Héros |
Elite Raider
:
55 pts
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW :
Energy Fist (A2, AP (4)) [+15], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
-
Replace Flamer Pistol :
Master Auto-Rifle (18'', A3) [+5], Master Gravity Pistol (9'', A4, Rending) [+10], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+15], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+10], Master Precision Rifle (24'', A2, Reliable) [+20]
-
Aptitudes :
Fearless, Furious, Hero, Strider, Tough (3)
-
Upgrade with one :
Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Infiltration Gear (Scout) [+5], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65], Orbital Drop (Ambush) [+5]
-
Pouvoirs :
Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
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Grave Prime Master
:
195 pts
-
Armes :
Energy Greatsword (A8, AP (1), Rending)
-
Replace Energy Sword :
Energy Fist (A4, AP (4)) [+15]
-
Replace Combat Shield and Energy Greatsword :
Fist-Pistol (12'', A6), Energy Fist (A4, AP (4)), Energy Sword (A4, AP (1), Rending) [+30]
-
Aptitudes :
Fearless, Hero, Tough (6)
-
Upgrade with one :
Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Engineer (Repair) [+40], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
-
Pouvoirs :
Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
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Prime Master
:
65 pts
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW :
Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Relic Sword (A1, AP (2), Deadly (3)) [+15]
-
Replace Flamer Pistol :
Master Auto-Rifle (18'', A3) [+15], Master Gravity Pistol (9'', A4, Rending) [+15], Master Heavy Pistol (12'', A2, AP (1)) [+5], Master Heavy Rifle (24'', A2, AP (1)) [+20], Master Marksman Carbine (18'', A2, Rending, Sniper) [+30], Master Plasma Pistol (12'', A2, AP (4)) [+20], Master Precision Rifle (24'', A2, Reliable) [+20]
-
Aptitudes :
Fearless, Hero, Tough (3)
-
Upgrade with one :
Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+100], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
-
Pouvoirs :
Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
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Veteran Prime Master
:
75 pts
-
Armes :
CCW (A2), Flamer Pistol (6'', A1, Blast (3), Reliable)
-
Replace CCW :
Energy Fist (A2, AP (4)) [+25], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+15], Relic Sword (A1, AP (2), Deadly (3)) [+25]
-
Replace Flamer Pistol :
Master Auto-Rifle (18'', A3) [+25], Master Gravity Pistol (9'', A4, Rending) [+20], Master Heavy Pistol (12'', A2, AP (1)) [+10], Master Heavy Rifle (24'', A2, AP (1)) [+35], Master Marksman Carbine (18'', A2, Rending, Sniper) [+25], Master Plasma Pistol (12'', A2, AP (4)) [+30], Master Precision Rifle (24'', A2, Reliable) [+20]
-
Aptitudes :
Fearless, Hero, Tough (3), War Veteran
-
Upgrade with one :
Ancient Banner (Fear (3)) [+30], Archivist (Caster (2)) [+40], Captain (Battle Rites) [+45], Combat Bike (Fast, Tough (3), Twin Heavy Rifle (24'', A2, AP (1))) [+115], Combat Shield (Heavy Shield) [+10], Engineer (Repair) [+40], Jetpack (Ambush, Flying) [+15], Judge (War Chant) [+15], Lieutenant (Precision Shots) [+70], Master Archivist (Caster (3)) [+65]
-
Pouvoirs :
Blurred Sight, Cerebral Trauma, Cursed Ground, Lightning Fog, Psychic Terror, Time Passage
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Troupe |
Aggro squad
:
345 pts / 3 figs
-
Armes :
Dual Energy Fists (A4, AP (4)), Twin Fist-Flamers (6'', A3, Reliable)
-
Upgrade all models with :
Shoulder-GL (18'', A1, AP (2)) [+45]
-
Replace any Twin Fist-Flamer :
Twin Fist-Pistols (12'', A3) [+5]
-
Aptitudes :
Fearless, Tough (3)
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Anti-Grav APC
:
280 pts
-
Armes :
Twin Frag-GL (18'', A2, Blast (3))
-
Upgrade with one :
Artillery Relay (36'', A1, Blast (6), Indirect) [+100], Missile Array (30'', A2, AP (3), Deadly (3)) [+140], Twin AA-MG (30'', A6, Lock-On) [+95]
-
Replace Twin Frag-GLs :
Twin Storm Rifle (24'', A6, AP (1)) [+50]
-
Aptitudes :
Fast, Fearless, Impact (3), Strider, Tough (9), Transport (11)
-
Upgrade with one :
Shield Projector (Stealth), Heavy Machinegun (30'', A3, AP (1)) [+100]
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Anti-Grav Tank
:
480 pts
-
Armes :
Twin Frag-GL (18'', A2, Blast (3)), Twin Light Gatling Gun (18'', A8)
-
Upgrade with one :
AA-Pod (24'', A2, AP (2), Lock-On) [+50], Heavy Machinegun (30'', A3, AP (1)) [+55]
-
Replace Twin Frag-GLs :
Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+60], Twin Storm Rifle (24'', A6, AP (1)) [+50], Twin Tempest Rifle (18'', A8, AP (1)) [+50]
-
Replace Twin Light Gatling Gun :
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Talon (24'', A6, AP (3)) [+85]
-
Aptitudes :
Fast, Fearless, Impact (6), Strider, Tough (15)
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Assault Squad
:
175 pts / 5 figs
-
Armes :
Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
-
Replace one Heavy CCW :
Energy Fist (A2, AP (4)) [+10], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+10]
-
Replace one Heavy Pistol :
Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Aptitudes :
Fearless
-
Upgrade all models with :
Jetpacks (Ambush, Flying) [+25]
-
Upgrade one model with :
Medical Training [+30]
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Attack Speeder
:
325 pts
-
Armes :
Gatling Gun (18'', A6), Strike Missiles (18'', A1, AP (3), Deadly (3))
-
Replace Strike Missile :
AA-Pod (24'', A2, AP (2), Lock-On) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5]
-
Upgrade with one :
Frag-GL (18'', A1, Blast (3)) [+20], Fury Missiles (24'', A1, AP (2), Deadly (3)) [+50], Rocket-GL (18'', A2, AP (1)) [+25]
-
Replace Gatling Gun :
Fusion Destroyer (12'', A2, AP (4), Deadly (3)) [+25], Laser Talon (24'', A3, AP (3)) [+30]
-
Aptitudes :
Ambush, Fast, Fearless, Impact (3), Strider, Tough (9)
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Attack Walker
:
510 pts
-
Armes :
Chest-GL (18'', A1, Blast (3)), Stomp (A5, AP (2)), Walker Claw (A6, AP (1), Rending), Walker Claw (A6, AP (1), Rending)
-
Upgrade with one :
AA-MG (30'', A3, AP (1), Lock-On) [+65], AA-Pod (24'', A2, AP (2), Lock-On) [+50]
-
Replace Chest-GL :
Chest-Fuser (12'', A1, AP (4), Deadly (3)) [+15], Chest-Gun (24'', A2, AP (1)) [+10], Chest-MG (30'', A3, AP (1)) [+30]
-
Replace any Twin Heavy Rifle :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Light Gatling Gun (18'', A4)
-
Replace one Walker Claw :
Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+85], Light Gatling Cannon (24'', A10) [+40], Missile Array (30'', A4, AP (2), Lock-On) [+50], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Heavy Rifle (24'', A2, AP (1)), Walker Fist (A4, AP (4)) [+25], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95]
-
Aptitudes :
Fear (3), Fearless, Tough (15)
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Blaster squad
:
225 pts / 5 figs
-
Armes :
CCW (A1), Plasma Rifle (24'', A1, AP (4))
-
Replace any Plasma Rifle :
Heavy Plasma Rifle (30'', A1, AP (4)) [+5], Plasma Auto-Rifle (24'', A2, AP (4)) [+30]
-
Aptitudes :
Fearless
-
Upgrade one model with :
Medical Training [+30]
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Desolator Squad
:
200 pts / 5 figs
-
Armes :
CCW (A1), HE-Launcher (30'', A2)
-
Replace any HE-Launcher :
AT-Launcher (30'', A1, AP (2), Lock-On) [+5]
-
Upgrade all models with :
Mini-GL (18'', A1, Indirect, Limited) [+15]
-
Replace one HE-Launcher :
Vengeance AT-Launcher (30'', A1, AP (2), Deadly (3)) [+35], Vengeance HE-Launcher (30'', A1, Blast (3), Indirect) [+25]
-
Aptitudes :
Fearless
-
Upgrade one model with :
Medical Training [+30]
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Elimination squad
:
155 pts / 3 figs
-
Armes :
CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
-
Replace any Sniper Rifle :
Laser Sniper Rifle (30'', A1, AP (2), Deadly (3), Sniper) [+75]
-
Aptitudes :
Fearless, Scout, Stealth
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Eradication squad
:
260 pts / 3 figs
-
Armes :
CCW (A1), Fusion Rifle (12'', A1, AP (4), Deadly (3))
-
Replace any Fusion Rifle :
Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+20]
-
Replace one Fusion Rifle :
Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+60]
-
Aptitudes :
Fearless, Tough (3)
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Guard squad
:
315 pts / 3 figs
-
Armes :
Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3))
-
Replace any Relic Sword :
Energy Sword (A3, AP (1), Rending) [+5]
-
Aptitudes :
Fearless, Heavy Shield, Tough (3), War Veteran
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Heavy Anti-Grav Destroyer Tank
:
845 pts
-
Armes :
Heavy Gatling Gun (18'', A8), Heavy Laser Cannon (36'', A1, AP (3), Deadly (6)), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
-
Replace Heavy Laser Cannon :
Heavy Plasma Cannon (30'', A1, AP (4), Blast (6)) [+5]
-
Replace Heavy Gatling Gun :
Rapid Laser Talon (24'', A6, AP (3)) [+85]
-
Replace Twin Heavy Machinegun :
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
-
Aptitudes :
Fast, Fearless, Impact (9), Strider, Tough (18), Transport (6)
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Heavy Anti-Grav Transport Tank
:
720 pts
-
Armes :
Heavy Gatling Gun (18'', A8), Proximity Defense Array (18'', A3, AP (1), Lock-On), Twin Heavy Machinegun (30'', A6, AP (1))
-
Upgrade with one :
Gatling Gun (18'', A6) [+45], Heavy Machinegun (30'', A3, AP (1)) [+55]
-
Replace Heavy Gatling Gun :
Rapid Laser Talon (24'', A6, AP (3)) [+85]
-
Replace Twin Heavy Machinegun :
Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+50]
-
Aptitudes :
Fast, Fearless, Impact (9), Strider, Tough (18), Transport (11)
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Heavy Prime Brothers
:
250 pts / 3 figs
-
Armes :
CCW (A1), Grave Auto-Rifle (18'', A4)
-
Replace one Grave Auto-Rifle :
Grave Heavy Machinegun (30'', A4, AP (1)) [+40]
-
Replace any Grave Auto-Rifle :
Grave Heavy Rifle (24'', A3, AP (1)) [+15], Grave Precision Rifle (24'', A2, Reliable)
-
Aptitudes :
Fearless, Tough (3)
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Hover Squad
:
360 pts / 3 figs
-
Armes :
CCW (A1), Suppressor Cannon (24'', A3, AP (2), Indirect)
-
Aptitudes :
Fearless, Relentless, Strider
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Infernal Squad
:
120 pts / 3 figs
-
Armes :
CCW (A1), Flamer (12'', A1, Blast (3), Reliable)
-
Aptitudes :
Fearless, Relentless
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Infiltration squad
:
125 pts / 5 figs
-
Armes :
CCW (A1), Marksman Carbine (18'', A1, Rending)
-
Aptitudes :
Fearless, Scout, Strider
-
Upgrade one model with :
Medical Training [+30]
-
Upgrade all Marksman Carbines with :
Scopes (Sniper) [+45]
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Jetpack Squad
:
265 pts / 3 figs
-
Armes :
CCW (A1), Twin Assault Blaster (12'', A4)
-
Replace all Twin Assault Blasters :
Twin Plasma Blaster (12'', A2, AP (4)) [+20]
-
Aptitudes :
Ambush, Fearless, Flying, Tough (3)
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Light Walker
:
315 pts
-
Armes :
Incendiary Cannon (12'', A2, AP (1), Blast (3), Reliable), Stomp (A3, AP (1)), Walker Pistol (18'', A2, AP (2))
-
Upgrade with one :
Frag-GL (18'', A1, Blast (3)) [+20], Twin Walker-MG (24'', A4, AP (1)) [+60]
-
Replace Walker Pistol :
Light Fist (A4, AP (2)) [+10]
-
Replace Incendiary Cannon :
Twin Iron-Cannon (36'', A6, AP (2)) [+95]
-
Aptitudes :
Fear (2), Fearless, Scout, Tough (9)
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Prime ATV
:
230 pts
-
Armes :
Gatling Gun (18'', A6), Twin Heavy Rifle (24'', A2, AP (1))
-
Replace Gatling Gun :
Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+50]
-
Aptitudes :
Fast, Fearless, Impact (3), Scout, Strider, Tough (6)
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Prime Bikers
:
310 pts / 3 figs
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
-
Aptitudes :
Fast, Fearless, Tough (3)
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Prime Brothers
:
165 pts / 5 figs
-
Armes :
CCW (A1), Precision Rifle (24'', A1, Reliable)
-
Replace any Precision Rifle :
Auto-Rifle (18'', A2), Heavy Rifle (24'', A1, AP (1))
-
Replace Sgt. Hand Weapon :
Energy Fist (A2, AP (4)) [+20], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Precision Rifle :
Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Gravity Rifle (18'', A2, Rending) [+10], Heavy Machinegun (30'', A3, AP (1)) [+35], Plasma Rifle (24'', A1, AP (4)) [+10]
-
Replace Sgt. Heavy Pistol :
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
-
Take one Heavy Rifle attachment :
Grenade-Mod (24'', A1, Blast (3), Limited) [+5]
-
Replace one Precision Rifle and CCW :
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+-5]
-
Aptitudes :
Fearless
-
Upgrade one model with :
Medical Training [+30]
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Raider Squad
:
125 pts / 5 figs
-
Armes :
CCW (A2), Heavy Pistol (12'', A1, AP (1))
-
Replace one Heavy Pistol and CCW :
Heavy Chainsaw Sword (A4, AP (1)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Fist (A2, AP (4)) [+15], Heavy Pistol (12'', A1, AP (1)), Energy Hammer (A1, Blast (3)) [+5], Heavy Pistol (12'', A1, AP (1)), Energy Sword (A2, AP (1), Rending) [+10], Heavy Pistol (12'', A1, AP (1)), Relic Sword (A1, AP (2), Deadly (3)) [+15]
-
Aptitudes :
Fearless, Furious, Strider
-
Upgrade one model with :
Medical Training [+30]
-
Upgrade all models with :
Orbital Drop (Ambush) [+10]
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Support Turret
:
330 pts
-
Armes :
Turret Crew (A3), Twin Rapid Laser Talon (24'', A9, AP (3))
-
Replace Twin Rapid Laser Talon :
Twin Rapid Autocannon (36'', A9, AP (2)) [+10]
-
Aptitudes :
Entrenched, Fearless, Immobile, Tough (6)
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Veteran Assault Squad
:
140 pts / 3 figs
-
Armes :
Heavy CCW (A2, AP (1)), Heavy Pistol (12'', A1, AP (1))
-
Replace any Heavy CCW :
Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)), Energy Sword (A2, AP (1), Rending) [+5], Relic Sword (A1, AP (2), Deadly (3)) [+15]
-
Replace any Heavy Pistol :
Flamer Pistol (6'', A1, Blast (3), Reliable), Plasma Pistol (12'', A1, AP (4)) [+10]
-
Aptitudes :
Fearless, War Veteran
-
Upgrade all models with :
Jetpacks (Ambush, Flying) [+15]
-
Upgrade one model with :
Medical Training [+30]
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Veteran Prime Brothers
:
105 pts / 3 figs
-
Armes :
CCW (A1), Precision Rifle (24'', A1, Reliable)
-
Replace any Precision Rifle :
Auto-Rifle (18'', A2) [+10], Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Gravity Rifle (18'', A2, Rending) [+15], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+15], Heavy Machinegun (30'', A3, AP (1)) [+65], Heavy Rifle (24'', A1, AP (1)) [+10], Plasma Rifle (24'', A1, AP (4)) [+25]
-
Replace Sgt. Hand Weapon :
Energy Fist (A2, AP (4)) [+25], Energy Sword (A2, AP (1), Rending) [+15]
-
Any model may take one Heavy Rifle attachment :
Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+15], Grenade-Mod (24'', A1, Blast (3), Limited) [+10], Plasma-Mod (24'', A1, AP (4), Limited) [+10], Shred-Mod (18'', A2, Rending, Limited) [+10]
-
Replace Sgt. Heavy Pistol :
Gravity Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+10]
-
Replace one Precision Rifle and CCW :
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. Hand Weapon (A2) [+5]
-
Aptitudes :
Fearless, War Veteran
-
Upgrade one model with :
Medical Training [+30]
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