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Rebel Guerrillas : tous les profils pour Grimdark Future

Version : 3.4.1
Rebel Guerrillas are a diverse band of outcasts and agitators from a variety of alien species. Lacking the heavy weaponry of more organized factions, the Rebel Guerrillas rely on their diverse skills to carry them through. The Rebel Guerrillas come from many places throughout the galaxy, united together by their opposition to the Inner Sphere, a powerful alliance of civilizations in the galactic core. Unable to confront the Inner Sphere on equal footing, they have been forced into hiding or exile. Some Rebels have now come to the Sirius Sector, looking for resources and allies for what most view as a hopeless struggle.

Imprimer

Héros
Rebel Leader : 35 pts
QuaDef
4+5+
  • Armes : CCW (A2), Leader Pistol (12'', A2)
  • Replace CCW : Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace Leader Pistol : Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Leader Carbine (18'', A3) [+10], Leader Plasma Pistol (12'', A2, AP (4)) [+15], Leader Shotgun (12'', A3, AP (1)) [+10], Leader Shred Pistol (9'', A3, Rending) [+5], Leader Sniper Rifle (30'', A2, AP (1), Sniper) [+55]
  • Aptitudes : Hero, Tough (3)
  • Upgrade with one : Bounty Hunter (Takedown) [+10], Camo Cloak (Stealth) [+5], Captain (Guerrilla Tactics) [+45], Combat Bike (Fast, Tough (3)) [+30], Defensive Strategist (Dug In) [+30], Pathfinder (Hidden Tunnels) [+25], Psy-Monk (Caster (2)) [+40], Wings (Ambush, Flying) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
Simian Champion : 90 pts
QuaDef
4+4+
  • Armes : Massive Fist (A6, AP (1))
  • Aptitudes : Furious, Hero, Tough (6)
  • Upgrade any model with : Claw Gauntlets (Rending in Melee) [+15]
Troupe
Assault Vehicle : 170 pts
QuaDef
4+2+
  • Armes : Gatling Gun (18'', A6), Pintle-Machinegun (30'', A2, AP (1))
  • Replace Gatling Gun : Flamer Cannon (18'', A1, AP (1), Blast (3), Reliable) [+10], Fusion Cannon (24'', A1, AP (4), Deadly (6)) [+60], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+25], Light Battle Cannon (24'', A1, AP (2), Blast (3)) [+5]
  • Aptitudes : Fast, Impact (3), Tough (6)
  • Upgrade with : Heavy Plating (Protected) [+15]
Bikers : 95 pts / 3 figs
QuaDef
5+5+
  • Armes : Burst Pistol (12'', A3), CCW (A2)
  • Replace Sgt. Hand Weapon : Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace all CCWs : Energy Lance (A2, AP (1), Lance) [+25]
  • Replace one Burst Pistol : Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Shred Rifle (18'', A2, Rending) [+10]
  • Replace Sgt. Pistol : Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Replace one Burst Pistol and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Fast, Tough (3)
Chelonians : 205 pts / 3 figs
QuaDef
3+3+
  • Armes : Wrist-Blade (A3, AP (1)), Wrist-GL (18'', A1, Blast (3))
  • Replace any Wrist-GL : Wrist-Flamer (12'', A1, Blast (3), Reliable)
  • Aptitudes : Slow, Tough (3)
Combat Walker : 170 pts
QuaDef
4+2+
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1)), Walker Chainsaw (A6, AP (1))
  • Replace Heavy Flamer and Walker Chainsaw : Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+5], Twin Laser Machinegun (30'', A6, AP (3)) [+60], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+55]
  • Aptitudes : Fear (1), Tough (6)
  • Upgrade with : Heavy Plating (Protected) [+15]
Elites : 115 pts / 5 figs
QuaDef
4+4+
  • Armes : Carbine (18'', A2), CCW (A1)
  • Replace Sgt. Hand Weapon : Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Carbine : Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Minigun (24'', A4, AP (1)) [+35], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+20]
  • Replace Sgt. Pistol : Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Replace up to two Carbines : Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+10]
  • Replace one Carbine and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
  • Replace any Carbine : Shotgun (12'', A2, AP (1))
  • Aptitudes : Fearless
  • Upgrade all models with : Camo Cloaks (Stealth) [+10]
  • Upgrade one model with : Medical Training [+30]
Jeep : 155 pts
QuaDef
4+2+
  • Armes : Twin Flamer (12'', A2, Blast (3), Reliable)
  • Replace Twin Flamer : Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+30], Twin Heavy Machinegun (30'', A6, AP (1)) [+40]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6)
  • Upgrade with : Heavy Plating (Protected) [+15], Transport (6) [+20]
Light Dropship : 285 pts
QuaDef
4+2+
  • Armes : Minigun (24'', A4, AP (1)), Twin Heavy Machinegun (30'', A6, AP (1))
  • Replace Twin Heavy Machinegun : Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+40], Twin Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+25]
  • Aptitudes : Aircraft, Tough (6), Transport (11)
  • Upgrade with : Heavy Plating (Protected) [+15]
Pioneers : 85 pts / 5 figs
QuaDef
5+5+
  • Armes : CCW (A1), Shotgun (12'', A2, AP (1))
  • Replace any CCW : Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Shotgun : Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10]
  • Aptitudes : Ambush, Counter-Attack
Rebels : 145 pts / 10 figs
QuaDef
5+5+
  • Armes : Carbine (18'', A2), CCW (A1)
  • Replace Sgt. Hand Weapon : Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace one Carbine : Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+5], Minigun (24'', A4, AP (1)) [+25], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10]
  • Upgrade one model with one : Gun Drone (24'', A1, AP (1), Limited) [+5]
  • Replace Sgt. Pistol : Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Replace up to three Carbines : Plasma Rifle (24'', A1, AP (4)) [+5], Shred Rifle (18'', A2, Rending) [+10]
  • Replace one Carbine and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
  • Replace any Carbine : Shotgun (12'', A2, AP (1))
  • Upgrade one model with one : Medical Training [+30]
Simians : 135 pts / 3 figs
QuaDef
4+4+
  • Armes : Heavy Fist (A3, AP (1))
  • Aptitudes : Furious, Tough (3)
  • Upgrade any model with : Claw Gauntlets (Rending in Melee) [+10]
Snipers : 145 pts / 3 figs
QuaDef
5+5+
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Aptitudes : Hunter, Stealth
Spotters : 85 pts / 5 figs
QuaDef
5+5+
  • Armes : Carbine (18'', A2), CCW (A1)
  • Replace one Sniper Rifle : AT Rifle (30'', A1, AP (2), Deadly (3)), HE Rifle (30'', A1, Blast (3), AP (1)) [+-10]
  • Replace up to three Carbines : Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Aptitudes : Scout, Stealth
  • Upgrade any model with : Spotting Laser [+25]
Strikers : 115 pts / 10 figs
QuaDef
5+5+
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace any Pistol : Burst Gun (6'', A2)
  • Replace Sgt. Hand Weapon : Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace up to two CCWs : Energy Sword (A2, AP (1), Rending) [+5]
  • Replace up to two Pistols : Flamer (12'', A1, Blast (3), Reliable) [+20], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace Sgt. Pistol : Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Replace one Pistol and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
  • Upgrade all models with : Wings (Ambush, Flying) [+25]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard