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Culte de la Machine : tous les profils pour Grimdark Future

Version : 3.4.1
The Machine Cult are a faction of humans who have sought to enhance their bodies with machinery to become something greater. These enhancements have allowed them to become a highly specialized army with a great deal of mobility, giving them an edge in rough environments. These cults have embraced the inevitable transcendence of machines, and work to merge themselves with their machines, but this process has caused them to become isolated and outcast from the rest of humanity. Despite their faith and patience, the promise of transcendence still eludes them even after centuries of devotion.

Imprimer

Héros
Cult Leader : 40 pts
QuaDef
4+4+
  • Armes : Leader R-Pistol (9'', A2, Radiation), Tech-Sword (A2)
  • Replace Tech-Sword : Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
  • Replace Leader R-Pistol : Leader Arc Pistol (9'', A3, Rending) [+10], Leader G-Rifle (30'', A2, AP (1)) [+20], Leader P-Pistol (9'', A3, Phosphor) [+5], Leader Revolver (12'', A2, AP (1)) [+5], Leader R-Fusil (18'', A2, Radiation) [+5], Leader R-Jezzail (30'', A4, Radiation, Sniper) [+90], Leader Uranium Rifle (30'', A2, AP (1), Radiation, Sniper) [+65]
  • Aptitudes : Hero, Strider, Tough (3)
  • Upgrade with one : Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Mech Horse (Fast, Scout, Tough (3)) [+50], Preacher (Canticles) [+70], Sentinel Stilts (Bounding, Stealth) [+15], Stalker Wings (Ambush, Flying) [+10]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
High Priest : 90 pts
QuaDef
3+3+
  • Armes : Axe-Halberd (A3, AP (4)), Revolver (12'', A1, AP (1))
  • Upgrade with one : Eradicator (24'', A1, Blast (3), AP (1)) [+40], Macro Pistol (12'', A3) [+15], P-Repeater (18'', A2, Phosphor) [+20], Rail Gun (18'', A1, AP (3), Deadly (3)) [+45], Supersonic Cannon (12'', A1, AP (1), Blast (3), Reliable) [+30], V-Blaster (24'', A3, Rending) [+50]
  • Aptitudes : Hero, Regeneration, Tough (3)
  • Upgrade with one : Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+50], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
Sect Leader : 60 pts
QuaDef
3+4+
  • Armes : Leader F-Blaster (9'', A3), Leader Taser Sword (A3, Taser)
  • Replace Leader F-Blaster and Leader Taser Sword : Leader Burst Carbine (18'', A3), Energy Sword (A3, AP (1), Rending) [+25], Leader Dual S-Blades (A4, AP (1), Rending) [+10], Leader S-Razor & Claw (A4, AP (2)) [+10]
  • Aptitudes : Hero, Strider, Tough (3)
  • Upgrade with one : Deacon (Psalms) [+25], Engineer (Repair) [+40], Infiltrator (Stealth, Scout) [+15], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70], Stalker (Fast, Furious) [+15]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
Troupe
Arch Fighter : 210 pts
QuaDef
3+2+
  • Armes : Twin P-Machinegun (30'', A4, Phosphor)
  • Replace Assault Module : Bomb Rack (6'', A2, Blast (3), AP (1)) [+5]
  • Aptitudes : Aircraft, Tough (6)
Arch Gunship : 275 pts
QuaDef
3+2+
  • Armes : P-Machinegun (30'', A2, Phosphor), Rear Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin P-Blaster (18'', A4, Phosphor)
  • Aptitudes : Aircraft, Tough (6)
Attack Craft : 455 pts
QuaDef
3+2+
  • Armes : Energy Cannon (30'', A2, Blast (3), Indirect), Triple P-Machinegun (30'', A6, Phosphor)
  • Upgrade with : Disruption Missile (24'', A3, AP (1)) [+45]
  • Replace Energy Cannon : Iron Cannon (36'', A2, AP (2), Deadly (3), Lock-On) [+60]
  • Aptitudes : Fast, Impact (6), Strider, Tough (12)
Breacher Cyborgs : 245 pts / 3 figs
QuaDef
4+3+
  • Armes : Contortion Cannon (24'', A1, AP (3), Deadly (3)), Cyborg Claw (A3)
  • Replace all Cyborg Claws : Arc Claw (A3, AP (1), Rending) [+40]
  • Replace any Contortion Cannon : Heavy Arc Gun (36'', A3, Rending) [+5]
  • Aptitudes : Slow, Tough (3)
Combat Robot : 240 pts
QuaDef
3+2+
  • Armes : Dual Energy Fists (A4, AP (4)), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1))
  • Replace Heavy Flamer : P-Cannon (24'', A4, Phosphor) [+20]
  • Replace Dual Energy Fist and Heavy Flamer : Twin P-Cannon (24'', A8, Phosphor) [+15]
  • Aptitudes : Fear (1), Fearless, Stealth, Tough (6)
  • Upgrade with : Robot Smith (Regeneration) [+20]
Crawler Tank : 425 pts
QuaDef
3+2+
  • Armes : Crushing Legs (A2, AP (2)), Stomp (A4, AP (1)), Twin P-Cannon (24'', A8, Phosphor), Twin P-Machinegun (30'', A4, Phosphor)
  • Replace Twin P-Cannon : Eraser Beam (36'', A2, Blast (3), AP (1)), Icarus AA-System (36'', A6, AP (3), Lock-On) [+115], Neutron Laser (36'', A2, AP (3), Deadly (3)), P-Machinegun (30'', A2, Phosphor) [+80]
  • Aptitudes : Strider, Tough (12)
  • Upgrade with : Repair Arm (Regeneration) [+50]
Cult Rangers : 90 pts / 5 figs
QuaDef
4+4+
  • Armes : CCW (A1), R-Fusil (18'', A1, Radiation)
  • Replace one R-Fusil : Arc Gun (18'', A2, Rending) [+15], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Plasma Carbine (18'', A2, AP (4)) [+25], Uranium Rifle (30'', A1, AP (1), Radiation, Sniper) [+30]
  • Replace Revolver : Arc Pistol (9'', A2, Rending) [+5], G-Rifle (30'', A1, AP (1)) [+5], P-Pistol (9'', A2, Phosphor) [+5], R-Pistol (9'', A1, Radiation)
  • Replace Tech-Sword : Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
  • Replace all R-Fusils : G-Rifle (30'', A1, AP (1)) [+30]
  • Replace one R-Fusil and CCW : Revolver (12'', A1, AP (1)), Tech-Sword (A2) [+5]
  • Aptitudes : Strider
Destroyer Cyborgs : 310 pts / 3 figs
QuaDef
4+4+
  • Armes : Cyborg Claw (A3), Gravity Cannon (24'', A4, Rending)
  • Replace one Gravity Cannon : Flamer (12'', A1, Blast (3), Reliable), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+25], P-Blaster (18'', A2, Phosphor), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+20]
  • Replace any Gravity Cannon : Plasma Cannon (30'', A1, AP (4), Blast (3)) [+5]
  • Aptitudes : Relentless, Slow, Tough (3)
Dragoon Walker : 225 pts
QuaDef
3+2+
  • Armes : Stomp (A2, AP (1)), Taser Lance (A4, AP (1), Lance, Taser)
  • Upgrade with : P-Repeater (18'', A2, Phosphor) [+20]
  • Replace Taser Lance : R-Jezzail (30'', A3, Radiation, Sniper) [+15]
  • Aptitudes : Fast, Fear (1), Stealth, Strider, Tough (6)
Iron Walker : 290 pts
QuaDef
3+2+
  • Armes : Stomp (A2, AP (1)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3))
  • Replace Twin Laser Cannon : Twin Autocannon (36'', A6, AP (2))
  • Aptitudes : Fast, Fear (1), Strider, Tough (6)
Landing Craft : 220 pts
QuaDef
3+2+
  • Armes : Twin P-Machinegun (30'', A4, Phosphor)
  • Upgrade with : Twin P-Machinegun (30'', A4, Phosphor) [+60]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6), Transport (11)
Raider Cavalry : 170 pts / 3 figs
QuaDef
4+4+
  • Armes : CCW (A1), Twin P-Pistol (9'', A4, Phosphor)
  • Replace any Twin P-Pistol : G-Carbine (18'', A2, AP (1)) [+5]
  • Upgrade all models with : P-Breath (6'', A2, Phosphor, Limited) [+5]
  • Replace one G-Carbine and CCW : P-Pistol (9'', A2, Phosphor), Energy Sword (A2, AP (1), Rending) [+5], Raider Sabre (A3, AP (1)), Revolver (12'', A1, AP (1)) [+5]
  • Replace one G-Carbine : Twin P-Blaster (18'', A4, Phosphor) [+10]
  • Aptitudes : Fast, Scout, Strider, Tough (3)
Sect Infiltrators : 165 pts / 5 figs
QuaDef
3+4+
  • Armes : F-Blaster (9'', A2), Taser Sword (A2, Taser)
  • Replace all F-Blasters and Taser Swords : Burst Carbine (18'', A2), Energy Sword (A2, AP (1), Rending) [+75]
  • Aptitudes : Scout, Stealth, Strider
Sect Stalkers : 175 pts / 5 figs
QuaDef
3+4+
  • Armes : S-Razor & Claw (A2, AP (2))
  • Replace all S-Razor & Claws : Dual S-Blades (A2, AP (1), Rending) [+5]
  • Upgrade one model with : Metal Spike (A1, AP (1), Deadly (3), Limited) [+5]
  • Aptitudes : Fast, Furious, Strider
Shock Priests : 145 pts / 5 figs
QuaDef
4+5+
  • Armes : Shock Staff (A2, Rending)
  • Replace all Shock Staffs : Taser Gauntlet (A2, Taser), Gauntlet Shocks (12'', A2, Taser) [+50]
  • Aptitudes : Furious, Regeneration, Slayer
Sky Stalkers : 195 pts / 5 figs
QuaDef
3+4+
  • Armes : CCW (A2), F-Carbine (18'', A2)
  • Replace one F-Carbine and CCW : F-Blaster (9'', A2), Taser Sword (A2, Taser) [+-5]
  • Replace all F-Carbines : P-Thrower (12'', A2, Phosphor, Reliable) [+15]
  • Aptitudes : Ambush, Flying, Furious
  • Upgrade all models with : Cluster Grenades [+10]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard