Héros |
Watch Captain Brother
:
70 pts
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Armes :
Heavy Energy Hammer (A1, AP (1), Blast (3))
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Replace CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+30], Energy Fist (A2, AP (4)) [+35], Energy Hammer (A1, Blast (3)) [+15], Energy Sword (A2, AP (1), Rending) [+20]
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Replace Heavy Energy Hammer
Dual Energy Claws (A4, Rending) [+10], Energy Spear (A1, AP (2), Deadly (3)), Spear-Rifle (24'', A1, AP (1)) [+30], Flamer (12'', A1, Blast (3), Reliable), CCW (A1) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable), Heavy CCW (A2, AP (1)) [+5]
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Replace Flamer-Mod
Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Gravity-Mod (18'', A2, Rending, Limited) [+5], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
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Replace Flamer Pistol
Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+20], Master Gravity Pistol (9'', A3, Rending) [+20], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Plasma Pistol (12'', A2, AP (4)) [+35]
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Replace Flamer
Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Heavy Rifle (24'', A1, AP (1)), Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Master Gravity Rifle (18'', A3, Rending) [+35], Master Heavy Rifle (24'', A2, AP (1)) [+25], Master Plasma Rifle (24'', A2, AP (4)) [+65], Master Shotgun (12'', A3, AP (1)) [+15], Master Stalker Rifle (24'', A2, AP (1), Sniper) [+35], Master Storm Rifle (24'', A4, AP (1)) [+75]
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Aptitudes :
Fearless, Hero, Purge, Tough (3), War Veteran
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Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+105], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+65], Munitioner (Special Ammo) [+135], Preacher (War Chant) [+15]
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Upgrade with
Combat Shield (Shield Wall) [+10]
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Pouvoirs :
Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
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Watch Captain Destroyer
:
140 pts
|
-
Armes :
CCW (A4)
-
Replace CCW
Chain-Fist (A2, AP (2), Deadly (3)) [+45], Energy Fist (A4, AP (4)) [+55], Energy Hammer (A2, Blast (3)) [+15], Energy Sword (A4, AP (1), Rending) [+25]
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Replace Combat Shield and CCW
Dual Energy Claws (A8, Rending) [+40], Rapid Storm Rifle (24'', A6, AP (1)), CCW (A4) [+135]
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Aptitudes :
Ambush, Fearless, Hero, Purge, Tough (6), War Veteran
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Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Master Archivist (Caster (3)) [+65], Munitioner (Special Ammo) [+135], Preacher (War Chant) [+15]
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Pouvoirs :
Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
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Troupe |
Watch APC
:
215 pts
|
-
Armes :
Storm Rifle (24'', A3, AP (1))
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Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+60], Storm Rifle (24'', A3, AP (1)) [+55]
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Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+20]
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Aptitudes :
Fast, Fearless, Impact (3), Purge, Tough (6), Transport (11)
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Upgrade with any
Dozer Blade (Strider) [+10]
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Watch Attack APC
:
220 pts
|
-
Armes :
Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable)
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Replace Twin Heavy Flamer
Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+100], Twin Minigun (24'', A8, AP (1)) [+70], Twin Plasma Rifle (24'', A2, AP (4)), Laser Cannon (36'', A1, AP (3), Deadly (3)) [+75]
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Aptitudes :
Fast, Fearless, Impact (3), Purge, Tough (6), Transport (6)
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Upgrade with
Dozer Blade (Strider) [+10]
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Watch Attack Walker
:
445 pts
|
-
Armes :
Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
-
Upgrade any Walker Fist with one
Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+60], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+40], Storm Rifle (24'', A3, AP (1)) [+75]
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Replace Twin Heavy Flamer
Heavy Minigun (24'', A6, AP (2)) [+125], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+160], Heavy Rifle Array (24'', A6, AP (1)) [+75], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+85], Twin Heavy Machinegun (30'', A6, AP (1)) [+95], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+175], Walker Fist (A4, AP (4)) [+10]
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Replace one Walker Fist
Missile Array (30'', A4, AP (2), Lock-On) [+105], Twin Autocannon (36'', A6, AP (2)) [+165]
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Aptitudes :
Fear (2), Fearless, Purge, Tough (12), War Veteran
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Watch Battle Brothers
:
140 pts
/ 3 figs |
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Armes :
Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
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Replace any Heavy CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5]
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Replace any Heavy Pistol and Heavy CCW
Dual Energy Claws (A4, Rending) [+5], Heavy Energy Hammer (A1, AP (2), Blast (3)) [+5], Heavy Rifle (24'', A1, AP (1)), Heavy CCW (A1, AP (1))
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Replace any Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+5], Frag-Blaster (12'', A4, AP (1), Rending) [+50], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Cannon (24'', A4, Rending) [+80], Gravity Rifle (18'', A2, Rending) [+15], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+10], Heavy Machinegun (30'', A3, AP (1)) [+60], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+90], Plasma Rifle (24'', A1, AP (4)) [+20], Shotgun (12'', A2, AP (1)) [+5], Stalker Rifle (24'', A1, AP (1), Sniper) [+5], Storm Rifle (24'', A3, AP (1)) [+50]
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Any model may take one Heavy Machinegun attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5]
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Any model may take one Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
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Replace any Heavy Pistol
Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+20], Gravity Pistol (9'', A2, Rending) [+10], Plasma Pistol (12'', A1, AP (4)) [+10]
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Aptitudes :
Fearless, Purge, War Veteran
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Upgrade all models with
Combat Shield (Shield Wall) [+5]
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Watch Brother Bikers
:
370 pts
/ 3 figs |
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
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Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
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Replace one Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Rifle (18'', A2, Rending) [+15], Plasma Rifle (24'', A1, AP (4)) [+20]
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Replace Sgt. Heavy Pistol
Gravity Pistol (9'', A2, Rending) [+10], Plasma Pistol (12'', A1, AP (4)) [+10]
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Replace all Heavy Pistols and CCWs
Heavy Rifle (24'', A1, AP (1)), CCW (A1) [+10]
-
Replace one Heavy Pistol and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2)
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Aptitudes :
Fast, Fearless, Purge, Tough (3), War Veteran
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Watch Deathstar Gunship
:
485 pts
|
-
Armes :
Storm Missiles (36'', A1, AP (3), Deadly (3)), Twin Minigun (24'', A8, AP (1))
-
Upgrade with one
Cluster Bombs (6'', A2, Blast (3)) [+25], Heavy Rifle Array (24'', A6, AP (1)) [+105]
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Replace Storm Missiles
Death Rockets (30'', A3, AP (2), Lock-On) [+10]
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Replace Twin Minigun
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+30]
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Aptitudes :
Aircraft, Fearless, Purge, Tough (9), Transport (11)
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Watch Destroyers
:
225 pts
/ 3 figs |
-
Armes :
CCW (A3)
-
Replace any CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A3, AP (4)) [+40], Energy Hammer (A1, Blast (3)), Energy Sword (A3, AP (1), Rending) [+20]
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Replace all Combat Shields and CCWS
Dual Energy Claws (A4, Rending) [+40], Storm Rifle (24'', A3, AP (1)), CCW (A1) [+160]
-
Replace one Storm Rifle
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+-40], Minigun (24'', A4, AP (1)) [+25], Storm Rifle (24'', A3, AP (1)), Cyclone Missiles (24'', A1, AP (2), Deadly (3), Lock-On) [+105]
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Aptitudes :
Ambush, Fearless, Purge, Tough (3), War Veteran
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Watch Drop Pod
:
160 pts
|
-
Armes :
Death Launcher (18'', A1, Blast (6))
-
Replace Death Launcher
Rapid Storm Rifle (24'', A6, AP (1)) [+60]
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Aptitudes :
Ambush, Fearless, Immobile, Purge, Tough (6), Transport (11)
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Watch Heavy Tank
:
810 pts
|
-
Armes :
Quad Flamer Cannon (18'', A4, AP (1), Blast (3), Reliable), Twin Heavy Machinegun (30'', A6, AP (1))
-
Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+60], Storm Rifle (24'', A3, AP (1)) [+55]
-
Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+20]
-
Replace Quad Flamer Cannon
Quad Laser Cannon (36'', A4, AP (3), Deadly (3)) [+135], Twin Heavy Rifle Array (24'', A12, AP (1)) [+5]
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Replace Twin Heavy Machinegun
Twin Minigun (24'', A8, AP (1)) [+25]
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Aptitudes :
Fast, Fearless, Impact (9), Purge, Tough (18), Transport (11)
-
Upgrade with any
Dozer Blade (Strider) [+25]
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Watch Vanguard
:
155 pts
/ 3 figs |
-
Armes :
Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
-
Replace any Heavy CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5]
-
Replace any Heavy Pistol and Heavy CCW
Dual Energy Claws (A4, Rending) [+5], Heavy Energy Hammer (A1, AP (2), Blast (3)) [+5]
-
Replace any Heavy Pistol
Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+20], Gravity Pistol (9'', A2, Rending) [+10], Plasma Pistol (12'', A1, AP (4)) [+10]
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Aptitudes :
Ambush, Fearless, Flying, Purge, War Veteran
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Upgrade all models with
Combat Shields (Shield Wall) [+5]
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