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Rebel Guerrillas : tous les profils pour Grimdark Future

Version : 3.4.1
Rebel Guerrillas are a diverse band of outcasts and agitators from a variety of alien species. Lacking the heavy weaponry of more organized factions, the Rebel Guerrillas rely on their diverse skills to carry them through. The Rebel Guerrillas come from many places throughout the galaxy, united together by their opposition to the Inner Sphere, a powerful alliance of civilizations in the galactic core. Unable to confront the Inner Sphere on equal footing, they have been forced into hiding or exile. Some Rebels have now come to the Sirius Sector, looking for resources and allies for what most view as a hopeless struggle.

Imprimer

Héros
QuaDef
4+5+
Rebel Leader : 35 pts
  • Armes : CCW (A2), Leader Pistol (12'', A2), Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Leader Carbine (18'', A3) [+10], Leader Plasma Pistol (12'', A2, AP (4)) [+15], Leader Shotgun (12'', A3, AP (1)) [+10], Leader Shred Pistol (9'', A3, Rending) [+5], Leader Sniper Rifle (30'', A2, AP (1), Sniper) [+55]
  • Aptitudes : Hero, Tough (3), Bounty Hunter (Takedown) [+10], Camo Cloak (Stealth) [+5], Captain (Guerrilla Tactics) [+45], Combat Bike (Fast, Tough (3)) [+30], Defensive Strategist (Dug In) [+30], Pathfinder (Hidden Tunnels) [+25], Psy-Monk (Caster (2)) [+40], Wings (Ambush, Flying) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
QuaDef
4+4+
Simian Champion : 90 pts
  • Armes : Massive Fist (A6, AP (1))
  • Aptitudes : Furious, Hero, Tough (6), Claw Gauntlets (Rending in Melee) [+15]
Troupe
QuaDef
4+2+
Assault Vehicle : 170 pts
  • Armes : Gatling Gun (18'', A6), Pintle-Machinegun (30'', A2, AP (1)), Flamer Cannon (18'', A1, AP (1), Blast (3), Reliable) [+10], Fusion Cannon (24'', A1, AP (4), Deadly (6)) [+60], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+25], Light Battle Cannon (24'', A1, AP (2), Blast (3)) [+5]
  • Aptitudes : Fast, Impact (3), Tough (6), Heavy Plating (Protected) [+15]
QuaDef
5+5+
Bikers : 95 pts / 3 figs
  • Armes : Burst Pistol (12'', A3), CCW (A2), Energy Fist (A2, AP (4)) [+10], Energy Lance (A2, AP (1), Lance) [+25], Energy Sword (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5], Shred Pistol (9'', A2, Rending) [+5], Shred Rifle (18'', A2, Rending) [+10]
  • Aptitudes : Fast, Tough (3)
QuaDef
3+3+
Chelonians : 205 pts / 3 figs
  • Armes : Wrist-Blade (A3, AP (1)), Wrist-GL (18'', A1, Blast (3)), Wrist-Flamer (12'', A1, Blast (3), Reliable)
  • Aptitudes : Slow, Tough (3)
QuaDef
4+2+
Combat Walker : 170 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1)), Walker Chainsaw (A6, AP (1)), Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+5], Twin Laser Machinegun (30'', A6, AP (3)) [+60], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+55]
  • Aptitudes : Fear (1), Tough (6), Heavy Plating (Protected) [+15]
QuaDef
4+4+
Elites : 115 pts / 5 figs
  • Armes : Carbine (18'', A2), CCW (A1), Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Minigun (24'', A4, AP (1)) [+35], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+20], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5], Shotgun (12'', A2, AP (1)), Shred Pistol (9'', A2, Rending) [+5], Shred Rifle (18'', A2, Rending) [+10]
  • Aptitudes : Fearless, Camo Cloaks (Stealth) [+10], Medical Training [+30]
QuaDef
4+2+
Jeep : 155 pts
  • Armes : Twin Flamer (12'', A2, Blast (3), Reliable), Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+30], Twin Heavy Machinegun (30'', A6, AP (1)) [+40]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6), Heavy Plating (Protected) [+15], Transport (6) [+20]
QuaDef
4+2+
Light Dropship : 285 pts
  • Armes : Minigun (24'', A4, AP (1)), Twin Heavy Machinegun (30'', A6, AP (1)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+40], Twin Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+25]
  • Aptitudes : Aircraft, Tough (6), Transport (11), Heavy Plating (Protected) [+15]
QuaDef
5+5+
Pioneers : 85 pts / 5 figs
  • Armes : CCW (A1), Shotgun (12'', A2, AP (1)), Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10]
  • Aptitudes : Ambush, Counter-Attack
QuaDef
5+5+
Rebels : 145 pts / 10 figs
  • Armes : Carbine (18'', A2), CCW (A1), Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+5], Gun Drone (24'', A1, AP (1), Limited) [+5], Minigun (24'', A4, AP (1)) [+25], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5], Shotgun (12'', A2, AP (1)), Shred Pistol (9'', A2, Rending) [+5], Shred Rifle (18'', A2, Rending) [+10]
  • Aptitudes : Medical Training [+30]
QuaDef
4+4+
Simians : 135 pts / 3 figs
  • Armes : Heavy Fist (A3, AP (1))
  • Aptitudes : Furious, Tough (3), Claw Gauntlets (Rending in Melee) [+10]
QuaDef
5+5+
Snipers : 145 pts / 3 figs
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Aptitudes : Hunter, Stealth
QuaDef
5+5+
Spotters : 85 pts / 5 figs
  • Armes : Carbine (18'', A2), CCW (A1), AT Rifle (30'', A1, AP (2), Deadly (3)), HE Rifle (30'', A1, Blast (3), AP (1)) [+-10], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Aptitudes : Scout, Stealth, Spotting Laser [+25]
QuaDef
5+5+
Strikers : 115 pts / 10 figs
  • Armes : CCW (A2), Pistol (12'', A1), Burst Gun (6'', A2), Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5], Energy Sword (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+20], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2), Shred Pistol (9'', A2, Rending) [+5]
  • Aptitudes : Wings (Ambush, Flying) [+25]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard