Héros |
Veteran Warrior
:
55 pts
|
-
Armes :
Heavy Razor Claws (A2, AP1), Heavy Razor Claws (A2, AP1)
-
Replace Heavy Razor Claws
Acid Launcher (30", A1, AP2, Deadly3, Lock-On) [+40], Barb Gun (30", A1, AP2, Blast3) [+30], Heavy Ravager Gun (18", A3, AP2) [+20], Piercing Spike (A1, AP2, Deadly3) [+5], Shredder Gun (18", A2, Rending) [+5], Smashing Club (A1, AP2, Blast3) [+5], Spitter Gun (24", A1, Blast3) [+10], Twin Spine Guns (12", A4, AP1) [+10]
-
Replace any Heavy Razor Claws
Razor Whip (A2, Poison, Reliable) [+5], Serrated Blade (A2, AP4) [+5], Slashing Blade (A2, AP1, Rending) [+5]
-
Aptitudes :
Fearless, Hero, Tough (3)
-
Upgrade with any
Bio-Recovery (Regeneration) [+10], Brood Leader (Pheromones) [+25], Hive Protector (Psy-Barrier) [+5], Wings (Ambush, Flying) [+10]
|
Troupe |
Assault Grunts
:
35 pts
/ 3 figs |
-
Armes :
Razor Claws (A2)
-
Replace one Razor Claws
Piercing Claws (A1, AP1, Deadly3) [+5], Serrated Claws (A2, AP4) [+5], Slashing Claws (A2, AP1, Rending) [+5], Smashing Claws (A1, Blast3) [+5]
-
Aptitudes :
Fast, Strider
-
Upgrade all models with any
Adrenaline (No Retreat) [+10], Heavy Bite (Furious) [+5], Toxic Cysts (Poison in Melee) [+5]
|
|
Hive Guardian
:
55 pts
|
-
Armes :
Razor Claws (A2), Razor Claws (A2)
-
Replace one Razor Claws
Heavy Ravager Gun (18", A3, AP2) [+35], Shock Harpoon (24", A1, AP2, Deadly3) [+40], Skewer Cannon (30", A2, AP4, Lock-On) [+65]
-
Replace Razor Claws
Piercing Spike (A1, AP2, Deadly3) [+15], Smashing Club (A1, AP2, Blast3) [+15]
-
Replace any Razor Claws
Razor Whip (A2, Poison, Reliable) [+10], Serrated Blade (A2, AP4) [+15], Slashing Blade (A2, AP1, Rending) [+5]
-
Aptitudes :
Relentless, Tough (3)
|
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Hive Swarm
:
20 pts
|
-
Armes :
Swarm Attack (A3, Poison)
-
Upgrade with any
Spine Shooter (12", A4, AP1) [+5]
-
Aptitudes :
Fearless, Strider, Tough (3)
-
Upgrade with any
Burrow Attack (Ambush) [+5]
|
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Hive Warrior
:
50 pts
|
-
Armes :
Razor Claws (A2), Razor Claws (A2)
-
Replace Ravager Gun
Acid Launcher (30", A1, AP2, Deadly3, Lock-On) [+35], Barb Gun (30", A1, AP2, Blast3) [+25], Heavy Ravager Gun (18", A3, AP2) [+15], Shredder Gun (18", A2, Rending) [+-5]
-
Replace Razor Claws
Piercing Spike (A1, AP2, Deadly3) [+15], Smashing Club (A1, AP2, Blast3) [+15]
-
Replace one Razor Claws
Ravager Gun (18", A3) [+10], Spitter Gun (24", A1, Blast3) [+10], Twin Spine Guns (12", A4, AP1) [+15]
-
Replace any Razor Claws
Razor Whip (A2, Poison, Reliable) [+10], Serrated Blade (A2, AP4) [+15], Slashing Blade (A2, AP1, Rending) [+5]
-
Aptitudes :
Fearless, Tough (3)
-
Upgrade with
Wings (Ambush, Flying) [+10]
|
|
Massive Spore
:
55 pts
|
-
Aptitudes :
Explode (3), Tough (3)
|
|
Psycho-Grunt
:
20 pts
|
-
Armes :
Razor Claws (A1)
-
Aptitudes :
Resistance, Spell Warden, Strider
-
Upgrade all models with any
Adrenaline (No Retreat) [+10], Heavy Bite (Furious) [+5], Toxic Cysts (Poison in Melee) [+5]
|
|
Ravenous Beast
:
50 pts
|
-
Armes :
Razor Claws (A2), Razor Claws (A2)
-
Replace Razor Claws
Piercing Spike (A1, AP2, Deadly3) [+15], Smashing Club (A1, AP2, Blast3) [+15]
-
Replace any Razor Claws
Razor Whip (A2, Poison, Reliable) [+10], Serrated Blade (A2, AP4) [+15], Slashing Blade (A2, AP1, Rending) [+5]
-
Aptitudes :
Fast, Strider, Tough (3)
-
Upgrade with one
Rapid Strike (Scout) [+5], Tunnel Attack (Ambush) [+5]
|
|
Shadow Leaper
:
65 pts
|
-
Armes :
Razor Claws (A2), Razor Claws (A2)
-
Replace Razor Claws
Piercing Spike (A1, AP2, Deadly3) [+15], Smashing Club (A1, AP2, Blast3) [+15]
-
Replace any Razor Claws
Razor Whip (A2, Poison, Reliable) [+10], Serrated Blade (A2, AP4) [+15], Slashing Blade (A2, AP1, Rending) [+5]
-
Aptitudes :
Ambush, Fast, Stealth, Strider, Tough (3)
|
|
Shooter Grunts
:
40 pts
/ 3 figs |
-
Armes :
Bio-Borer (12'', A2), Razor Claws (A1)
-
Replace one Bio-Borers
Bio-Flamer (6", A1, Blast3, Reliable) [+5], Bio-Fuser (6", A1, AP4, Deadly3) [+5], Bio-Plasma (12", A1, AP4) [+5], Bio-Shredder (9", A2, Rending), Bio-Spiker (18", A1, AP1, Sniper) [+10]
-
Replace all Bio-Borers
Bio-Ravager (18", A2) [+10], Bio-Spiner (6", A2, AP1) [+-5]
-
Aptitudes :
Strider
-
Upgrade all models with any
Adrenaline (No Retreat) [+10], Heavy Bite (Furious) [+5], Toxic Cysts (Poison in Melee) [+5]
|
|
Soul-Snatcher
:
30 pts
|
-
Armes :
Heavy Claws (A2, AP1, Rending)
-
Aptitudes :
Fast, Scout, Strider
-
Upgrade with
Mind Snatcher (Caster+1) [+20]
|
|
Spore
:
20 pts
|
|
|
Support Grunt
:
35 pts
|
-
Armes :
Bio-Cannon (24'', A1, Blast 3, Rending, Indirect), Razor Claws (A1)
-
Aptitudes :
Relentless, Strider
-
Upgrade all models with any
Adrenaline (No Retreat) [+10], Heavy Bite (Furious) [+5], Toxic Cysts (Poison in Melee) [+5]
|
|
Synapse Floater
:
70 pts
|
-
Armes :
Psy-Blast (18'', A1, Blast 3), Psy-Shock (A1)
-
Aptitudes :
Psychic Synapse, Stealth, Tough (3)
-
Upgrade with
Bio-Recovery (Regeneration) [+10]
|
|
Winged Grunts
:
45 pts
/ 3 figs |
-
Armes :
Bio-Borer (12'', A2), Razor Claws (A1)
-
Replace one Bio-Borers
Bio-Flamer (6", A1, Blast3, Reliable) [+5], Bio-Fuser (6", A1, AP4, Deadly3) [+5], Bio-Plasma (12", A1, AP4) [+5], Bio-Shredder (9", A2, Rending), Bio-Spiker (18", A1, AP1, Sniper) [+10]
-
Replace all Bio-Borers
Bio-Ravager (18", A2) [+10], Bio-Spiner (6", A2, AP1) [+-5]
-
Aptitudes :
Ambush, Flying
-
Upgrade all models with any
Adrenaline (No Retreat) [+10], Heavy Bite (Furious) [+5], Toxic Cysts (Poison in Melee) [+5]
|