Héros |
Clan Leader
:
25 pts
|
-
Armes :
CCW (A2), Master Pistol (12'', A2)
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Replace CCW
Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Combat Saw (A1, AP (2), Deadly (3)) [+10], Energy Gauntlet (A1, Blast (3)) [+5]
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Replace Master Pistol
Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Master Carbine (18'', A3) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Rocket Pistol (9'', A1, AP (2), Deadly (3)) [+5], Shred Pistol (9'', A2, Rending) [+5]
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Aptitudes :
Hero, Tough (3)
-
Upgrade with one
Banner Bearer (Safety in Numbers) [+15], Commander (Lead from Behind) [+25], Master Shaman (Caster (3)) [+65], Mechanic (Repair) [+40], Piper (Piper's Calling) [+15], Shaman (Caster (2)) [+45]
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Pouvoirs :
Cracks, Filth, Frenzy, Lightning, Pestilence, Sickness
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Elite Champion
:
45 pts
|
-
Armes :
CCW (A1), Elite Heavy Pistol (12'', A2, AP (1))
-
Replace CCW
Battle Claw (A2, AP (4)) [+15], Combat Drill (A2, AP (1), Rending) [+10], Combat Saw (A1, AP (2), Deadly (3)) [+15], Energy Gauntlet (A1, Blast (3)) [+5]
-
Replace Elite Heavy Pistol
Elite Heavy Carbine (18'', A3, AP (1)) [+15], Elite Plasma Pistol (12'', A2, AP (4)) [+10], Elite Shred Pistol (9'', A3, Rending) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable), Rocket Pistol (9'', A1, AP (2), Deadly (3)) [+5]
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Aptitudes :
Fearless, Hero, Tough (3)
-
Upgrade with one
Banner Bearer (Safety in Numbers) [+15], Commander (Lead from Behind) [+25], Master Shaman (Caster (3)) [+65], Mechanic (Repair) [+40], Piper (Piper's Calling) [+15], Shaman (Caster (2)) [+45]
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Pouvoirs :
Cracks, Filth, Frenzy, Lightning, Pestilence, Sickness
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Great Mother
:
160 pts
|
-
Armes :
Combat Staff (A6, AP (1))
-
Upgrade with one
Staff-Blaster (12'', A3, Rending) [+25], Staff-Flamethrower (12'', A1, Blast (3), Reliable) [+20], Staff-GL (24'', A1, Blast (3)) [+30]
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Aptitudes :
Hero, Scurry Away, Tough (6)
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Troupe |
Abomination
:
365 pts
|
-
Armes :
Heavy Claws (A12, AP (1)), Stomp (A4, AP (1))
-
Aptitudes :
Fear (2), Fearless, Regeneration, Tough (12)
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Artillery Gun
:
185 pts
|
-
Armes :
Crew (A3), Twin Rocket Launcher (18'', A2, AP (2), Deadly (3))
-
Replace Twin Rocket Launcher
Twin AA-Machinegun (30'', A6, AP (1), Lock-On) [+40], Twin Flamer Cannon (18'', A2, AP (1), Blast (3), Reliable) [+30]
-
Aptitudes :
Repair, Slow, Tough (6)
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Crawlers
:
145 pts
/ 10 figs |
-
Armes :
Carbine (18'', A2), CCW (A1)
-
Replace Sgt. Hand Weapon
Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5]
-
Replace up to two Carbines
Flamer (12'', A1, Blast (3), Reliable) [+10], Heavy Machinegun (30'', A3, AP (1)) [+20], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Shred Rifle (18'', A2, Rending) [+10]
-
Replace Sgt. Pistol
Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
-
Replace one Carbine and CCW
Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
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Death Wheel
:
175 pts
|
-
Armes :
Twin Flamer (12'', A2, Blast (3), Reliable)
-
Aptitudes :
Ambush, Fast, Impact (6), Tough (6)
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Drill Tank
:
435 pts
|
-
Armes :
Tunneling Drill (A8, AP (4)), Twin Rocket Launcher (18'', A2, AP (2), Deadly (3))
-
Replace Twin Rocket Launcher
Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable) [+5], Twin Heavy Machinegun (30'', A6, AP (1)) [+20]
-
Aptitudes :
Ambush, Fast, Impact (6), Tough (12), Transport (11)
-
Upgrade with any
Corrosive Drill (Poison in Melee) [+5], Transport Section (Transport (10)) [+30]
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Elites
:
145 pts
/ 5 figs |
-
Armes :
CCW (A1), Heavy Carbine (18'', A2, AP (1))
-
Replace Sgt. Hand Weapon
Battle Claw (A2, AP (4)) [+15], Combat Drill (A2, AP (1), Rending) [+10]
-
Replace all CCWs
Combat Drill (A1, AP (1), Rending) [+20]
-
Replace one Heavy Carbine
Flamer (12'', A1, Blast (3), Reliable) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Shred Rifle (18'', A2, Rending) [+5]
-
Replace Sgt. Heavy Pistol
Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
-
Replace one Heavy Carbine and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-10]
-
Aptitudes :
Fearless
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Rat Ogres
:
215 pts
/ 3 figs |
-
Armes :
Twin Combat Drills (A4, AP (1), Rending)
-
Replace any Twin Combat Drill
Flamer (12'', A1, Blast (3), Reliable), Combat Drill (A2, AP (1), Rending)
-
Aptitudes :
Furious, Tough (3)
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Rat Swarms
:
40 pts
/ 3 figs |
-
Armes :
Swarm Attacks (A3, Poison)
-
Aptitudes :
Strider, Tough (3)
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Saboteurs
:
75 pts
/ 5 figs |
-
Armes :
CCW (A2), Pistol (12'', A1)
-
Replace all Pistols
Carbine (18'', A2) [+25], Shotgun (12'', A2, AP (1)) [+25]
-
Replace one Pistol
Sniper Carbine (18'', A1, AP (1), Sniper) [+20]
-
Aptitudes :
Scout, Stealth, Strider
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Specialists
:
75 pts
/ 3 figs |
-
Armes :
CCW (A1), Plasma Rifle (24'', A1, AP (4))
-
Replace all CCWs
Combat Drill (A1, AP (1), Rending) [+10]
-
Replace any Plasma Rifle
Flamer (12'', A1, Blast (3), Reliable) [+5], Heavy Machinegun (30'', A3, AP (1)) [+15], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+5], Shred Rifle (18'', A2, Rending) [+5]
-
Aptitudes :
Relentless
|
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Stalkers
:
115 pts
/ 10 figs |
-
Armes :
CCW (A2), Pistol (12'', A1)
-
Replace up to two CCWs
Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Combat Saw (A1, AP (2), Deadly (3)) [+10], Energy Gauntlet (A1, Blast (3)) [+5]
-
Replace up to two Pistols
Flamer (12'', A1, Blast (3), Reliable) [+20], Plasma Pistol (12'', A1, AP (4)) [+5]
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Terror Beast
:
150 pts
|
-
Armes :
Heavy Claws (A6, AP (1)), Stomp (A2, AP (1))
-
Upgrade with one
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30]
-
Aptitudes :
Fear (1), Fearless, Tough (6)
-
Upgrade with one
Combat Scythes (Heavy Pierce) [+5]
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