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Clans Hommes-Rats : tous les profils pour Grimdark Future

Version : 3.4.1
Ratmen Clans are humanoid rats, originally created as an accidental byproduct of advanced genetic science. Lacking the organization and skill of other factions, Ratmen clans use their vast numbers and a variety of weapons to defeat their foes. As Ratmen emerged to their creators as sentient beings, they were greeted with fear and violence, and they were forced into a life of hiding and scavenging until they could flee their home world. Now that they finally found safety on secluded and abandoned worlds, where their numbers rapidly grew, they seek to help others even as many in Sirius still view them as vermin.

Imprimer

Héros
QuaDef
5+5+
Clan Leader : 25 pts
  • Armes : CCW (A2), Master Pistol (12'', A2), Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Combat Saw (A1, AP (2), Deadly (3)) [+10], Energy Gauntlet (A1, Blast (3)) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Master Carbine (18'', A3) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Rocket Pistol (9'', A1, AP (2), Deadly (3)) [+5], Shred Pistol (9'', A2, Rending) [+5]
  • Aptitudes : Hero, Tough (3), Banner Bearer (Safety in Numbers) [+15], Commander (Lead from Behind) [+25], Master Shaman (Caster (3)) [+65], Mechanic (Repair) [+40], Piper (Piper's Calling) [+15], Shaman (Caster (2)) [+45]
  • Pouvoirs : Cracks, Filth, Frenzy, Lightning, Pestilence, Sickness
QuaDef
4+4+
Elite Champion : 45 pts
  • Armes : CCW (A1), Elite Heavy Pistol (12'', A2, AP (1)), Battle Claw (A2, AP (4)) [+15], Combat Drill (A2, AP (1), Rending) [+10], Combat Saw (A1, AP (2), Deadly (3)) [+15], Elite Heavy Carbine (18'', A3, AP (1)) [+15], Elite Plasma Pistol (12'', A2, AP (4)) [+10], Elite Shred Pistol (9'', A3, Rending) [+5], Energy Gauntlet (A1, Blast (3)) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable), Rocket Pistol (9'', A1, AP (2), Deadly (3)) [+5]
  • Aptitudes : Fearless, Hero, Tough (3), Banner Bearer (Safety in Numbers) [+15], Commander (Lead from Behind) [+25], Master Shaman (Caster (3)) [+65], Mechanic (Repair) [+40], Piper (Piper's Calling) [+15], Shaman (Caster (2)) [+45]
  • Pouvoirs : Cracks, Filth, Frenzy, Lightning, Pestilence, Sickness
QuaDef
3+3+
Great Mother : 160 pts
  • Armes : Combat Staff (A6, AP (1)), Staff-Blaster (12'', A3, Rending) [+25], Staff-Flamethrower (12'', A1, Blast (3), Reliable) [+20], Staff-GL (24'', A1, Blast (3)) [+30]
  • Aptitudes : Hero, Scurry Away, Tough (6)
Troupe
QuaDef
4+2+
Abomination : 365 pts
  • Armes : Heavy Claws (A12, AP (1)), Stomp (A4, AP (1))
  • Aptitudes : Fear (2), Fearless, Regeneration, Tough (12)
QuaDef
4+2+
Artillery Gun : 185 pts
  • Armes : Crew (A3), Twin Rocket Launcher (18'', A2, AP (2), Deadly (3)), Twin AA-Machinegun (30'', A6, AP (1), Lock-On) [+40], Twin Flamer Cannon (18'', A2, AP (1), Blast (3), Reliable) [+30]
  • Aptitudes : Repair, Slow, Tough (6)
QuaDef
5+5+
Crawlers : 145 pts / 10 figs
  • Armes : Carbine (18'', A2), CCW (A1), Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Flamer (12'', A1, Blast (3), Reliable) [+10], Heavy Machinegun (30'', A3, AP (1)) [+20], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2) [+-5], Shred Pistol (9'', A2, Rending) [+5], Shred Rifle (18'', A2, Rending) [+10]
QuaDef
4+2+
Death Wheel : 175 pts
  • Armes : Twin Flamer (12'', A2, Blast (3), Reliable)
  • Aptitudes : Ambush, Fast, Impact (6), Tough (6)
QuaDef
4+2+
Drill Tank : 435 pts
  • Armes : Tunneling Drill (A8, AP (4)), Twin Rocket Launcher (18'', A2, AP (2), Deadly (3)), Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable) [+5], Twin Heavy Machinegun (30'', A6, AP (1)) [+20]
  • Aptitudes : Ambush, Fast, Impact (6), Tough (12), Transport (11), Corrosive Drill (Poison in Melee) [+5], Transport Section (Transport (10)) [+30]
QuaDef
4+4+
Elites : 145 pts / 5 figs
  • Armes : CCW (A1), Heavy Carbine (18'', A2, AP (1)), Battle Claw (A2, AP (4)) [+15], Combat Drill (A1, AP (1), Rending) [+20], Combat Drill (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+5], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+10], Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-10], Shred Pistol (9'', A2, Rending) [+5], Shred Rifle (18'', A2, Rending) [+5]
  • Aptitudes : Fearless
QuaDef
4+3+
Rat Ogres : 215 pts / 3 figs
  • Armes : Twin Combat Drills (A4, AP (1), Rending), Flamer (12'', A1, Blast (3), Reliable), Combat Drill (A2, AP (1), Rending)
  • Aptitudes : Furious, Tough (3)
QuaDef
6+6+
Rat Swarms : 40 pts / 3 figs
  • Armes : Swarm Attacks (A3, Poison)
  • Aptitudes : Strider, Tough (3)
QuaDef
5+5+
Saboteurs : 75 pts / 5 figs
  • Armes : CCW (A2), Pistol (12'', A1), Carbine (18'', A2) [+25], Shotgun (12'', A2, AP (1)) [+25], Sniper Carbine (18'', A1, AP (1), Sniper) [+20]
  • Aptitudes : Scout, Stealth, Strider
QuaDef
5+5+
Specialists : 75 pts / 3 figs
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4)), Combat Drill (A1, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Heavy Machinegun (30'', A3, AP (1)) [+15], Rocket Launcher (18'', A1, AP (2), Deadly (3)) [+5], Shred Rifle (18'', A2, Rending) [+5]
  • Aptitudes : Relentless
QuaDef
5+5+
Stalkers : 115 pts / 10 figs
  • Armes : CCW (A2), Pistol (12'', A1), Battle Claw (A2, AP (4)) [+10], Combat Drill (A2, AP (1), Rending) [+5], Combat Saw (A1, AP (2), Deadly (3)) [+10], Energy Gauntlet (A1, Blast (3)) [+5], Flamer (12'', A1, Blast (3), Reliable) [+20], Plasma Pistol (12'', A1, AP (4)) [+5]
QuaDef
4+2+
Terror Beast : 150 pts
  • Armes : Heavy Claws (A6, AP (1)), Stomp (A2, AP (1)), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30]
  • Aptitudes : Fear (1), Fearless, Tough (6), Combat Scythes (Heavy Pierce) [+5]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
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