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Frères Primordiaux : tous les profils pour Grimdark Future

Version : 3.4.1
The Prime Brothers represent the pinnacle of gene science, a small number of super human individuals with advanced armour and weaponry, which rely on their skill and durability to achieve victory against any odds. Prime Brothers are enhanced with the latest gene-mods, adapted from discoveries made after arriving in Sirius. The process that creates Prime Brothers gradually destroys the body, leaving them with significantly shortened lifespans. Despite this, many young soldiers still choose to become Prime Brothers, proudly dedicating their short lives to the Conduit and his cause.

Imprimer

Héros
QuaDef
4+3+
Elite Raider : 55 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace Flamer Pistol Master Auto-Rifle (18'', A3) [+5], Master Gravity Pistol (9'', A4, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Fearless, Furious, Hero, Strider, Tough (3)
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Infiltration Gear (Scout) [+5], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65], Orbital Drop (Ambush) [+5]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Grave Prime Master : 195 pts
  • Armes : Energy Greatsword (A8, AP (1), Rending)
  • Replace Energy Sword Energy Fist (A4, AP (4)) [+15]
  • Replace Combat Shield and Energy Greatsword Fist-Pistol (12'', A6), Energy Fist (A4, AP (4)), Energy Sword (A4, AP (1), Rending) [+30]
  • Aptitudes : Fearless, Hero, Tough (6)
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Prime Master : 65 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace Flamer Pistol Master Auto-Rifle (18'', A3) [+15], Master Gravity Pistol (9'', A4, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Fearless, Hero, Tough (3)
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+100], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
QuaDef
3+2+
Veteran Prime Master : 75 pts
  • Armes : CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
  • Replace CCW Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15], Relic Sword (A1, AP (2), Deadly (3)) [+25]
  • Replace Flamer Pistol Master Auto-Rifle (18'', A3) [+25], Master Gravity Pistol (9'', A4, Rending) [+20], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Marksman Carbine (18'', A2, Rending, Sniper) [+25], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Precision Rifle (24'', A2, Reliable) [+20]
  • Aptitudes : Fearless, Hero, Tough (3), War Veteran
  • Upgrade with one Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+115], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
  • Pouvoirs : Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
Troupe
QuaDef
3+2+
Aggro squad : 345 pts / 3 figs
  • Armes : Dual Energy Fists (A4, AP (4)), Twin Fist-Flamers (6'', A3, Reliable)
  • Upgrade all models with Shoulder-GL (18'', A1, AP (2)) [+45]
  • Replace any Twin Fist-Flamer Twin Fist-Pistols (12'', A3) [+5]
  • Aptitudes : Fearless, Tough (3)
QuaDef
3+2+
Anti-Grav APC : 280 pts
  • Armes : Twin Frag-GL (18'', A2, Blast (3))
  • Upgrade with one Artillery Relay (36'', A1, Blast (6), Indirect) [+100], Missile Array (30'', A2, AP (3), Deadly (3)) [+140], Twin AA-MG (30'', A6, Lock-On) [+95]
  • Replace Twin Frag-GLs Twin Storm Rifle (24'', A6, AP (1)) [+50]
  • Aptitudes : Fast, Fearless, Impact (3), Strider, Tough (9), Transport (11)
  • Upgrade with one Shield Projector (Stealth), Heavy Machinegun (30'', A3, AP (1)) [+100]
QuaDef
3+2+
Anti-Grav Tank : 480 pts
  • Armes : Twin Frag-GL (18'', A2, Blast (3)), Twin Light Gatling Gun (18'', A8)
  • Upgrade with one AA-Pod (24'', A2, AP (2), Lock-On) [+50], Heavy Machinegun (30'', A3, AP (1)) [+55]
  • Replace Twin Frag-GLs Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+60], Twin Storm Rifle (24'', A6, AP (1)) [+50], Twin Tempest Rifle (18'', A8, AP (1)) [+50]
  • Replace Twin Light Gatling Gun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Talon (24'', A6, AP (3)) [+85]
  • Aptitudes : Fast, Fearless, Impact (6), Strider, Tough (15)
QuaDef
3+2+
Assault Squad : 175 pts / 5 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace one Heavy CCW Energy Fist (A2, AP (4)) [+10], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+10]
  • Replace one Heavy Pistol Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Aptitudes : Fearless
  • Upgrade all models with Jetpacks (Ambush, Flying) [+25]
  • Upgrade one model with Medical Training [+30]
QuaDef
3+2+
Attack Speeder : 325 pts
  • Armes : Gatling Gun (18'', A6), Strike Missiles (18'', A1, AP (3), Deadly (3))
  • Replace Strike Missile AA-Pod (24'', A2, AP (2), Lock-On) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
  • Upgrade with one Frag-GL (18'', A1, Blast (3)) [+20], Fury Missiles (24'', A1, AP (2), Deadly (3)) [+50], Rocket-GL (18'', A2, AP (1)) [+25]
  • Replace Gatling Gun Fusion Destroyer (12'', A2, AP (4), Deadly (3)) [+25], Laser Talon (24'', A3, AP (3)) [+30]
  • Aptitudes : Ambush, Fast, Fearless, Impact (3), Strider, Tough (9)
QuaDef
3+2+
Attack Walker : 510 pts
  • Armes : Chest-GL (18'', A1, Blast (3)), Stomp (A5, AP (2)), Walker Claw (A6, AP (1), Rending), Walker Claw (A6, AP (1), Rending)
  • Upgrade with one AA-MG (30'', A3, AP (1), Lock-On) [+65], AA-Pod (24'', A2, AP (2), Lock-On) [+50]
  • Replace Chest-GL Chest-Fuser (12'', A1, AP (4), Deadly (3)) [+15], Chest-Gun (24'', A2, AP (1)) [+10], Chest-MG (30'', A3, AP (1)) [+30]
  • Replace any Twin Heavy Rifle Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Light Gatling Gun (18'', A4)
  • Replace one Walker Claw Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Light Gatling Cannon (24'', A10) [+40], Missile Array (30'', A4, AP (2), Lock-On) [+50], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95]
  • Aptitudes : Fear (3), Fearless, Tough (15)
QuaDef
3+2+
Blaster squad : 225 pts / 5 figs
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4))
  • Replace any Plasma Rifle Heavy Plasma Rifle (30'', A1, AP (4)) [+5], Plasma Auto-Rifle (24'', A2, AP (4)) [+30]
  • Aptitudes : Fearless
  • Upgrade one model with Medical Training [+30]
QuaDef
3+2+
Desolator Squad : 200 pts / 5 figs
  • Armes : CCW (A1), HE-Launcher (30'', A2)
  • Replace any HE-Launcher AT-Launcher (30'', A1, AP (2), Lock-On) [+5]
  • Upgrade all models with Mini-GL (18'', A1, Indirect, Limited) [+15]
  • Replace one HE-Launcher Vengeance AT-Launcher (30'', A1, AP (2), Deadly (3)) [+35], Vengeance HE-Launcher (30'', A1, Blast (3), Indirect) [+25]
  • Aptitudes : Fearless
  • Upgrade one model with Medical Training [+30]
QuaDef
3+3+
Elimination squad : 155 pts / 3 figs
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Replace any Sniper Rifle Laser Sniper Rifle (30'', A1, AP (2), Deadly (3), Sniper) [+75]
  • Aptitudes : Fearless, Scout, Stealth
QuaDef
3+2+
Eradication squad : 260 pts / 3 figs
  • Armes : CCW (A1), Fusion Rifle (12'', A1, AP (4), Deadly (3))
  • Replace any Fusion Rifle Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20]
  • Replace one Fusion Rifle Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+60]
  • Aptitudes : Fearless, Tough (3)
QuaDef
3+2+
Guard squad : 315 pts / 3 figs
  • Armes : Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3))
  • Replace any Relic Sword Energy Sword (A3, AP (1), Rending) [+5]
  • Aptitudes : Fearless, Heavy Shield, Tough (3), War Veteran
QuaDef
3+2+
Heavy Anti-Grav Destroyer Tank : 845 pts
  • Armes : Heavy Gatling Gun (18'', A8), Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
  • Replace Heavy Laser Cannon Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+5]
  • Replace Heavy Gatling Gun Rapid Laser Talon (24'', A6, AP (3)) [+85]
  • Replace Twin Heavy Machinegun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Fearless, Impact (9), Strider, Tough (18), Transport (6)
QuaDef
3+2+
Heavy Anti-Grav Transport Tank : 720 pts
  • Armes : Heavy Gatling Gun (18'', A8), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
  • Upgrade with one Gatling Gun (18'', A6) [+45], Heavy Machinegun (30'', A3, AP (1)) [+55]
  • Replace Heavy Gatling Gun Rapid Laser Talon (24'', A6, AP (3)) [+85]
  • Replace Twin Heavy Machinegun Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
  • Aptitudes : Fast, Fearless, Impact (9), Strider, Tough (18), Transport (11)
QuaDef
3+2+
Heavy Prime Brothers : 250 pts / 3 figs
  • Armes : CCW (A1), Grave Auto-Rifle (18'', A4)
  • Replace one Grave Auto-Rifle Grave Heavy Machinegun (30'', A4, AP (1)) [+40]
  • Replace any Grave Auto-Rifle Grave Heavy Rifle (24'', A3, AP (1)) [+15], Grave Precision Rifle (24'', A2, Reliable)
  • Aptitudes : Fearless, Tough (3)
QuaDef
3+2+
Hover Squad : 360 pts / 3 figs
  • Armes : CCW (A1), Suppressor Cannon (24'', A3, AP (2), Indirect)
  • Aptitudes : Fearless, Relentless, Strider
QuaDef
3+2+
Infernal Squad : 120 pts / 3 figs
  • Armes : CCW (A1), Flamer (12'', A1, Blast (3), Reliable)
  • Aptitudes : Fearless, Relentless
QuaDef
4+3+
Infiltration squad : 125 pts / 5 figs
  • Armes : CCW (A1), Marksman Carbine (18'', A1, Rending)
  • Aptitudes : Fearless, Scout, Strider
  • Upgrade one model with Medical Training [+30]
  • Upgrade all Marksman Carbines with Scopes (Sniper) [+45]
QuaDef
3+2+
Jetpack Squad : 265 pts / 3 figs
  • Armes : CCW (A1), Twin Assault Blaster (12'', A4)
  • Replace all Twin Assault Blasters Twin Plasma Blaster (12'', A2, AP (4)) [+20]
  • Aptitudes : Ambush, Fearless, Flying, Tough (3)
QuaDef
3+2+
Light Walker : 315 pts
  • Armes : Incendiary Cannon (12'', A2, AP (1), Blast (3), Reliable), Stomp (A3, AP (1)), Walker Pistol (18'', A2, AP (2))
  • Upgrade with one Frag-GL (18'', A1, Blast (3)) [+20], Twin Walker-MG (24'', A4, AP (1)) [+60]
  • Replace Walker Pistol Light Fist (A4, AP (2)) [+10]
  • Replace Incendiary Cannon Twin Iron-Cannon (36'', A6, AP (2)) [+95]
  • Aptitudes : Fear (2), Fearless, Scout, Tough (9)
QuaDef
3+2+
Prime ATV : 230 pts
  • Armes : Gatling Gun (18'', A6), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace Gatling Gun Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+50]
  • Aptitudes : Fast, Fearless, Impact (3), Scout, Strider, Tough (6)
QuaDef
3+2+
Prime Bikers : 310 pts / 3 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Aptitudes : Fast, Fearless, Tough (3)
QuaDef
3+2+
Prime Brothers : 165 pts / 5 figs
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable)
  • Replace any Precision Rifle Auto-Rifle (18'', A2), Heavy Rifle (24'', A1, AP (1))
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Precision Rifle Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+35], Plasma Rifle (24'', A1, AP (4)) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Take one Heavy Rifle attachment Grenade-Mod (24'', A1, Blast (3), Limited) [+5]
  • Replace one Precision Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
  • Aptitudes : Fearless
  • Upgrade one model with Medical Training [+30]
QuaDef
4+3+
Raider Squad : 125 pts / 5 figs
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1))
  • Replace one Heavy Pistol and CCW Heavy Chainsaw Sword (A4, AP (1)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)) [+5], Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+10], Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Aptitudes : Fearless, Furious, Strider
  • Upgrade one model with Medical Training [+30]
  • Upgrade all models with Orbital Drop (Ambush) [+10]
QuaDef
3+2+
Support Turret : 330 pts
  • Armes : Turret Crew (A3), Twin Rapid Laser Talon (24'', A9, AP (3))
  • Replace Twin Rapid Laser Talon Twin Rapid Autocannon (36'', A9, AP (2)) [+10]
  • Aptitudes : Entrenched, Fearless, Immobile, Tough (6)
QuaDef
3+2+
Veteran Assault Squad : 140 pts / 3 figs
  • Armes : Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
  • Replace any Heavy CCW Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+15]
  • Replace any Heavy Pistol Flamer Pistol (6'', A1, Blast (3), Reliable), Plasma Pistol (12'', A1, AP (4)) [+10]
  • Aptitudes : Fearless, War Veteran
  • Upgrade all models with Jetpacks (Ambush, Flying) [+15]
  • Upgrade one model with Medical Training [+30]
QuaDef
3+2+
Veteran Prime Brothers : 105 pts / 3 figs
  • Armes : CCW (A1), Precision Rifle (24'', A1, Reliable)
  • Replace any Precision Rifle Auto-Rifle (18'', A2) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Rifle (18'', A2, Rending) [+15], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Machinegun (30'', A3, AP (1)) [+65], Heavy Rifle (24'', A1, AP (1)) [+10], Plasma Rifle (24'', A1, AP (4)) [+25]
  • Replace Sgt. Hand Weapon Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
  • Any model may take one Heavy Rifle attachment Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Grenade-Mod (24'', A1, Blast (3), Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10], Shred-Mod (18'', A2, Rending, Limited) [+10]
  • Replace Sgt. Heavy Pistol Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
  • Replace one Precision Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+5]
  • Aptitudes : Fearless, War Veteran
  • Upgrade one model with Medical Training [+30]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard