Héros |
Champion Chevalier
:
175 pts
|
-
Armes :
Relic Blade (A4, AP (1)), Storm Rifle (24'', A3, AP (1))
-
Aptitudes :
Aegis, Combat Master, Coriace (3), Héros, Lanceur de sorts (2), Sans peur
-
Upgrade with one
Inceptor (Teleport) [+15], Purifier (Cleanse) [+5], Striker (Ambush) [+10]
-
Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Frère Maître Chevalier vétéran
:
75 pts
|
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+25], Energy Fist (A2, AP (4)) [+25], Energy Halberd (A2, Reliable, AP (1)) [+10], Energy Hammer (A1, Blast (3)) [+5], Energy Staff (A2, AP (1), Poison) [+15], Energy Sword (A2, AP (1), Rending) [+15], Slayer Hammer (A1, AP (2), Deadly (3), Rending) [+30]
-
Replace Flamer Pistol and CCW
Dual Energy Claws (A4, Rending) [+15], Dual Energy Falchions (A4, Reliable) [+5], Heavy Chainsaw Sword (A4, AP (1)) [+20]
-
Take one Master Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Gravity-Mod (18'', A2, Rending, Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10]
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Replace Flamer Pistol
Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+15], Master Gravity Pistol (9'', A3, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Storm Rifle (24'', A4, AP (1)) [+85]
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Aptitudes :
Aegis, Coriace (3), Héros, Sans peur, War Veteran
-
Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+115], Engineer (Repair) [+40], Inceptor (Teleport) [+15], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+60], Preacher (War Chant) [+15], Purifier (Cleanse) [+5], Striker (Ambush) [+10]
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Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Knight Master Brother
:
65 pts
|
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW
Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Halberd (A2, Reliable, AP (1)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Staff (A2, AP (1), Poison) [+10], Energy Sword (A2, AP (1), Rending) [+10], Slayer Hammer (A1, AP (2), Deadly (3), Rending) [+20]
-
Replace Flamer Pistol and CCW
Dual Energy Claws (A4, Rending) [+10], Dual Energy Falchions (A4, Reliable) [+10], Heavy Chainsaw Sword (A4, AP (1)) [+10]
-
Take one Master Heavy Rifle attachment
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Gravity-Mod (18'', A2, Rending, Limited) [+5], Plasma-Mod (24'', A1, AP (4), Limited) [+5]
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Replace Flamer Pistol
Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Master Gravity Pistol (9'', A3, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Storm Rifle (24'', A4, AP (1)) [+50]
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Aptitudes :
Aegis, Fearless, Hero, Tough (3)
-
Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+100], Engineer (Repair) [+40], Inceptor (Teleport) [+15], Jetpack (Ambush, Flying) [+15], Master Archivist (Caster (3)) [+60], Preacher (War Chant) [+15], Purifier (Cleanse) [+5], Striker (Ambush) [+10]
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Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Maître destroyer Chevalier
:
150 pts
|
-
Armes :
CCW (A4), Combat Shield (Shield Wall)
-
Replace CCW
Chain-Fist (A2, AP (2), Deadly (3)) [+30], Energy Fist (A4, AP (4)) [+35], Energy Halberd (A4, AP (1), Reliable) [+25], Energy Hammer (A2, Blast (3)) [+10], Energy Staff (A4, AP (1), Poison) [+20], Energy Sword (A4, AP (1), Rending) [+20], Slayer Hammer (A2, AP (2), Deadly (3), Rending) [+40]
-
Replace Combat Shield and CCW
Dual Energy Claws (A8, Rending) [+30], Dual Energy Falchions (A8, Reliable) [+25], Rapid Storm Rifle (24'', A6, AP (1)), CCW (A4) [+75]
-
Aptitudes :
Aegis, Coriace (6), Embuscade, Héros, Sans peur
-
Upgrade with one
Archivist (Caster (2)) [+40], Captain (Advanced Tactics) [+45], Engineer (Repair) [+40], Master Archivist (Caster (3)) [+60], Preacher (War Chant) [+15]
-
Upgrade with
Paladin (Cleanse) [+5]
-
Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Troupe |
Knight APC
:
230 pts
|
-
Armes :
Storm Rifle (24'', A3, AP (1))
-
Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
-
Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
-
Aptitudes :
Aegis, Fast, Fearless, Impact (3)r, Tough (6), Transport (11)r
-
Upgrade with any
Dozer Blade (Strider) [+10]
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Knight Attack APC
:
230 pts
|
-
Armes :
Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable)
-
Replace Twin Heavy Flamer
Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Minigun (24'', A8, AP (1)) [+65], Twin Plasma Rifle (24'', A2, AP (4)), Laser Cannon (36'', A1, AP (3), Deadly (3)) [+75]
-
Aptitudes :
Aegis, Fast, Fearless, Impact (3)r, Tough (6), Transport (6)r
-
Upgrade with
Dozer Blade (Strider) [+10]
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Knight Attack Walker
:
435 pts
|
-
Armes :
Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
-
Upgrade any Walker Fist with one
Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Storm Rifle (24'', A3, AP (1)) [+45]
-
Replace Twin Heavy Flamer
Heavy Minigun (24'', A6, AP (2)) [+65], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Heavy Rifle Array (24'', A6, AP (1)) [+35], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+35], Twin Heavy Machinegun (30'', A6, AP (1)) [+45], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Walker Fist (A4, AP (4)) [+-5]
-
Replace one Walker Fist
Missile Array (30'', A4, AP (2), Lock-On) [+55], Twin Autocannon (36'', A6, AP (2)) [+100]
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Aptitudes :
Aegis, Fear (2), Fearless, Tough (12)
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Knight Battle Brothers
:
255 pts
/ 5 figs |
-
Armes :
Assault Storm Rifle (24'', A2, AP (1)), CCW (A1)
-
Replace one CCW
Dual Energy Falchions (A4, Reliable) [+25], Slayer Hammer (A1, AP (2), Deadly (3), Rending) [+25]
-
Replace any CCW
Energy Halberd (A2, Reliable, AP (1)) [+20], Energy Staff (A2, AP (1), Poison) [+15], Energy Sword (A2, AP (1), Rending) [+15]
-
Replace one Assault Storm Rifle
Incinerator (12'', A1, AP (1), Blast (3), Reliable), Psychic Cannon (18'', A1, Blast (3), AP (2)) [+10], Psychic Silencer (24'', A4, Rending) [+35]
-
Aptitudes :
Aegis, Fearless, Regeneration
-
Upgrade all models with one
Inceptors (Teleport) [+25], Purifiers (Cleanse) [+20], Strikers (Ambush) [+15]
-
Upgrade one model with
Psychic (Caster (1)) [+15]
-
Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Knight Destroyers
:
335 pts
/ 3 figs |
-
Armes :
CCW (A2), Storm Rifle (24'', A3, AP (1))
-
Replace one CCW
Dual Energy Falchions (A6, Reliable) [+35], Slayer Hammer (A2, AP (2), Deadly (3), Rending) [+50]
-
Replace any CCW
Energy Halberd (A4, AP (1), Reliable) [+35], Energy Staff (A4, AP (1), Poison) [+30], Energy Sword (A4, AP (1), Rending) [+30]
-
Replace one Storm Rifle
Incinerator (12'', A1, AP (1), Blast (3), Reliable) [+-15], Psychic Cannon (18'', A1, Blast (3), AP (2)) [+-5], Psychic Silencer (24'', A4, Rending) [+20]
-
Aptitudes :
Aegis, Ambush, Fearless, Tough (3)
-
Upgrade one model with one
Banner [+15], Destroyer Medical Training [+30]
-
Upgrade all models with
Paladins (Cleanse) [+10]
-
Upgrade one model with
Psychic (Caster (1)) [+15]
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Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Knight Heavy Gunship
:
605 pts
|
-
Armes :
Light Heavy Rifle Array (24'', A4, AP (1)), Storm Missiles (36'', A1, AP (3), Deadly (3)), Twin Minigun (24'', A8, AP (1)), Typhoon Missiles (24'', A2, AP (2), Lock-On)
-
Replace Typhoon Missiles
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
-
Replace Twin Minigun
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+30], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+40]
-
Aptitudes :
Aegis, Aircraft, Fearless, Tough (9), Transport (11)r
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Knight Heavy Tank
:
850 pts
|
-
Armes :
Quad Flamer Cannon (18'', A4, AP (1), Blast (3), Reliable), Twin Heavy Machinegun (30'', A6, AP (1))
-
Upgrade with one
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+55], Storm Rifle (24'', A3, AP (1)) [+45]
-
Upgrade with any
Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+15]
-
Replace Quad Flamer Cannon
Quad Laser Cannon (36'', A4, AP (3), Deadly (3)) [+130], Twin Heavy Rifle Array (24'', A12, AP (1)) [+5]
-
Replace Twin Heavy Machinegun
Twin Minigun (24'', A8, AP (1)) [+20]
-
Aptitudes :
Aegis, Fast, Fearless, Impact (9)r, Tough (18), Transport (11)r
-
Upgrade with any
Dozer Blade (Strider) [+25]
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Knight Light Gunship
:
325 pts
|
-
Armes :
Minigun (24'', A4, AP (1)), Twin Typhoon Missiles (24'', A4, AP (2), Lock-On)
-
Upgrade with one
Laser Talon (24'', A2, AP (3)) [+50], Storm Cannon (30'', A2, AP (2), Lock-On) [+55]
-
Replace Twin Typhoon Missiles
Twin Hammer Missiles (36'', A2, AP (3), Deadly (3), Lock-On) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+5], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+55]
-
Aptitudes :
Aegis, Aircraft, Fearless, Tough (6)
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Knight Nemesis Walker
:
910 pts
|
-
Armes :
Nemesis Fist (A4, AP (4)), Nemesis Fist (A4, AP (4)), Stomp (A6, AP (2)), Super-Heavy Incinerator (18'', A2, AP (1), Blast (3), Reliable), Super-Heavy Incinerator (18'', A2, AP (1), Blast (3), Reliable)
-
Replace any Super-Heavy Incinerator
Gatling Psychic Silencer (24'', A8, Rending) [+40], Heavy Psychic Cannon (24'', A2, Blast (3), AP (2)) [+15]
-
Replace one Nemesis Fist
Nemesis Great Sword (A6, AP (1), Rending) [+5], Nemesis Slayer Hammer (A2, AP (2), Deadly (3), Rending) [+5]
-
Aptitudes :
Aegis, Ambush, Caster (2), Fear (3), Fearless, Tough (18)
-
Upgrade with any
Dislocator Engine (Teleport) [+95], Power Shield (Stealth) [+105]
-
Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Knight Purgation Brothers
:
170 pts
/ 3 figs |
-
Armes :
CCW (A2), Incinerator (12'', A1, AP (1), Blast (3), Reliable)
-
Replace any Incinerator
Psychic Cannon (18'', A1, Blast (3), AP (2)) [+15], Psychic Silencer (24'', A4, Rending) [+40]
-
Aptitudes :
Aegis, Fearless, Relentless
-
Upgrade one model with
Psychic (Caster (1)) [+15]
-
Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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Veteran Knight Attack Walker
:
480 pts
|
-
Armes :
Stomp (A4, AP (1)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Walker Fist (A4, AP (4))
-
Upgrade any Walker Fist with one
Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+55], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Storm Rifle (24'', A3, AP (1)) [+70]
-
Replace Twin Heavy Flamer
Heavy Minigun (24'', A6, AP (2)) [+125], Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+155], Heavy Rifle Array (24'', A6, AP (1)) [+75], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+80], Twin Heavy Machinegun (30'', A6, AP (1)) [+95], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+170], Walker Fist (A4, AP (4)) [+20]
-
Replace one Walker Fist
Missile Array (30'', A4, AP (2), Lock-On) [+90], Twin Autocannon (36'', A6, AP (2)) [+150]
-
Aptitudes :
Aegis, Fear (2), Fearless, Tough (12), War Veteran
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Veteran Knight Battle Brothers
:
160 pts
/ 3 figs |
-
Armes :
CCW (A1), Incinerator (12'', A1, AP (1), Blast (3), Reliable)
-
Replace any Incinerator
Assault Storm Rifle (24'', A2, AP (1)) [+15], Psychic Cannon (18'', A1, Blast (3), AP (2)) [+30], Psychic Silencer (24'', A4, Rending) [+55]
-
Replace any CCW
Dual Energy Falchions (A4, Reliable) [+25], Energy Halberd (A2, Reliable, AP (1)) [+15], Energy Staff (A2, AP (1), Poison) [+25], Energy Sword (A2, AP (1), Rending) [+20], Slayer Hammer (A1, AP (2), Deadly (3), Rending) [+40]
-
Aptitudes :
Aegis, Fearless, Regeneration, War Veteran
-
Upgrade all models with one
Inceptors (Teleport) [+15], Purifiers (Cleanse) [+10], Strikers (Ambush) [+10]
-
Upgrade one model with
Psychic (Caster (1)) [+15]
-
Pouvoirs :
Cleanse (1), Doom (2), Purge (3), Strike (3), Ward (1), Warp (2)
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