: Le guide de la figurine

Dark Prime Brothers : tous les profils pour Grimdark Future

Version : 3.4.1
Prime Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now, Detachments struggle to maintain a sense of unity and purpose as they become more distinct.

Imprimer

Héros
QuaDef
4+3+
Dark Elite Raider : 60 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable), Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Master Auto-Rifle (18'', A3) [+5], Master Gravity Pistol (9'', A4, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Precision Rifle (24'', A2, Reliable) [+20], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Furious, Grim, Hero, Strider, Tough (3), Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Infiltration Gear (Scout) [+5], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65], Orbital Drop (Ambush) [+5]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Dark Grave Prime Master : 200 pts
  • Armes : Energy Greatsword (A8, AP (1), Rending), Energy Fist (A4, AP (4)) [+15], Fist-Pistol (12'', A6), Energy Fist (A4, AP (4)), Energy Sword (A4, AP (1), Rending) [+30]
  • Aptitudes : Grim, Hero, Tough (6), Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Dark Prime Master : 70 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable), Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Master Auto-Rifle (18'', A3) [+15], Master Gravity Pistol (9'', A4, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Precision Rifle (24'', A2, Reliable) [+20], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Grim, Hero, Tough (3), Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+100], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Veteran Dark Prime Master : 75 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable), Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15], Master Auto-Rifle (18'', A3) [+25], Master Gravity Pistol (9'', A4, Rending) [+20], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Marksman Carbine (18'', A2, Rending, Sniper) [+25], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Precision Rifle (24'', A2, Reliable) [+20], Relic Sword (A1, AP (2), Deadly (3)) [+25]
  • Aptitudes : Grim, Hero, Tough (3), War Veteran, Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+115], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Troupe
QuaDef
3+2+
Dark Aggro Squad : 350 pts / 3 figs
  • Armes : Dual Energy Fists (A4, AP (4)), Twin Fist-Flamers (6'', A3, Reliable), Shoulder-GL (18'', A1, AP (2)) [+45], Twin Fist-Pistols (12'', A3) [+5]
  • Aptitudes : Grim, Tough (3)
QuaDef
3+2+
Dark Anti-Grav APC : 290 pts
  • Armes : Twin Frag-GL (18'', A2, Blast (3)), Artillery Relay (36'', A1, Blast (6), Indirect) [+100], Missile Array (30'', A2, AP (3), Deadly (3)) [+140], Twin AA-MG (30'', A6, Lock-On) [+95], Twin Storm Rifle (24'', A6, AP (1)) [+50]
  • Aptitudes : Fast, Grim, Impact (3), Strider, Tough (9), Transport (11), Shield Projector (Stealth), Heavy Machinegun (30'', A3, AP (1)) [+100]
QuaDef
3+2+
Dark Anti-Grav Tank : 495 pts
  • Armes : Twin Frag-GL (18'', A2, Blast (3)), Twin Light Gatling Gun (18'', A8), AA-Pod (24'', A2, AP (2), Lock-On) [+50], Heavy Machinegun (30'', A3, AP (1)) [+55], Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+60], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Talon (24'', A6, AP (3)) [+85], Twin Storm Rifle (24'', A6, AP (1)) [+50], Twin Tempest Rifle (18'', A8, AP (1)) [+50]
  • Aptitudes : Fast, Grim, Impact (6), Strider, Tough (15)
QuaDef
3+2+
Dark Assault Squad : 180 pts / 5 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+10], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+10]
  • Aptitudes : Grim, Jetpacks (Ambush, Flying) [+25], Medical Training [+30]
QuaDef
3+2+
Dark Attack Speeder : 330 pts
  • Armes : Gatling Gun (18'', A6), Strike Missiles (18'', A1, AP (3), Deadly (3)), AA-Pod (24'', A2, AP (2), Lock-On) [+5], Frag-GL (18'', A1, Blast (3)) [+20], Fury Missiles (24'', A1, AP (2), Deadly (3)) [+50], Fusion Destroyer (12'', A2, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Talon (24'', A3, AP (3)) [+30], Rocket-GL (18'', A2, AP (1)) [+25]
  • Aptitudes : Ambush, Fast, Grim, Impact (3), Strider, Tough (9)
QuaDef
3+2+
Dark Attack Walker : 530 pts
  • Armes : Chest-GL (18'', A1, Blast (3)), Stomp (A5, AP (2)), Walker Claw (A6, AP (1), Rending), Walker Claw (A6, AP (1), Rending), AA-MG (30'', A3, AP (1), Lock-On) [+65], AA-Pod (24'', A2, AP (2), Lock-On) [+50], Chest-Fuser (12'', A1, AP (4), Deadly (3)) [+15], Chest-Gun (24'', A2, AP (1)) [+10], Chest-MG (30'', A3, AP (1)) [+30], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Light Gatling Cannon (24'', A10) [+40], Light Gatling Gun (18'', A4), Missile Array (30'', A4, AP (2), Lock-On) [+50], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95]
  • Aptitudes : Fear (3), Grim, Tough (15)
QuaDef
3+2+
Dark Blaster Squad : 230 pts / 5 figs
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4)), Heavy Plasma Rifle (30'', A1, AP (4)) [+5], Plasma Auto-Rifle (24'', A2, AP (4)) [+30]
  • Aptitudes : Grim, Medical Training [+30]
QuaDef
3+2+
Dark Desolator Squad : 205 pts / 5 figs
  • Armes : CCW (A1), HE-Launcher (30'', A2), AT-Launcher (30'', A1, AP (2), Lock-On) [+5], Mini-GL (18'', A1, Indirect, Limited) [+15], Vengeance AT-Launcher (30'', A1, AP (2), Deadly (3)) [+35], Vengeance HE-Launcher (30'', A1, Blast (3), Indirect) [+25]
  • Aptitudes : Grim, Medical Training [+30]
QuaDef
3+3+
Dark Elimination Squad : 155 pts / 3 figs
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper), Laser Sniper Rifle (30'', A1, AP (2), Deadly (3), Sniper) [+75]
  • Aptitudes : Grim, Scout, Stealth
QuaDef
3+2+
Dark Eradication Squad : 270 pts / 3 figs
  • Armes : CCW (A1), Fusion Rifle (12'', A1, AP (4), Deadly (3)), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+60]
  • Aptitudes : Grim, Tough (3)
QuaDef
3+2+
Dark Guard Squad : 325 pts / 3 figs
  • Armes : Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3)), Energy Sword (A3, AP (1), Rending) [+5]
  • Aptitudes : Grim, Heavy Shield, Tough (3), War Veteran
QuaDef
3+2+
Dark Heavy Anti-Grav Destroyer Tank : 865 pts
  • Armes : Heavy Gatling Gun (18'', A8), Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1)), Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+5], Rapid Laser Talon (24'', A6, AP (3)) [+85], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (9), Strider, Tough (18), Transport (6)
QuaDef
3+2+
Dark Heavy Anti-Grav Transport Tank : 740 pts
  • Armes : Heavy Gatling Gun (18'', A8), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1)), Gatling Gun (18'', A6) [+45], Heavy Machinegun (30'', A3, AP (1)) [+55], Rapid Laser Talon (24'', A6, AP (3)) [+85], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (9), Strider, Tough (18), Transport (11)
QuaDef
3+2+
Dark Heavy Prime Brothers : 255 pts / 3 figs
  • Armes : CCW (A1), Grave Auto-Rifle (18'', A4), Grave Heavy Machinegun (30'', A4, AP (1)) [+40], Grave Heavy Rifle (24'', A3, AP (1)) [+15], Grave Precision Rifle (24'', A2, Reliable)
  • Aptitudes : Grim, Tough (3)
QuaDef
3+2+
Dark Hover Squad : 360 pts / 3 figs
  • Armes : CCW (A1), Suppressor Cannon (24'', A3, AP (2), Indirect)
  • Aptitudes : Grim, Relentless, Strider
QuaDef
3+2+
Dark Infernal Squad : 125 pts / 3 figs
  • Armes : CCW (A1), Flamer (12'', A1, Blast (3), Reliable)
  • Aptitudes : Grim, Relentless
QuaDef
4+3+
Dark Infiltration Squad : 130 pts / 5 figs
  • Armes : CCW (A1), Marksman Carbine (18'', A1, Rending)
  • Aptitudes : Grim, Scout, Strider, Medical Training [+30], Scopes (Sniper) [+45]
QuaDef
3+2+
Dark Jetpack Squad : 270 pts / 3 figs
  • Armes : CCW (A1), Twin Assault Blaster (12'', A4), Twin Plasma Blaster (12'', A2, AP (4)) [+20]
  • Aptitudes : Ambush, Flying, Grim, Tough (3)
QuaDef
3+2+
Dark Light Walker : 325 pts
  • Armes : Incendiary Cannon (12'', A2, AP (1), Blast (3), Reliable), Stomp (A3, AP (1)), Walker Pistol (18'', A2, AP (2)), Frag-GL (18'', A1, Blast (3)) [+20], Light Fist (A4, AP (2)) [+10], Twin Iron-Cannon (36'', A6, AP (2)) [+95], Twin Walker-MG (24'', A4, AP (1)) [+60]
  • Aptitudes : Fear (2), Grim, Scout, Tough (9)
QuaDef
3+2+
Dark Prime ATV : 235 pts
  • Armes : Gatling Gun (18'', A6), Twin Heavy Rifle (24'', A2, AP (1)), Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+50]
  • Aptitudes : Fast, Grim, Impact (3), Scout, Strider, Tough (6)
QuaDef
3+2+
Dark Prime Bikers : 320 pts / 3 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Aptitudes : Fast, Grim, Tough (3)
QuaDef
3+2+
Dark Prime Brothers : 165 pts / 5 figs
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable), Auto-Rifle (18'', A2), Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Pistol (9'', A2, Rending) [+5], Gravity Rifle (18'', A2, Rending) [+10], Grenade-Mod (24'', A1, Blast (3), Limited) [+5], Heavy Machinegun (30'', A3, AP (1)) [+35], Heavy Rifle (24'', A1, AP (1)), Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim, Medical Training [+30]
QuaDef
4+3+
Dark Raider Squad : 125 pts / 5 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Heavy Chainsaw Sword (A4, AP (1)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)) [+5], Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+10], Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Furious, Grim, Strider, Medical Training [+30], Orbital Drop (Ambush) [+10]
QuaDef
3+2+
Dark Support Turret : 335 pts
  • Armes : Turret Crew (A3), Twin Rapid Laser Talon (24'', A9, AP (3)), Twin Rapid Autocannon (36'', A9, AP (2)) [+10]
  • Aptitudes : Entrenched, Grim, Immobile, Tough (6)
QuaDef
3+2+
Veteran Dark Assault Squad : 140 pts / 3 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable), Plasma Pistol (12'', A1, AP (4)) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Grim, War Veteran, Jetpacks (Ambush, Flying) [+15], Medical Training [+30]
QuaDef
3+2+
Veteran Dark Prime Brothers : 105 pts / 3 figs
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable), Auto-Rifle (18'', A2) [+10], Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15], Flamer (12'', A1, Blast (3), Reliable) [+5], Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Pistol (9'', A2, Rending) [+5], Gravity Rifle (18'', A2, Rending) [+15], Grenade-Mod (24'', A1, Blast (3), Limited) [+10], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Machinegun (30'', A3, AP (1)) [+65], Heavy Rifle (24'', A1, AP (1)) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10], Plasma Pistol (12'', A1, AP (4)) [+10], Plasma Rifle (24'', A1, AP (4)) [+25], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+5], Shred-Mod (18'', A2, Rending, Limited) [+10]
  • Aptitudes : Grim, War Veteran, Medical Training [+30]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard