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Dark Prime Brothers : tous les profils pour Grimdark Future

Version : 3.4.1
Prime Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now, Detachments struggle to maintain a sense of unity and purpose as they become more distinct.

Imprimer

Héros
Dark Elite Raider : 60 pts
QuaDef
4+3+
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW : Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace Flamer Pistol : Master Auto-Rifle (18'', A3) [+5], Master Gravity Pistol (9'', A4, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Furious, Grim, Hero, Strider, Tough (3)
  • Upgrade with one : Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Infiltration Gear (Scout) [+5], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65], Orbital Drop (Ambush) [+5]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Dark Grave Prime Master : 200 pts
QuaDef
3+2+
  • Armes : Energy Greatsword (A8, AP (1), Rending)
  • Replace Energy Sword : Energy Fist (A4, AP (4)) [+15]
  • Replace Combat Shield and Energy Greatsword : Fist-Pistol (12'', A6), Energy Fist (A4, AP (4)), Energy Sword (A4, AP (1), Rending) [+30]
  • Aptitudes : Grim, Hero, Tough (6)
  • Upgrade with one : Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Dark Prime Master : 70 pts
QuaDef
3+2+
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW : Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace Flamer Pistol : Master Auto-Rifle (18'', A3) [+15], Master Gravity Pistol (9'', A4, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Grim, Hero, Tough (3)
  • Upgrade with one : Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+100], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Veteran Dark Prime Master : 75 pts
QuaDef
3+2+
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW : Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15], Relic Sword (A1, AP (2), Deadly (3)) [+25]
  • Replace Flamer Pistol : Master Auto-Rifle (18'', A3) [+25], Master Gravity Pistol (9'', A4, Rending) [+20], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Marksman Carbine (18'', A2, Rending, Sniper) [+25], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Grim, Hero, Tough (3), War Veteran
  • Upgrade with one : Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+115], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Troupe
Dark Aggro Squad : 350 pts / 3 figs
QuaDef
3+2+
  • Armes : Dual Energy Fists (A4, AP (4)), Twin Fist-Flamers (6'', A3, Reliable)
  • Upgrade all models with : Shoulder-GL (18'', A1, AP (2)) [+45]
  • Replace any Twin Fist-Flamer : Twin Fist-Pistols (12'', A3) [+5]
  • Aptitudes : Grim, Tough (3)
Dark Anti-Grav APC : 290 pts
QuaDef
3+2+
  • Armes : Twin Frag-GL (18'', A2, Blast (3))
  • Upgrade with one : Artillery Relay (36'', A1, Blast (6), Indirect) [+100], Missile Array (30'', A2, AP (3), Deadly (3)) [+140], Twin AA-MG (30'', A6, Lock-On) [+95]
  • Replace Twin Frag-GLs : Twin Storm Rifle (24'', A6, AP (1)) [+50]
  • Aptitudes : Fast, Grim, Impact (3), Strider, Tough (9), Transport (11)
  • Upgrade with one : Shield Projector (Stealth), Heavy Machinegun (30'', A3, AP (1)) [+100]
Dark Anti-Grav Tank : 495 pts
QuaDef
3+2+
  • Armes : Twin Frag-GL (18'', A2, Blast (3)), Twin Light Gatling Gun (18'', A8)
  • Upgrade with one : AA-Pod (24'', A2, AP (2), Lock-On) [+50], Heavy Machinegun (30'', A3, AP (1)) [+55]
  • Replace Twin Frag-GLs : Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+60], Twin Storm Rifle (24'', A6, AP (1)) [+50], Twin Tempest Rifle (18'', A8, AP (1)) [+50]
  • Replace Twin Light Gatling Gun : Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Talon (24'', A6, AP (3)) [+85]
  • Aptitudes : Fast, Grim, Impact (6), Strider, Tough (15)
Dark Assault Squad : 180 pts / 5 figs
QuaDef
3+2+
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace one Heavy CCW : Energy Fist (A2, AP (4)) [+10], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+10]
  • Replace one Heavy Pistol : Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Aptitudes : Grim
  • Upgrade all models with : Jetpacks (Ambush, Flying) [+25]
  • Upgrade one model with : Medical Training [+30]
Dark Attack Speeder : 330 pts
QuaDef
3+2+
  • Armes : Gatling Gun (18'', A6), Strike Missiles (18'', A1, AP (3), Deadly (3))
  • Replace Strike Missile : AA-Pod (24'', A2, AP (2), Lock-On) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
  • Upgrade with one : Frag-GL (18'', A1, Blast (3)) [+20], Fury Missiles (24'', A1, AP (2), Deadly (3)) [+50], Rocket-GL (18'', A2, AP (1)) [+25]
  • Replace Gatling Gun : Fusion Destroyer (12'', A2, AP (4), Deadly (3)) [+25], Laser Talon (24'', A3, AP (3)) [+30]
  • Aptitudes : Ambush, Fast, Grim, Impact (3), Strider, Tough (9)
Dark Attack Walker : 530 pts
QuaDef
3+2+
  • Armes : Chest-GL (18'', A1, Blast (3)), Stomp (A5, AP (2)), Walker Claw (A6, AP (1), Rending), Walker Claw (A6, AP (1), Rending)
  • Upgrade with one : AA-MG (30'', A3, AP (1), Lock-On) [+65], AA-Pod (24'', A2, AP (2), Lock-On) [+50]
  • Replace Chest-GL : Chest-Fuser (12'', A1, AP (4), Deadly (3)) [+15], Chest-Gun (24'', A2, AP (1)) [+10], Chest-MG (30'', A3, AP (1)) [+30]
  • Replace any Twin Heavy Rifle : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Light Gatling Gun (18'', A4)
  • Replace one Walker Claw : Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Light Gatling Cannon (24'', A10) [+40], Missile Array (30'', A4, AP (2), Lock-On) [+50], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95]
  • Aptitudes : Fear (3), Grim, Tough (15)
Dark Blaster Squad : 230 pts / 5 figs
QuaDef
3+2+
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4))
  • Replace any Plasma Rifle : Heavy Plasma Rifle (30'', A1, AP (4)) [+5], Plasma Auto-Rifle (24'', A2, AP (4)) [+30]
  • Aptitudes : Grim
  • Upgrade one model with : Medical Training [+30]
Dark Desolator Squad : 205 pts / 5 figs
QuaDef
3+2+
  • Armes : CCW (A1), HE-Launcher (30'', A2)
  • Replace any HE-Launcher : AT-Launcher (30'', A1, AP (2), Lock-On) [+5]
  • Upgrade all models with : Mini-GL (18'', A1, Indirect, Limited) [+15]
  • Replace one HE-Launcher : Vengeance AT-Launcher (30'', A1, AP (2), Deadly (3)) [+35], Vengeance HE-Launcher (30'', A1, Blast (3), Indirect) [+25]
  • Aptitudes : Grim
  • Upgrade one model with : Medical Training [+30]
Dark Elimination Squad : 155 pts / 3 figs
QuaDef
3+3+
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Replace any Sniper Rifle : Laser Sniper Rifle (30'', A1, AP (2), Deadly (3), Sniper) [+75]
  • Aptitudes : Grim, Scout, Stealth
Dark Eradication Squad : 270 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A1), Fusion Rifle (12'', A1, AP (4), Deadly (3))
  • Replace any Fusion Rifle : Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20]
  • Replace one Fusion Rifle : Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+60]
  • Aptitudes : Grim, Tough (3)
Dark Guard Squad : 325 pts / 3 figs
QuaDef
3+2+
  • Armes : Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3))
  • Replace any Relic Sword : Energy Sword (A3, AP (1), Rending) [+5]
  • Aptitudes : Grim, Heavy Shield, Tough (3), War Veteran
Dark Heavy Anti-Grav Destroyer Tank : 865 pts
QuaDef
3+2+
  • Armes : Heavy Gatling Gun (18'', A8), Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
  • Replace Heavy Laser Cannon : Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+5]
  • Replace Heavy Gatling Gun : Rapid Laser Talon (24'', A6, AP (3)) [+85]
  • Replace Twin Heavy Machinegun : Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (9), Strider, Tough (18), Transport (6)
Dark Heavy Anti-Grav Transport Tank : 740 pts
QuaDef
3+2+
  • Armes : Heavy Gatling Gun (18'', A8), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
  • Upgrade with one : Gatling Gun (18'', A6) [+45], Heavy Machinegun (30'', A3, AP (1)) [+55]
  • Replace Heavy Gatling Gun : Rapid Laser Talon (24'', A6, AP (3)) [+85]
  • Replace Twin Heavy Machinegun : Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Grim, Impact (9), Strider, Tough (18), Transport (11)
Dark Heavy Prime Brothers : 255 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A1), Grave Auto-Rifle (18'', A4)
  • Replace one Grave Auto-Rifle : Grave Heavy Machinegun (30'', A4, AP (1)) [+40]
  • Replace any Grave Auto-Rifle : Grave Heavy Rifle (24'', A3, AP (1)) [+15], Grave Precision Rifle (24'', A2, Reliable)
  • Aptitudes : Grim, Tough (3)
Dark Hover Squad : 360 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A1), Suppressor Cannon (24'', A3, AP (2), Indirect)
  • Aptitudes : Grim, Relentless, Strider
Dark Infernal Squad : 125 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A1), Flamer (12'', A1, Blast (3), Reliable)
  • Aptitudes : Grim, Relentless
Dark Infiltration Squad : 130 pts / 5 figs
QuaDef
4+3+
  • Armes : CCW (A1), Marksman Carbine (18'', A1, Rending)
  • Aptitudes : Grim, Scout, Strider
  • Upgrade one model with : Medical Training [+30]
  • Upgrade all Marksman Carbines with : Scopes (Sniper) [+45]
Dark Jetpack Squad : 270 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A1), Twin Assault Blaster (12'', A4)
  • Replace all Twin Assault Blasters : Twin Plasma Blaster (12'', A2, AP (4)) [+20]
  • Aptitudes : Ambush, Flying, Grim, Tough (3)
Dark Light Walker : 325 pts
QuaDef
3+2+
  • Armes : Incendiary Cannon (12'', A2, AP (1), Blast (3), Reliable), Stomp (A3, AP (1)), Walker Pistol (18'', A2, AP (2))
  • Upgrade with one : Frag-GL (18'', A1, Blast (3)) [+20], Twin Walker-MG (24'', A4, AP (1)) [+60]
  • Replace Walker Pistol : Light Fist (A4, AP (2)) [+10]
  • Replace Incendiary Cannon : Twin Iron-Cannon (36'', A6, AP (2)) [+95]
  • Aptitudes : Fear (2), Grim, Scout, Tough (9)
Dark Prime ATV : 235 pts
QuaDef
3+2+
  • Armes : Gatling Gun (18'', A6), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace Gatling Gun : Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+50]
  • Aptitudes : Fast, Grim, Impact (3), Scout, Strider, Tough (6)
Dark Prime Bikers : 320 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Aptitudes : Fast, Grim, Tough (3)
Dark Prime Brothers : 165 pts / 5 figs
QuaDef
3+2+
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable)
  • Replace any Precision Rifle : Auto-Rifle (18'', A2), Heavy Rifle (24'', A1, AP (1))
  • Replace Sgt. Hand Weapon : Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Precision Rifle : Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+35], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol : Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Take one Heavy Rifle attachment : Grenade-Mod (24'', A1, Blast (3), Limited) [+5]
  • Replace one Precision Rifle and CCW : Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Grim
  • Upgrade one model with : Medical Training [+30]
Dark Raider Squad : 125 pts / 5 figs
QuaDef
4+3+
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1))
  • Replace one Heavy Pistol and CCW : Heavy Chainsaw Sword (A4, AP (1)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)) [+5], Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+10], Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Furious, Grim, Strider
  • Upgrade one model with : Medical Training [+30]
  • Upgrade all models with : Orbital Drop (Ambush) [+10]
Dark Support Turret : 335 pts
QuaDef
3+2+
  • Armes : Turret Crew (A3), Twin Rapid Laser Talon (24'', A9, AP (3))
  • Replace Twin Rapid Laser Talon : Twin Rapid Autocannon (36'', A9, AP (2)) [+10]
  • Aptitudes : Entrenched, Grim, Immobile, Tough (6)
Veteran Dark Assault Squad : 140 pts / 3 figs
QuaDef
3+2+
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace any Heavy CCW : Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace any Heavy Pistol : Flamer Pistol (6'', A1, Blast (3), Reliable), Plasma Pistol (12'', A1, AP (4)) [+10]
  • Aptitudes : Grim, War Veteran
  • Upgrade all models with : Jetpacks (Ambush, Flying) [+15]
  • Upgrade one model with : Medical Training [+30]
Veteran Dark Prime Brothers : 105 pts / 3 figs
QuaDef
3+2+
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable)
  • Replace any Precision Rifle : Auto-Rifle (18'', A2) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Rifle (18'', A2, Rending) [+15], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Machinegun (30'', A3, AP (1)) [+65], Heavy Rifle (24'', A1, AP (1)) [+10], Plasma Rifle (24'', A1, AP (4)) [+25]
  • Replace Sgt. Hand Weapon : Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
  • Any model may take one Heavy Rifle attachment : Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Grenade-Mod (24'', A1, Blast (3), Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10], Shred-Mod (18'', A2, Rending, Limited) [+10]
  • Replace Sgt. Heavy Pistol : Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
  • Replace one Precision Rifle and CCW : Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+5]
  • Aptitudes : Grim, War Veteran
  • Upgrade one model with : Medical Training [+30]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard