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Culte de la Machine : tous les profils pour Grimdark Future

Version : 3.4.1
The Machine Cult are a faction of humans who have sought to enhance their bodies with machinery to become something greater. These enhancements have allowed them to become a highly specialized army with a great deal of mobility, giving them an edge in rough environments. These cults have embraced the inevitable transcendence of machines, and work to merge themselves with their machines, but this process has caused them to become isolated and outcast from the rest of humanity. Despite their faith and patience, the promise of transcendence still eludes them even after centuries of devotion.

Imprimer

Héros
QuaDef
4+4+
Cult Leader : 40 pts
  • Armes : Leader R-Pistol (9'', A2, Radiation), Tech-Sword (A2), Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], Leader Arc Pistol (9'', A3, Rending) [+10], Leader G-Rifle (30'', A2, AP (1)) [+20], Leader P-Pistol (9'', A3, Phosphor) [+5], Leader Revolver (12'', A2, AP (1)) [+5], Leader R-Fusil (18'', A2, Radiation) [+5], Leader R-Jezzail (30'', A4, Radiation, Sniper) [+90], Leader Uranium Rifle (30'', A2, AP (1), Radiation, Sniper) [+65], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
  • Aptitudes : Hero, Strider, Tough (3), Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Mech Horse (Fast, Scout, Tough (3)) [+50], Preacher (Canticles) [+70], Sentinel Stilts (Bounding, Stealth) [+15], Stalker Wings (Ambush, Flying) [+10]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
QuaDef
3+3+
High Priest : 90 pts
  • Armes : Axe-Halberd (A3, AP (4)), Revolver (12'', A1, AP (1)), Eradicator (24'', A1, Blast (3), AP (1)) [+40], Macro Pistol (12'', A3) [+15], P-Repeater (18'', A2, Phosphor) [+20], Rail Gun (18'', A1, AP (3), Deadly (3)) [+45], Supersonic Cannon (12'', A1, AP (1), Blast (3), Reliable) [+30], V-Blaster (24'', A3, Rending) [+50]
  • Aptitudes : Hero, Regeneration, Tough (3), Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+50], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
QuaDef
3+4+
Sect Leader : 60 pts
  • Armes : Leader F-Blaster (9'', A3), Leader Taser Sword (A3, Taser), Leader Burst Carbine (18'', A3), Energy Sword (A3, AP (1), Rending) [+25], Leader Dual S-Blades (A4, AP (1), Rending) [+10], Leader S-Razor & Claw (A4, AP (2)) [+10]
  • Aptitudes : Hero, Strider, Tough (3), Deacon (Psalms) [+25], Engineer (Repair) [+40], Infiltrator (Stealth, Scout) [+15], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70], Stalker (Fast, Furious) [+15]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
Troupe
QuaDef
3+2+
Arch Fighter : 210 pts
  • Armes : Twin P-Machinegun (30'', A4, Phosphor), Bomb Rack (6'', A2, Blast (3), AP (1)) [+5]
  • Aptitudes : Aircraft, Tough (6)
QuaDef
3+2+
Arch Gunship : 275 pts
  • Armes : P-Machinegun (30'', A2, Phosphor), Rear Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin P-Blaster (18'', A4, Phosphor)
  • Aptitudes : Aircraft, Tough (6)
QuaDef
3+2+
Attack Craft : 455 pts
  • Armes : Energy Cannon (30'', A2, Blast (3), Indirect), Triple P-Machinegun (30'', A6, Phosphor), Disruption Missile (24'', A3, AP (1)) [+45], Iron Cannon (36'', A2, AP (2), Deadly (3), Lock-On) [+60]
  • Aptitudes : Fast, Impact (6), Strider, Tough (12)
QuaDef
4+3+
Breacher Cyborgs : 245 pts / 3 figs
  • Armes : Contortion Cannon (24'', A1, AP (3), Deadly (3)), Cyborg Claw (A3), Arc Claw (A3, AP (1), Rending) [+40], Heavy Arc Gun (36'', A3, Rending) [+5]
  • Aptitudes : Slow, Tough (3)
QuaDef
3+2+
Combat Robot : 240 pts
  • Armes : Dual Energy Fists (A4, AP (4)), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1)), P-Cannon (24'', A4, Phosphor) [+20], Twin P-Cannon (24'', A8, Phosphor) [+15]
  • Aptitudes : Fear (1), Fearless, Stealth, Tough (6), Robot Smith (Regeneration) [+20]
QuaDef
3+2+
Crawler Tank : 425 pts
  • Armes : Crushing Legs (A2, AP (2)), Stomp (A4, AP (1)), Twin P-Cannon (24'', A8, Phosphor), Twin P-Machinegun (30'', A4, Phosphor), Eraser Beam (36'', A2, Blast (3), AP (1)), Icarus AA-System (36'', A6, AP (3), Lock-On) [+115], Neutron Laser (36'', A2, AP (3), Deadly (3)), P-Machinegun (30'', A2, Phosphor) [+80]
  • Aptitudes : Strider, Tough (12), Repair Arm (Regeneration) [+50]
QuaDef
4+4+
Cult Rangers : 90 pts / 5 figs
  • Armes : CCW (A1), R-Fusil (18'', A1, Radiation), Arc Gun (18'', A2, Rending) [+15], Arc Pistol (9'', A2, Rending) [+5], Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], G-Rifle (30'', A1, AP (1)) [+30], G-Rifle (30'', A1, AP (1)) [+5], Plasma Carbine (18'', A2, AP (4)) [+25], P-Pistol (9'', A2, Phosphor) [+5], Revolver (12'', A1, AP (1)), Tech-Sword (A2) [+5], R-Pistol (9'', A1, Radiation), R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5], Uranium Rifle (30'', A1, AP (1), Radiation, Sniper) [+30]
  • Aptitudes : Strider
QuaDef
4+4+
Destroyer Cyborgs : 310 pts / 3 figs
  • Armes : Cyborg Claw (A3), Gravity Cannon (24'', A4, Rending), Flamer (12'', A1, Blast (3), Reliable), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+25], P-Blaster (18'', A2, Phosphor), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+20], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+5]
  • Aptitudes : Relentless, Slow, Tough (3)
QuaDef
3+2+
Dragoon Walker : 225 pts
  • Armes : Stomp (A2, AP (1)), Taser Lance (A4, AP (1), Lance, Taser), P-Repeater (18'', A2, Phosphor) [+20], R-Jezzail (30'', A3, Radiation, Sniper) [+15]
  • Aptitudes : Fast, Fear (1), Stealth, Strider, Tough (6)
QuaDef
3+2+
Iron Walker : 290 pts
  • Armes : Stomp (A2, AP (1)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3)), Twin Autocannon (36'', A6, AP (2))
  • Aptitudes : Fast, Fear (1), Strider, Tough (6)
QuaDef
3+2+
Landing Craft : 220 pts
  • Armes : Twin P-Machinegun (30'', A4, Phosphor), Twin P-Machinegun (30'', A4, Phosphor) [+60]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6), Transport (11)
QuaDef
4+4+
Raider Cavalry : 170 pts / 3 figs
  • Armes : CCW (A1), Twin P-Pistol (9'', A4, Phosphor), G-Carbine (18'', A2, AP (1)) [+5], P-Breath (6'', A2, Phosphor, Limited) [+5], P-Pistol (9'', A2, Phosphor), Energy Sword (A2, AP (1), Rending) [+5], Raider Sabre (A3, AP (1)), Revolver (12'', A1, AP (1)) [+5], Twin P-Blaster (18'', A4, Phosphor) [+10]
  • Aptitudes : Fast, Scout, Strider, Tough (3)
QuaDef
3+4+
Sect Infiltrators : 165 pts / 5 figs
  • Armes : F-Blaster (9'', A2), Taser Sword (A2, Taser), Burst Carbine (18'', A2), Energy Sword (A2, AP (1), Rending) [+75]
  • Aptitudes : Scout, Stealth, Strider
QuaDef
3+4+
Sect Stalkers : 175 pts / 5 figs
  • Armes : S-Razor & Claw (A2, AP (2)), Dual S-Blades (A2, AP (1), Rending) [+5], Metal Spike (A1, AP (1), Deadly (3), Limited) [+5]
  • Aptitudes : Fast, Furious, Strider
QuaDef
4+5+
Shock Priests : 145 pts / 5 figs
  • Armes : Shock Staff (A2, Rending), Taser Gauntlet (A2, Taser), Gauntlet Shocks (12'', A2, Taser) [+50]
  • Aptitudes : Furious, Regeneration, Slayer
QuaDef
3+4+
Sky Stalkers : 195 pts / 5 figs
  • Armes : CCW (A2), F-Carbine (18'', A2), F-Blaster (9'', A2), Taser Sword (A2, Taser) [+-5], P-Thrower (12'', A2, Phosphor, Reliable) [+15]
  • Aptitudes : Ambush, Flying, Furious, Cluster Grenades [+10]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
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