle and CCW
Master Heavy Pistol (12", A2, AP1, CCW A2) [+-5]
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Aptitudes :
Hero, Strider, Tough (3)
-
Upgrade with one
Battle Mystic (Caster2) [+40], Commander (Double Time) [+25], Drill Sergeant (Battle Drills) [+10], Enforcer (Hold the Line) [+30], Forward Observer (Take Aim) [+50], Munitioner (Focus Fire) [+60]
-
Upgrade with
Drop Trooper (Ambush) [+5]
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Troupe |
Cavalry
:
20 pts
|
-
Armes :
Hunting Lance (A1, AP1, Lance), Pistol (12'', A1)
-
Replace Hunting Lance
Anti-Tank Lance (A1, AP2, Deadly3) [+5], Energy Sword (A2, AP1, Rending) [+5], Heavy Lance (A2, AP2) [+5]
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Replace Pistol
Drum Rifle (18", A2, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+15], Grenade Launcher (24", A1, Blast3) [+10], Plasma Rifle (24", A1, AP4) [+10]
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Aptitudes :
Fast, Impact (1)
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Conscripts
:
20 pts
/ 3 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
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Infantry Squad
:
35 pts
/ 3 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
-
Replace Sgt. Pistol
Drum Pistol (9", A2, Rending) [+5], Plasma Pistol (12", A1, AP4) [+5]
-
Replace one Rifles
Drum Rifle (18", A2, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Plasma Rifle (24", A1, AP4) [+5], Sniper Rifle (30", A1, AP1, Sniper) [+20]
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5]
-
Replace one Rifle and CCW
Sgt. Pistol (12", A1, Sgt. Hand Weapon A2)
-
Upgrade one model with one
Company Standard [+15], Field Radio [+5], Medical Training [+30]
-
Replace one Rifle and CCW
Weapon Team (Autocannon 36", A3, AP2, Crew A2, Tough3) [+45], Weapon Team (Heavy Machinegun 30", A3, AP1, Crew A2, Tough3) [+35], Weapon Team (Laser Cannon 36", A1, AP3, Deadly3, Crew A2, Tough3) [+45], Weapon Team (Missile Launcher 30", A1, AP2, Deadly3, Lock-On, Crew A2, Tough3) [+45], Weapon Team (Mortar 30", A1, Blast3, Indirect, Crew A2, Tough3) [+30]
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OGRE
:
65 pts
|
-
Armes :
Heavy CCW (A3, AP1), Mini GL (18'', A1, Blast 3)
-
Replace Mini GL
Heavy Baton (A3, AP1) [+5], Heavy SMG (12", A3, AP1) [+5], Shock Baton (A3, Rending) [+5]
-
Aptitudes :
Fearless, Furious, Tough (3)
-
Replace Heavy CCW
Combat Shields (Shield Wall, Bash A2) [+-5]
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Sniper
:
35 pts
|
-
Armes :
CCW (A1), Sniper Rifle (30'', A1, AP1, Reliable)
-
Aptitudes :
Scout, Stealth
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Special Weapon
:
20 pts
|
-
Armes :
CCW (A1), Grenade Launcher (24'', A1, Blast 3)
-
Replace any Grenade Launcher
Drum Rifle (18", A2, Rending) [+-5], Flamer (12", A1, Blast3, Reliable) [+5], Fusion Rifle (12", A1, AP4, Deadly3) [+5], Rapid Plasma Rifle (24", A2, AP4) [+10]
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Aptitudes :
Relentless
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Storm Trooper
:
20 pts
|
-
Armes :
CCW (A1), Heavy Rifle (24'', A1, AP1)
-
Replace Sgt. Heavy Pistol
Drum Pistol (9", A2, Rending) [+5], Plasma Pistol (12", A1, AP4) [+5]
-
Replace any Heavy Rifle
Drum Rifle (18", A2, Rending) [+5], Plasma Rifle (24", A1, AP4) [+5], Sniper Rifle (30", A1, AP1, Sniper) [+15]
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5]
-
Replace Heavy Rifle
Flamer (12", A1, Blast3, Reliable) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Heavy Volley Gun (24", A4, AP1) [+35]
-
Replace Heavy Rifle and CCW
Sgt. Heavy Pistol (12", A1, AP1, Sgt. Hand Weapon A2)
-
Aptitudes :
Strider
-
Upgrade one model with one
Company Standard [+15], Field Radio [+5], Medical Training [+30]
-
Upgrade with
Drop Troopers (Ambush) [+5]
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Veteran
:
15 pts
|
-
Armes :
CCW (A1), Rifle (24'', A1)
-
Replace Sgt. Pistol
Drum Pistol (9", A2, Rending) [+5], Plasma Pistol (12", A1, AP4) [+5]
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Replace any Rifle
Drum Rifle (18", A2, Rending) [+5], Plasma Rifle (24", A1, AP4) [+10], Shotgun (12", A2, AP1) [+5], Sniper Rifle (30", A1, AP1, Sniper) [+15]
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Replace Sgt. Hand Weapon
Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5]
-
Replace Rifle
Flamer (12", A1, Blast3, Reliable) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+15], Grenade Launcher (24", A1, Blast3) [+10]
-
Replace one Rifle and CCW
Sgt. Pistol (12", A1, Sgt. Hand Weapon A2)
-
Upgrade with one
Camo Cloaks (Stealth) [+5], Demo Charges (AP4 in Melee) [+5], Heavy Armor (Defense1) [+5], Recon Kits (Scout) [+5]
-
Upgrade one model with one
Company Standard [+15], Field Radio [+5], Medical Training [+30]
-
Replace Rifle and CCW
Weapon Team (Autocannon 36", A3, AP2, Crew A2, Tough3) [+65], Weapon Team (Heavy Machinegun 30", A3, AP1, Crew A2, Tough3) [+50], Weapon Team (Laser Cannon 36", A1, AP3, Deadly3, Crew A2, Tough3) [+60], Weapon Team (Missile Launcher 30", A1, AP2, Deadly3, Lock-On, Crew A2, Tough3) [+60], Weapon Team (Mortar 30", A1, Blast3, Indirect, Crew A2, Tough3) [+45]
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Weapon Team
:
45 pts
|
-
Armes :
Crew (A2), Mortar (30'', A1, Blast 3, Indirect)
-
Replace any Mortar
Autocannon (36", A3, AP2) [+15], Heavy Machinegun (30", A3, AP1) [+5], Laser Cannon (36", A1, AP3, Deadly3) [+10], Missile Launcher (30", A1, AP2, Deadly3, Lock-On) [+10]
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Aptitudes :
Tough (3)
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