Héros |
Rebel Leader
:
35 pts
|
-
Armes :
CCW (A2), Leader Pistol (12'', A2)
-
Replace CCW
Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace Leader Pistol
Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Leader Carbine (18'', A3) [+10], Leader Plasma Pistol (12'', A2, AP (4)) [+15], Leader Shotgun (12'', A3, AP (1)) [+10], Leader Shred Pistol (9'', A3, Rending) [+5], Leader Sniper Rifle (30'', A2, AP (1), Sniper) [+55]
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Aptitudes :
Hero, Tough (3)
-
Upgrade with one
Bounty Hunter (Takedown) [+10], Camo Cloak (Stealth) [+5], Captain (Guerrilla Tactics) [+45], Combat Bike (Fast, Tough (3)) [+30], Defensive Strategist (Dug In) [+30], Pathfinder (Hidden Tunnels) [+25], Psy-Monk (Caster (2)) [+40], Wings (Ambush, Flying) [+10]
-
Pouvoirs :
Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
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Simian Champion
:
90 pts
|
-
Armes :
Massive Fist (A6, AP (1))
-
Aptitudes :
Furious, Hero, Tough (6)
-
Upgrade any model with
Claw Gauntlets (Rending in Melee) [+15]
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Troupe |
Assault Vehicle
:
170 pts
|
-
Armes :
Gatling Gun (18'', A6), Pintle-Machinegun (30'', A2, AP (1))
-
Replace Gatling Gun
Flamer Cannon (18'', A1, AP (1), Blast (3), Reliable) [+10], Fusion Cannon (24'', A1, AP (4), Deadly (6)) [+60], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+25], Light Battle Cannon (24'', A1, AP (2), Blast (3)) [+5]
-
Aptitudes :
Fast, Impact (3), Tough (6)
-
Upgrade with
Heavy Plating (Protected) [+15]
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Bikers
:
95 pts
/ 3 figs |
-
Armes :
Burst Pistol (12'', A3), CCW (A2)
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace all CCWs
Energy Lance (A2, AP (1), Lance) [+25]
-
Replace one Burst Pistol
Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Shred Rifle (18'', A2, Rending) [+10]
-
Replace Sgt. Pistol
Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
-
Replace one Burst Pistol and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
-
Aptitudes :
Fast, Tough (3)
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Chelonians
:
205 pts
/ 3 figs |
-
Armes :
Wrist-Blade (A3, AP (1)), Wrist-GL (18'', A1, Blast (3))
-
Replace any Wrist-GL
Wrist-Flamer (12'', A1, Blast (3), Reliable)
-
Aptitudes :
Slow, Tough (3)
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Combat Walker
:
170 pts
|
-
Armes :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1)), Walker Chainsaw (A6, AP (1))
-
Replace Heavy Flamer and Walker Chainsaw
Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+5], Twin Laser Machinegun (30'', A6, AP (3)) [+60], Twin Plasma Cannon (30'', A2, AP (4), Blast (3)) [+55]
-
Aptitudes :
Fear (1), Tough (6)
-
Upgrade with
Heavy Plating (Protected) [+15]
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Elites
:
115 pts
/ 5 figs |
-
Armes :
Carbine (18'', A2), CCW (A1)
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Carbine
Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Minigun (24'', A4, AP (1)) [+35], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+20]
-
Replace Sgt. Pistol
Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
-
Replace up to two Carbines
Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+10]
-
Replace one Carbine and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
-
Replace any Carbine
Shotgun (12'', A2, AP (1))
-
Aptitudes :
Fearless
-
Upgrade all models with
Camo Cloaks (Stealth) [+10]
-
Upgrade one model with
Medical Training [+30]
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Jeep
:
155 pts
|
-
Armes :
Twin Flamer (12'', A2, Blast (3), Reliable)
-
Replace Twin Flamer
Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+30], Twin Heavy Machinegun (30'', A6, AP (1)) [+40]
-
Aptitudes :
Fast, Impact (3), Strider, Tough (6)
-
Upgrade with
Heavy Plating (Protected) [+15], Transport (6) [+20]
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Light Dropship
:
285 pts
|
-
Armes :
Minigun (24'', A4, AP (1)), Twin Heavy Machinegun (30'', A6, AP (1))
-
Replace Twin Heavy Machinegun
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+40], Twin Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+25]
-
Aptitudes :
Aircraft, Tough (6), Transport (11)
-
Upgrade with
Heavy Plating (Protected) [+15]
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Pioneers
:
85 pts
/ 5 figs |
-
Armes :
CCW (A1), Shotgun (12'', A2, AP (1))
-
Replace any CCW
Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Shotgun
Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10]
-
Aptitudes :
Ambush, Counter-Attack
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Rebels
:
145 pts
/ 10 figs |
-
Armes :
Carbine (18'', A2), CCW (A1)
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace one Carbine
Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+5], Minigun (24'', A4, AP (1)) [+25], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10]
-
Upgrade one model with one
Gun Drone (24'', A1, AP (1), Limited) [+5]
-
Replace Sgt. Pistol
Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
-
Replace up to three Carbines
Plasma Rifle (24'', A1, AP (4)) [+5], Shred Rifle (18'', A2, Rending) [+10]
-
Replace one Carbine and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
-
Replace any Carbine
Shotgun (12'', A2, AP (1))
-
Upgrade one model with one
Medical Training [+30]
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Simians
:
135 pts
/ 3 figs |
-
Armes :
Heavy Fist (A3, AP (1))
-
Aptitudes :
Furious, Tough (3)
-
Upgrade any model with
Claw Gauntlets (Rending in Melee) [+10]
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Snipers
:
145 pts
/ 3 figs |
-
Armes :
CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
-
Aptitudes :
Hunter, Stealth
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Spotters
:
85 pts
/ 5 figs |
-
Armes :
Carbine (18'', A2), CCW (A1)
-
Replace one Sniper Rifle
AT Rifle (30'', A1, AP (2), Deadly (3)), HE Rifle (30'', A1, Blast (3), AP (1)) [+-10]
-
Replace up to three Carbines
Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
-
Aptitudes :
Scout, Stealth
-
Upgrade any model with
Spotting Laser [+25]
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Strikers
:
115 pts
/ 10 figs |
-
Armes :
CCW (A2), Pistol (12'', A1)
-
Replace any Pistol
Burst Gun (6'', A2)
-
Replace Sgt. Hand Weapon
Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace up to two CCWs
Energy Sword (A2, AP (1), Rending) [+5]
-
Replace up to two Pistols
Flamer (12'', A1, Blast (3), Reliable) [+20], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace Sgt. Pistol
Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
-
Replace one Pistol and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
-
Upgrade all models with
Wings (Ambush, Flying) [+25]
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