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Clans Hommes-Rats : tous les profils pour Grimdark Future

Version : 3.4.1
Ratmen Clans are humanoid rats, originally created as an accidental byproduct of advanced genetic science. Lacking the organization and skill of other factions, Ratmen clans use their vast numbers and a variety of weapons to defeat their foes. As Ratmen emerged to their creators as sentient beings, they were greeted with fear and violence, and they were forced into a life of hiding and scavenging until they could flee their home world. Now that they finally found safety on secluded and abandoned worlds, where their numbers rapidly grew, they seek to help others even as many in Sirius still view them as vermin.

Imprimer

Héros
Clan Leader : 25 pts
QuaDef
5+5+
  • Armes : CCW (A2), Master Pistol (12'', A2)
  • Replace CCW : Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Combat Saw (A1, AP (2), Deadly (3)) [+10], Energy Gauntlet (A1, Blast (3)) [+5]
  • Replace Master Pistol : Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Master Carbine (18'', A3) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Rocket Pistol (9'', A1, AP (2), Deadly (3)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Aptitudes : Hero, Tough (3)
  • Upgrade with one : Banner Bearer (Safety in Numbers) [+15], Commander (Lead from Behind) [+25], Master Shaman (Caster (3)) [+65], Mechanic (Repair) [+40], Piper (Piper's Calling) [+15], Shaman (Caster (2)) [+45]
  • Pouvoirs : Cracks, Filth, Frenzy, Lightning, Pestilence, Sickness
Elite Champion : 45 pts
QuaDef
4+4+
  • Armes : CCW (A1), Elite Heavy Pistol (12'', A2, AP (1))
  • Replace CCW : Battle Claw (A2, AP (4)) [+15], Combat Drill (A2, AP (1), Rending) [+10], Combat Saw (A1, AP (2), Deadly (3)) [+15], Energy Gauntlet (A1, Blast (3)) [+5]
  • Replace Elite Heavy Pistol : Elite Heavy Carbine (18'', A3, AP (1)) [+15], Elite Plasma Pistol (12'', A2, AP (4)) [+10], Elite Shred Pistol (9'', A3, Rending) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable), Rocket Pistol (9'', A1, AP (2), Deadly (3)) [+5]
  • Aptitudes : Fearless, Hero, Tough (3)
  • Upgrade with one : Banner Bearer (Safety in Numbers) [+15], Commander (Lead from Behind) [+25], Master Shaman (Caster (3)) [+65], Mechanic (Repair) [+40], Piper (Piper's Calling) [+15], Shaman (Caster (2)) [+45]
  • Pouvoirs : Cracks, Filth, Frenzy, Lightning, Pestilence, Sickness
Great Mother : 160 pts
QuaDef
3+3+
  • Armes : Combat Staff (A6, AP (1))
  • Upgrade with one : Staff-Blaster (12'', A3, Rending) [+25], Staff-Flamethrower (12'', A1, Blast (3), Reliable) [+20], Staff-GL (24'', A1, Blast (3)) [+30]
  • Aptitudes : Hero, Scurry Away, Tough (6)
Troupe
Abomination : 365 pts
QuaDef
4+2+
  • Armes : Heavy Claws (A12, AP (1)), Stomp (A4, AP (1))
  • Aptitudes : Fear (2), Fearless, Regeneration, Tough (12)
Artillery Gun : 185 pts
QuaDef
4+2+
  • Armes : Crew (A3), Twin Rocket Launcher (18'', A2, AP (2), Deadly (3))
  • Replace Twin Rocket Launcher : Twin AA-Machinegun (30'', A6, AP (1), Lock-On) [+40], Twin Flamer Cannon (18'', A2, AP (1), Blast (3), Reliable) [+30]
  • Aptitudes : Repair, Slow, Tough (6)
Crawlers : 145 pts / 10 figs
QuaDef
5+5+
  • Armes : Carbine (18'', A2), CCW (A1)
  • Replace Sgt. Hand Weapon : Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5]
  • Replace up to two Carbines : Flamer (12'', A1, Blast (3), Reliable) [+10], Heavy Machinegun (30'', A3, AP (1)) [+20], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Shred Rifle (18'', A2, Rending) [+10]
  • Replace Sgt. Pistol : Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Replace one Carbine and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5]
Death Wheel : 175 pts
QuaDef
4+2+
  • Armes : Twin Flamer (12'', A2, Blast (3), Reliable)
  • Aptitudes : Ambush, Fast, Impact (6), Tough (6)
Drill Tank : 435 pts
QuaDef
4+2+
  • Armes : Tunneling Drill (A8, AP (4)), Twin Rocket Launcher (18'', A2, AP (2), Deadly (3))
  • Replace Twin Rocket Launcher : Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable) [+5], Twin Heavy Machinegun (30'', A6, AP (1)) [+20]
  • Aptitudes : Ambush, Fast, Impact (6), Tough (12), Transport (11)
  • Upgrade with any : Corrosive Drill (Poison in Melee) [+5], Transport Section (Transport (10)) [+30]
Elites : 145 pts / 5 figs
QuaDef
4+4+
  • Armes : CCW (A1), Heavy Carbine (18'', A2, AP (1))
  • Replace Sgt. Hand Weapon : Battle Claw (A2, AP (4)) [+15], Combat Drill (A2, AP (1), Rending) [+10]
  • Replace all CCWs : Combat Drill (A1, AP (1), Rending) [+20]
  • Replace one Heavy Carbine : Flamer (12'', A1, Blast (3), Reliable) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Shred Rifle (18'', A2, Rending) [+5]
  • Replace Sgt. Heavy Pistol : Plasma Pistol (12'', A1, AP (4)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Replace one Heavy Carbine and CCW : Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-10]
  • Aptitudes : Fearless
Rat Ogres : 215 pts / 3 figs
QuaDef
4+3+
  • Armes : Twin Combat Drills (A4, AP (1), Rending)
  • Replace any Twin Combat Drill : Flamer (12'', A1, Blast (3), Reliable), Combat Drill (A2, AP (1), Rending)
  • Aptitudes : Furious, Tough (3)
Rat Swarms : 40 pts / 3 figs
QuaDef
6+6+
  • Armes : Swarm Attacks (A3, Poison)
  • Aptitudes : Strider, Tough (3)
Saboteurs : 75 pts / 5 figs
QuaDef
5+5+
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace all Pistols : Carbine (18'', A2) [+25], Shotgun (12'', A2, AP (1)) [+25]
  • Replace one Pistol : Sniper Carbine (18'', A1, AP (1), Sniper) [+20]
  • Aptitudes : Scout, Stealth, Strider
Specialists : 75 pts / 3 figs
QuaDef
5+5+
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4))
  • Replace all CCWs : Combat Drill (A1, AP (1), Rending) [+10]
  • Replace any Plasma Rifle : Flamer (12'', A1, Blast (3), Reliable) [+5], Heavy Machinegun (30'', A3, AP (1)) [+15], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+5], Shred Rifle (18'', A2, Rending) [+5]
  • Aptitudes : Relentless
Stalkers : 115 pts / 10 figs
QuaDef
5+5+
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace up to two CCWs : Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Combat Saw (A1, AP (2), Deadly (3)) [+10], Energy Gauntlet (A1, Blast (3)) [+5]
  • Replace up to two Pistols : Flamer (12'', A1, Blast (3), Reliable) [+20], Plasma Pistol (12'', A1, AP (4)) [+5]
Terror Beast : 150 pts
QuaDef
4+2+
  • Armes : Heavy Claws (A6, AP (1)), Stomp (A2, AP (1))
  • Upgrade with one : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30]
  • Aptitudes : Fear (1), Fearless, Tough (6)
  • Upgrade with one : Combat Scythes (Heavy Pierce) [+5]

Mémo

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Encart colonne bottom 200 x 200 px max
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