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Dark Prime Brothers : tous les profils pour Grimdark Future

Version : 3.4.1
Prime Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now, Detachments struggle to maintain a sense of unity and purpose as they become more distinct.

Imprimer

Héros
QuaDef
4+3+
Dark Elite Raider : 60 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace Flamer Pistol Master Auto-Rifle (18'', A3) [+5], Master Gravity Pistol (9'', A4, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Furious, Grim, Hero, Strider, Tough (3)
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Infiltration Gear (Scout) [+5], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65], Orbital Drop (Ambush) [+5]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Dark Grave Prime Master : 200 pts
  • Armes : Energy Greatsword (A8, AP (1), Rending)
  • Replace Energy Sword Energy Fist (A4, AP (4)) [+15]
  • Replace Combat Shield and Energy Greatsword Fist-Pistol (12'', A6), Energy Fist (A4, AP (4)), Energy Sword (A4, AP (1), Rending) [+30]
  • Aptitudes : Grim, Hero, Tough (6)
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Dark Prime Master : 70 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace Flamer Pistol Master Auto-Rifle (18'', A3) [+15], Master Gravity Pistol (9'', A4, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Grim, Hero, Tough (3)
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+100], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Veteran Dark Prime Master : 75 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15], Relic Sword (A1, AP (2), Deadly (3)) [+25]
  • Replace Flamer Pistol Master Auto-Rifle (18'', A3) [+25], Master Gravity Pistol (9'', A4, Rending) [+20], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Marksman Carbine (18'', A2, Rending, Sniper) [+25], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Grim, Hero, Tough (3), War Veteran
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+115], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Troupe
QuaDef
3+2+
Dark Aggro Squad : 350 pts / 3 figs
  • Armes : Dual Energy Fists (A4, AP (4)), Twin Fist-Flamers (6'', A3, Reliable)
  • Upgrade all models with Shoulder-GL (18'', A1, AP (2)) [+45]
  • Replace any Twin Fist-Flamer Twin Fist-Pistols (12'', A3) [+5]
  • Aptitudes : Grim, Tough (3)
QuaDef
3+2+
Dark Anti-Grav APC : 290 pts
  • Armes : Twin Frag-GL (18'', A2, Blast (3))
  • Upgrade with one Artillery Relay (36'', A1, Blast (6), Indirect) [+100], Missile Array (30'', A2, AP (3), Deadly (3)) [+140], Twin AA-MG (30'', A6, Lock-On) [+95]
  • Replace Twin Frag-GLs Twin Storm Rifle (24'', A6, AP (1)) [+50]
  • Aptitudes : Fast, Grim, Impact (3), Strider, Tough (9), Transport (11)
  • Upgrade with one Shield Projector (Stealth), Heavy Machinegun (30'', A3, AP (1)) [+100]
QuaDef
3+2+
Dark Anti-Grav Tank : 495 pts
  • Armes : Twin Frag-GL (18'', A2, Blast (3)), Twin Light Gatling Gun (18'', A8)
  • Upgrade with one AA-Pod (24'', A2, AP (2), Lock-On) [+50], Heavy Machinegun (30'', A3, AP (1)) [+55]
  • Replace Twin Frag-GLs Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+60], Twin Storm Rifle (24'', A6, AP (1)) [+50], Twin Tempest Rifle (18'', A8, AP (1)) [+50]
  • Replace Twin Light Gatling Gun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Talon (24'', A6, AP (3)) [+85]
  • Aptitudes : Fast, Grim, Impact (6), Strider, Tough (15)
QuaDef
3+2+
Dark Assault Squad : 180 pts / 5 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace one Heavy CCW Energy Fist (A2, AP (4)) [+10], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+10]
  • Replace one Heavy Pistol Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Aptitudes : Grim
  • Upgrade all models with Jetpacks (Ambush, Flying) [+25]
  • Upgrade one model with Medical Training [+30]
QuaDef
3+2+
Dark Attack Speeder : 330 pts
  • Armes : Gatling Gun (18'', A6), Strike Missiles (18'', A1, AP (3), Deadly (3))
  • Replace Strike Missile AA-Pod (24'', A2, AP (2), Lock-On) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
  • Upgrade with one Frag-GL (18'', A1, Blast (3)) [+20], Fury Missiles (24'', A1, AP (2), Deadly (3)) [+50], Rocket-GL (18'', A2, AP (1)) [+25]
  • Replace Gatling Gun Fusion Destroyer (12'', A2, AP (4), Deadly (3)) [+25], Laser Talon (24'', A3, AP (3)) [+30]
  • Aptitudes : Ambush, Fast, Grim, Impact (3), Strider, Tough (9)
QuaDef
3+2+
Dark Attack Walker : 530 pts
  • Armes : Chest-GL (18'', A1, Blast (3)), Stomp (A5, AP (2)), Walker Claw (A6, AP (1), Rending), Walker Claw (A6, AP (1), Rending)
  • Upgrade with one AA-MG (30'', A3, AP (1), Lock-On) [+65], AA-Pod (24'', A2, AP (2), Lock-On) [+50]
  • Replace Chest-GL Chest-Fuser (12'', A1, AP (4), Deadly (3)) [+15], Chest-Gun (24'', A2, AP (1)) [+10], Chest-MG (30'', A3, AP (1)) [+30]
  • Replace any Twin Heavy Rifle Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Light Gatling Gun (18'', A4)
  • Replace one Walker Claw Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Light Gatling Cannon (24'', A10) [+40], Missile Array (30'', A4, AP (2), Lock-On) [+50], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95]
  • Aptitudes : Fear (3), Grim, Tough (15)
QuaDef
3+2+
Dark Blaster Squad : 230 pts / 5 figs
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4))
  • Replace any Plasma Rifle Heavy Plasma Rifle (30'', A1, AP (4)) [+5], Plasma Auto-Rifle (24'', A2, AP (4)) [+30]
  • Aptitudes : Grim
  • Upgrade one model with Medical Training [+30]
QuaDef
3+2+
Dark Desolator Squad : 205 pts / 5 figs
  • Armes : CCW (A1), HE-Launcher (30'', A2)
  • Replace any HE-Launcher AT-Launcher (30'', A1, AP (2), Lock-On) [+5]
  • Upgrade all models with Mini-GL (18'', A1, Indirect, Limited) [+15]
  • Replace one HE-Launcher Vengeance AT-Launcher (30'', A1, AP (2), Deadly (3)) [+35], Vengeance HE-Launcher (30'', A1, Blast (3), Indirect) [+25]
  • Aptitudes : Grim
  • Upgrade one model with Medical Training [+30]
QuaDef
3+3+
Dark Elimination Squad : 155 pts / 3 figs
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Replace any Sniper Rifle Laser Sniper Rifle (30'', A1, AP (2), Deadly (3), Sniper) [+75]
  • Aptitudes : Grim, Scout, Stealth
QuaDef
3+2+
Dark Eradication Squad : 270 pts / 3 figs
  • Armes : CCW (A1), Fusion Rifle (12'', A1, AP (4), Deadly (3))
  • Replace any Fusion Rifle Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20]
  • Replace one Fusion Rifle Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+60]
  • Aptitudes : Grim, Tough (3)
QuaDef
3+2+
Dark Guard Squad : 325 pts / 3 figs
  • Armes : Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3))
  • Replace any Relic Sword Energy Sword (A3, AP (1), Rending) [+5]
  • Aptitudes : Grim, Heavy Shield, Tough (3), War Veteran
QuaDef
3+2+
Dark Heavy Anti-Grav Destroyer Tank : 865 pts
  • Armes : Heavy Gatling Gun (18'', A8), Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
  • Replace Heavy Laser Cannon Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+5]
  • Replace Heavy Gatling Gun Rapid Laser Talon (24'', A6, AP (3)) [+85]
  • Replace Twin Heavy Machinegun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (9), Strider, Tough (18), Transport (6)
QuaDef
3+2+
Dark Heavy Anti-Grav Transport Tank : 740 pts
  • Armes : Heavy Gatling Gun (18'', A8), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
  • Upgrade with one Gatling Gun (18'', A6) [+45], Heavy Machinegun (30'', A3, AP (1)) [+55]
  • Replace Heavy Gatling Gun Rapid Laser Talon (24'', A6, AP (3)) [+85]
  • Replace Twin Heavy Machinegun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (9), Strider, Tough (18), Transport (11)
QuaDef
3+2+
Dark Heavy Prime Brothers : 255 pts / 3 figs
  • Armes : CCW (A1), Grave Auto-Rifle (18'', A4)
  • Replace one Grave Auto-Rifle Grave Heavy Machinegun (30'', A4, AP (1)) [+40]
  • Replace any Grave Auto-Rifle Grave Heavy Rifle (24'', A3, AP (1)) [+15], Grave Precision Rifle (24'', A2, Reliable)
  • Aptitudes : Grim, Tough (3)
QuaDef
3+2+
Dark Hover Squad : 360 pts / 3 figs
  • Armes : CCW (A1), Suppressor Cannon (24'', A3, AP (2), Indirect)
  • Aptitudes : Grim, Relentless, Strider
QuaDef
3+2+
Dark Infernal Squad : 125 pts / 3 figs
  • Armes : CCW (A1), Flamer (12'', A1, Blast (3), Reliable)
  • Aptitudes : Grim, Relentless
QuaDef
4+3+
Dark Infiltration Squad : 130 pts / 5 figs
  • Armes : CCW (A1), Marksman Carbine (18'', A1, Rending)
  • Aptitudes : Grim, Scout, Strider
  • Upgrade one model with Medical Training [+30]
  • Upgrade all Marksman Carbines with Scopes (Sniper) [+45]
QuaDef
3+2+
Dark Jetpack Squad : 270 pts / 3 figs
  • Armes : CCW (A1), Twin Assault Blaster (12'', A4)
  • Replace all Twin Assault Blasters Twin Plasma Blaster (12'', A2, AP (4)) [+20]
  • Aptitudes : Ambush, Flying, Grim, Tough (3)
QuaDef
3+2+
Dark Light Walker : 325 pts
  • Armes : Incendiary Cannon (12'', A2, AP (1), Blast (3), Reliable), Stomp (A3, AP (1)), Walker Pistol (18'', A2, AP (2))
  • Upgrade with one Frag-GL (18'', A1, Blast (3)) [+20], Twin Walker-MG (24'', A4, AP (1)) [+60]
  • Replace Walker Pistol Light Fist (A4, AP (2)) [+10]
  • Replace Incendiary Cannon Twin Iron-Cannon (36'', A6, AP (2)) [+95]
  • Aptitudes : Fear (2), Grim, Scout, Tough (9)
QuaDef
3+2+
Dark Prime ATV : 235 pts
  • Armes : Gatling Gun (18'', A6), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace Gatling Gun Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+50]
  • Aptitudes : Fast, Grim, Impact (3), Scout, Strider, Tough (6)
QuaDef
3+2+
Dark Prime Bikers : 320 pts / 3 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Aptitudes : Fast, Grim, Tough (3)
QuaDef
3+2+
Dark Prime Brothers : 165 pts / 5 figs
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable)
  • Replace any Precision Rifle Auto-Rifle (18'', A2), Heavy Rifle (24'', A1, AP (1))
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Precision Rifle Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+35], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Take one Heavy Rifle attachment Grenade-Mod (24'', A1, Blast (3), Limited) [+5]
  • Replace one Precision Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim
  • Upgrade one model with Medical Training [+30]
QuaDef
4+3+
Dark Raider Squad : 125 pts / 5 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1))
  • Replace one Heavy Pistol and CCW Heavy Chainsaw Sword (A4, AP (1)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)) [+5], Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+10], Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Furious, Grim, Strider
  • Upgrade one model with Medical Training [+30]
  • Upgrade all models with Orbital Drop (Ambush) [+10]
QuaDef
3+2+
Dark Support Turret : 335 pts
  • Armes : Turret Crew (A3), Twin Rapid Laser Talon (24'', A9, AP (3))
  • Replace Twin Rapid Laser Talon Twin Rapid Autocannon (36'', A9, AP (2)) [+10]
  • Aptitudes : Entrenched, Grim, Immobile, Tough (6)
QuaDef
3+2+
Veteran Dark Assault Squad : 140 pts / 3 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace any Heavy CCW Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace any Heavy Pistol Flamer Pistol (6'', A1, Blast (3), Reliable), Plasma Pistol (12'', A1, AP (4)) [+10]
  • Aptitudes : Grim, War Veteran
  • Upgrade all models with Jetpacks (Ambush, Flying) [+15]
  • Upgrade one model with Medical Training [+30]
QuaDef
3+2+
Veteran Dark Prime Brothers : 105 pts / 3 figs
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable)
  • Replace any Precision Rifle Auto-Rifle (18'', A2) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Rifle (18'', A2, Rending) [+15], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Machinegun (30'', A3, AP (1)) [+65], Heavy Rifle (24'', A1, AP (1)) [+10], Plasma Rifle (24'', A1, AP (4)) [+25]
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
  • Any model may take one Heavy Rifle attachment Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Grenade-Mod (24'', A1, Blast (3), Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10], Shred-Mod (18'', A2, Rending, Limited) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
  • Replace one Precision Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+5]
  • Aptitudes : Grim, War Veteran
  • Upgrade one model with Medical Training [+30]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
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