Héros |
Elite Captain
:
65 pts
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Armes :
CCW (A1), Cpt. Heavy Rifle (24'', A2, AP1)
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Replace Cpt. Heavy Rifle and CCW
Cpt. Heavy Pistol (12", A2, AP1, Cpt. CCW A3) [+-5]
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Replace Cpt. Heavy Pistol
Cpt. Plasma Pistol (12", A2, AP4) [+5]
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Replace Cpt. CCW
Elite Cpt. Energy Claws (A3, Reliable, Rending) [+20], Elite Cpt. Fist (A3, AP4) [+15], Elite Cpt. Sword (A3, AP1, Rending) [+5]
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Aptitudes :
Fearless, Hero, Tough (3)
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Upgrade with one
Battle Mystic (Caster+2) [+40], Brawler (OGRE Tactics) [+10], Commander (Feudal March) [+25], Falconer (Bird of Prey) [+40], Paymaster (Deep Pockets) [+15], Strategist (Ballistics Console) [+50], Watchman (Purity Scroll) [+20]
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Upgrade with
Combat Shield (Shield Wall) [+10]
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Feudal Captain
:
50 pts
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Armes :
CCW (A1), Cpt. Rifle (24'', A2)
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Replace Cpt. Rifle and CCW
Cpt. CCW (A3, Cpt. Pistol 12", A2)
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Replace Cpt. CCW
Cpt. Fist (A2, AP4) [+5], Cpt. Lance (A3, AP1, Lance) [+10], Cpt. Sword (A3, AP1, Rending) [+5]
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Replace Cpt. Pistol
Cpt. Plasma Pistol (12", A2, AP4) [+10]
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Aptitudes :
Fearless, Hero, Tough (3)
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Upgrade with one
Battle Mystic (Caster+2) [+40], Brawler (OGRE Tactics) [+10], Cataphract Captain (Defense+1, Fast, Impact+1, Joust) [+20], Commander (Feudal March) [+25], Dragonslayer Captain (Fast, Impact+1, Monster Hunter, Furious) [+15], Falconer (Bird of Prey) [+40], Feudal Steed (Fast, Impact+1) [+10], Paymaster (Deep Pockets) [+15], Strategist (Ballistics Console) [+50], Watchman (Purity Scroll) [+20]
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Troupe |
Feudal Cavalry
:
20 pts
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Armes :
Heavy CCW (A1, AP1), Pistol (12'', A1)
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Replace Heavy CCW
Energy Lance (A1, AP1, Lance) [+5], Energy Sword (A1, AP1, Rending) [+5]
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Replace Energy Lance
Fusion Lance (A1, AP4, Deadly3) [+10], Heavy Frag Lance (A1, Blast3, Reliable) [+15]
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Aptitudes :
Fast, Fearless, Impact (1)
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Upgrade with one
Calliope's Cataphracts (Defense+1, Joust) [+5], Foolhardy Dragonslayers (Monster Hunter, Furious) [+5]
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Feudal Elite
:
25 pts
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Armes :
CCW (A1), Heavy Rifle (24'', A1, AP1)
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Replace CCW
Bayonet (A1, AP1) [+5]
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Replace Energy Sword
Dual Energy Claws (A2, Reliable, Rending) [+5], Relic Greatsword (A1, AP2, Deadly3) [+5], Relic Hammer (A1, AP1, Blast3) [+5]
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Replace Sgt. CCW
Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5]
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Replace Heavy Rifle
Flamer (12", A1, Blast3, Reliable) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Squad Machinegun (24", A4, AP1) [+35]
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Replace Sgt. Heavy Pistol
Plasma Pistol (12", A1, AP4) [+5]
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Replace any Heavy Rifle
Plasma Rifle (24", A1, AP4) [+5], Shred Rifle (18", A2, Rending) [+5], Sniper Rifle (30", A1, AP1, Sniper) [+15]
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Replace Heavy Rifle and CCW
Sgt. Heavy Pistol (12", A1, AP1, Sgt. CCW A2)
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Aptitudes :
Fearless
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Upgrade with one
Feudal Standard [+15], Field Radio [+5], Medical Training [+30]
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Replace Heavy Rifles and CCW
Knights Errant (Heavy Pistol 12", A1, AP1, Energy Sword A2, AP1, Rending, Shield Wall) [+5]
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Feudal Engineer
:
20 pts
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Armes :
CCW (A1), Shotgun (12'', A2, AP1)
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Replace CCW
Bayonet (A1, AP1) [+5]
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Replace Shotguns and CCW
Pistol (12", A1, Demolition Charges A3, AP4) [+10]
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Aptitudes :
Fearless, Scout
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Upgrade with
Fortification Tools (Dug In, Stealth) [+35]
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Replace Shotguns and CCW
Heavy Weapons Team (Burrowing Torpedo 24", A1, AP1, Blast3, Indirect, Tough3, Crew A3) [+50]
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Feudal Guardsman
:
15 pts
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Armes :
CCW (A1), Rifle (24'', A1)
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Replace CCW
Bayonet (A1, AP1) [+5]
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Replace Sgt. CCW
Energy Fist (A2, AP4) [+5], Energy Sword (A2, AP1, Rending) [+5]
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Replace Rifle
Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Plasma Rifle (24", A1, AP4) [+5], Shred Rifle (18", A2, Rending) [+5], Sniper Rifle (30", A1, AP1, Sniper) [+20]
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Replace Sgt. Pistol
Plasma Pistol (12", A1, AP4) [+5]
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Replace Rifle and CCW
Sgt. Pistol (12", A1, Sgt. CCW A2)
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Aptitudes :
Fearless
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Upgrade with one
Feudal Standard [+15], Field Radio [+5], Medical Training [+30]
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Replace Rifle and CCW
Weapon Team (Autocannon 36", A3, AP2, Crew A2, Tough3) [+55], Weapon Team (Burrowing Torpedo 24", A1, AP1, Blast3, Indirect, Crew A2, Tough3) [+45], Weapon Team (Heavy Machinegun 30", A3, AP1, Crew A2, Tough3) [+45], Weapon Team (Laser Cannon 36", A1, AP3, Deadly3, Crew A2, Tough3) [+55], Weapon Team (Missile Launcher 30", A1, AP2, Deadly3, Lock-On, Crew A2, Tough3) [+55], Weapon Team (Mortar 30", A1, Blast3, Indirect, Crew A2, Tough3) [+40]
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Feudal Ogre
:
65 pts
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Armes :
CCW (A2, AP1), Mini GL (18'', A1, Blast 3)
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Replace CCW
Bash (A2, Combat Shields Shield Wall) [+5]
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Replace Mini GL
Heavy Baton (A2, AP2) [+5], Heavy SMG (12", A3, AP1) [+5]
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Aptitudes :
Fearless, Furious, Tough (3)
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Upgrade with
Crows Nest Gunner (Sniper Rifle 30", A1, AP1, Sniper) [+25]
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Feudal Sniper
:
40 pts
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Armes :
CCW (A1), Sniper Rifle (30'', A1, AP1, Reliable)
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Aptitudes :
Fearless, Scout, Stealth
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Feudal Specialist
:
25 pts
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Armes :
CCW (A1), Plasma Rifle (24'', A1, AP4)
-
Replace any Plasma Rifle
Flamer (12", A1, Blast3, Reliable) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+5], Grenade Launcher (24", A1, Blast3) [+5], Shred Rifle (18", A2, Rending) [+-5]
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Aptitudes :
Fearless, Relentless
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Feudal Weapon Team
:
55 pts
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-
Armes :
Crew (A2), Mortar (30'', A1, Blast 3, Indirect)
-
Replace any Mortar
Autocannon (36", A3, AP2) [+15], Burrowing Torpedo (24", A1, AP1, Blast3, Indirect) [+5], Heavy Machinegun (30", A3, AP1) [+5], Laser Cannon (36", A1, AP3, Deadly3) [+10], Missile Launcher (30", A1, AP2, Deadly3, Lock-On) [+10]
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Aptitudes :
Fearless, Tough (3)
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Wizard Guild
:
65 pts
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Armes :
Mind Bolt (18'', A2, AP1), Stave (A2)
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Replace Mind Bolt
Deep Freeze (12", A1, AP2, Blast3) [+5], Searing Flame (12", A3, Reliable, Rending) [+20]
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Aptitudes :
Fearless, Psychic Host, Tough (3)
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