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Jackals : tous les profils pour Grimdark Future

Version : 3.4.1
Jackals are species of aliens who resemble humanoid canids, and use technology built from salvaged scrap. Without access to advanced weapons or vehicles, they rely on ambush and ferocity in close combat to win. In the beginning, they were a collection of nomadic tribes until they discovered the wreckage of alien ships on their planet. Soon after, they made contact with the other species of Sirius, and were suddenly thrust from tribal hunters into the space age. Now the Jackals’ way of life has been forever changed, as they have begun to migrate to the stars.

Imprimer

Héros
QuaDef
4+4+
Elite Veteran : 50 pts
  • Armes : Goad-Spear (A3, Poison)
  • Replace Elite Shotgun Elite Energy Rifle (24'', A2, AP (1)) [+5]
  • Replace Goad-Spear Elite Shotgun (12'', A3, AP (1)), CCW (A1) [+5], Explosive Spear (A3, AP (2)) [+10], Harpoon (A3, Lance) [+5], Hunting Hook (A3, Rending) [+5]
  • Aptitudes : Carnivore, Hero, Relentless, Strider, Tough (3)
  • Upgrade with one Assault Beast (Bounding, Impact (2), Tough (3)) [+55], Combat Warlord (Battle Call) [+15], Gunner Beast (Protected, Tough (3), Bounding) [+55], Hunt Master (Prowl) [+25], Jetpack (Ambush, Flying, Stinger Bombs) [+15], Merchant (Scrap Ammo) [+100], Pathfinder (Hidden Route) [+25], Satellite Backpack (Beacon) [+10], Shaman (Caster (2)) [+35], Siege Warlord (Rallying Call) [+30]
  • Pouvoirs : Feral Strike (1), Lean and Mean (1), Power Maw (3), Psy-Canines (2), Quill Blast (2), Shaper (3)
QuaDef
5+5+
Veteran : 25 pts
  • Armes : CCW (A1), Elite Scrap Pistol (12'', A2)
  • Replace CCW Claw Gauntlet (A2, AP (4)) [+15], Jagged Hook (A1, AP (2), Deadly (3)) [+15], Junk Sword (A2, AP (1), Rending) [+10], Scrap Club (A1, Blast (3)) [+10]
  • Replace Elite Scrap Pistol Elite Hunting Rifle (24'', A1, AP (1), Sniper) [+25], Elite Scrap Rifle (24'', A2) [+5], Scrap Shotgun (6'', A4, AP (1)) [+5]
  • Replace Elite Scrap Pistol and CCW Explosive Spear (A3, AP (2)) [+15], Goad-Spear (A3, Poison) [+10], Harpoon (A3, Lance) [+10], Hunting Hook (A3, Rending) [+10]
  • Aptitudes : Carnivore, Hero, Strider, Tough (3)
  • Upgrade with one Assault Beast (Bounding, Impact (2), Tough (3)) [+40], Combat Warlord (Battle Call) [+15], Gunner Beast (Protected, Tough (3), Bounding) [+40], Hunt Master (Prowl) [+25], Jetpack (Ambush, Flying, Stinger Bombs) [+10], Merchant (Scrap Ammo) [+100], Pathfinder (Hidden Route) [+25], Satellite Backpack (Beacon) [+10], Shaman (Caster (2)) [+35], Siege Warlord (Rallying Call) [+30]
  • Pouvoirs : Feral Strike (1), Lean and Mean (1), Power Maw (3), Psy-Canines (2), Quill Blast (2), Shaper (3)
Troupe
QuaDef
5+4+
Beast Gunners : 190 pts / 3 figs
  • Armes : CCW (A1), Heavy Machinegun (30'', A3, AP (1))
  • Replace any Heavy Machinegun Hunting Rifle (24'', A1, AP (1), Sniper) [+5]
  • Aptitudes : Bounding, Carnivore, Protected, Strider, Tough (3)
QuaDef
5+4+
Beast Riders : 150 pts / 3 figs
  • Armes : Goad-Spear (A2, Poison)
  • Replace any Goad-Spear Explosive Spear (A2, AP (2)) [+5], Harpoon (A2, Lance), Hunting Hook (A2, Rending) [+5]
  • Aptitudes : Bounding, Carnivore, Impact (2), Strider, Tough (3)
QuaDef
4+4+
Elites : 130 pts / 5 figs
  • Armes : CCW (A1), Energy Rifle (24'', A1, AP (1))
  • Replace one Energy Rifle Flamer (12'', A1, Blast (3), Reliable) [+10], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+50], Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+15]
  • Replace any Energy Rifle Shotgun (12'', A2, AP (1))
  • Aptitudes : Carnivore, Relentless, Strider
  • Upgrade one model with Satellite Backpack (Beacon) [+10]
QuaDef
4+2+
Great Beast : 365 pts
  • Armes : Massive Jaws (A6, AP (4)), Stomp (A4, AP (1))
  • Upgrade with one Harpoon Launcher (12'', A1, AP (4), Deadly (6)) [+45], Spear Launcher (12'', A6, AP (2)) [+45]
  • Aptitudes : Bounding, Carnivore, Fear (2), Strider, Tough (12)
  • Upgrade with Brutal Charge (Impact (6)) [+30]
QuaDef
5+5+
Hounds : 75 pts / 5 figs
  • Armes : Claws (A2)
  • Aptitudes : Carnivore, Fast, Scout, Strider
  • Upgrade all models with any Hunter Breed (Furious) [+10], Vicious Bite (Poison in Melee) [+15]
QuaDef
4+2+
Long Neck : 775 pts
  • Armes : Heavy Rail Cannon (30'', A6, AP (2), Deadly (3), Lock-On), Heavy Tusks (A6, Rending), Stomp (A6, AP (2))
  • Replace Heavy Rail Cannon Heavy Energy Cannon (36'', A3, AP (4), Deadly (6)) [+40], Heavy Rocket Array (30'', A3, AP (2), Blast (6), Indirect) [+45]
  • Aptitudes : Carnivore, Fear (3), Strider, Tough (18)
QuaDef
4+2+
Mastodon : 1245 pts
  • Armes : Great Tusks (A8, AP (4)), Piercing Cannon (30'', A6, AP (2), Deadly (3), Indirect), Pipe Rockets (24'', A6, AP (2)), Stomp (A8, AP (2))
  • Upgrade with up to two Heavy Machinegun (30'', A3, AP (1)) [+40]
  • Replace Piercing Cannon Scatter Cannon (30'', A6, Blast (3), AP (2), Indirect) [+15]
  • Aptitudes : Carnivore, Fear (4), Strider, Tough (24), Transport (21)
QuaDef
5+5+
Nomads : 135 pts / 10 figs
  • Armes : CCW (A1), Scrap Rifle (24'', A1)
  • Replace up to two Scrap Rifles Force Blaster (12'', A1, AP (4)) [+5], Fumigator (12'', A1, Blast (3), Poison, Reliable) [+20], Hunting Rifle (24'', A1, AP (1), Sniper) [+25], Power Spiker (9'', A2, Rending) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+15], Scrap Shotgun (6'', A4, AP (1)) [+5], Zapper Gun (12'', A2, Taser) [+5]
  • Replace all Scrap Rifles and CCWs Scrap Pistol (12'', A1), CCW (A2) [+15]
  • Aptitudes : Carnivore, Strider
  • Upgrade one model with Satellite Backpack (Beacon) [+10]
QuaDef
5+5+
Stalkers : 85 pts / 5 figs
  • Armes : CCW (A1), CCW (A1)
  • Replace any CCW Claw Hand (A1, AP (4)) [+10], Junk Sword (A1, AP (1), Rending) [+5]
  • Replace one CCW Jagged Hook (A1, AP (2), Deadly (3)) [+20], Scrap Club (A1, Blast (3)) [+10]
  • Aptitudes : Carnivore, Dodge, Furious, Scout, Strider
QuaDef
5+5+
Trackers : 135 pts / 3 figs
  • Armes : CCW (A1), Hunting Rifle (24'', A1, AP (1), Sniper)
  • Aptitudes : Carnivore, Charged Ammo, Strider
  • Upgrade one model with Satellite Backpack (Beacon) [+10]
QuaDef
4+4+
Vultures : 130 pts / 5 figs
  • Armes : CCW (A2), Scrap Pistol (12'', A1)
  • Replace any CCW Claw Gauntlet (A2, AP (4)) [+20], Junk Sword (A2, AP (1), Rending) [+10]
  • Replace all Scrap Pistols Energy Rifle (24'', A1, AP (1)) [+40]
  • Replace all Scrap Pistols and CCWS Explosive Spear (A2, AP (2)) [+35]
  • Replace one Scrap Pistol Force Blaster (12'', A1, AP (4)) [+5], Scrap Shotgun (6'', A4, AP (1)) [+10], Zapper Gun (12'', A2, Taser) [+5]
  • Replace one CCW Jagged Hook (A1, AP (2), Deadly (3)) [+15], Scrap Club (A1, Blast (3)) [+5]
  • Aptitudes : Ambush, Carnivore, Flying, Stinger Bombs

Mémo

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Encart colonne bottom 200 x 200 px max
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