Héros |
Cult Leader
:
40 pts
|
-
Armes :
Leader R-Pistol (9'', A2, Radiation), Tech-Sword (A2)
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Replace Tech-Sword
Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
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Replace Leader R-Pistol
Leader Arc Pistol (9'', A3, Rending) [+10], Leader G-Rifle (30'', A2, AP (1)) [+20], Leader P-Pistol (9'', A3, Phosphor) [+5], Leader Revolver (12'', A2, AP (1)) [+5], Leader R-Fusil (18'', A2, Radiation) [+5], Leader R-Jezzail (30'', A4, Radiation, Sniper) [+90], Leader Uranium Rifle (30'', A2, AP (1), Radiation, Sniper) [+65]
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Aptitudes :
Hero, Strider, Tough (3)
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Upgrade with one
Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Mech Horse (Fast, Scout, Tough (3)) [+50], Preacher (Canticles) [+70], Sentinel Stilts (Bounding, Stealth) [+15], Stalker Wings (Ambush, Flying) [+10]
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Pouvoirs :
Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
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High Priest
:
90 pts
|
-
Armes :
Axe-Halberd (A3, AP (4)), Revolver (12'', A1, AP (1))
-
Upgrade with one
Eradicator (24'', A1, Blast (3), AP (1)) [+40], Macro Pistol (12'', A3) [+15], P-Repeater (18'', A2, Phosphor) [+20], Rail Gun (18'', A1, AP (3), Deadly (3)) [+45], Supersonic Cannon (12'', A1, AP (1), Blast (3), Reliable) [+30], V-Blaster (24'', A3, Rending) [+50]
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Aptitudes :
Hero, Regeneration, Tough (3)
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Upgrade with one
Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+50], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70]
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Pouvoirs :
Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
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Sect Leader
:
60 pts
|
-
Armes :
Leader F-Blaster (9'', A3), Leader Taser Sword (A3, Taser)
-
Replace Leader F-Blaster and Leader Taser Sword
Leader Burst Carbine (18'', A3), Energy Sword (A3, AP (1), Rending) [+25], Leader Dual S-Blades (A4, AP (1), Rending) [+10], Leader S-Razor & Claw (A4, AP (2)) [+10]
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Aptitudes :
Hero, Strider, Tough (3)
-
Upgrade with one
Deacon (Psalms) [+25], Engineer (Repair) [+40], Infiltrator (Stealth, Scout) [+15], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70], Stalker (Fast, Furious) [+15]
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Pouvoirs :
Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
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Troupe |
Arch Fighter
:
210 pts
|
-
Armes :
Twin P-Machinegun (30'', A4, Phosphor)
-
Replace Assault Module
Bomb Rack (6'', A2, Blast (3), AP (1)) [+5]
-
Aptitudes :
Aircraft, Tough (6)
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Arch Gunship
:
275 pts
|
-
Armes :
P-Machinegun (30'', A2, Phosphor), Rear Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin P-Blaster (18'', A4, Phosphor)
-
Aptitudes :
Aircraft, Tough (6)
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Attack Craft
:
455 pts
|
-
Armes :
Energy Cannon (30'', A2, Blast (3), Indirect), Triple P-Machinegun (30'', A6, Phosphor)
-
Upgrade with
Disruption Missile (24'', A3, AP (1)) [+45]
-
Replace Energy Cannon
Iron Cannon (36'', A2, AP (2), Deadly (3), Lock-On) [+60]
-
Aptitudes :
Fast, Impact (6), Strider, Tough (12)
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Breacher Cyborgs
:
245 pts
/ 3 figs |
-
Armes :
Contortion Cannon (24'', A1, AP (3), Deadly (3)), Cyborg Claw (A3)
-
Replace all Cyborg Claws
Arc Claw (A3, AP (1), Rending) [+40]
-
Replace any Contortion Cannon
Heavy Arc Gun (36'', A3, Rending) [+5]
-
Aptitudes :
Slow, Tough (3)
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Combat Robot
:
240 pts
|
-
Armes :
Dual Energy Fists (A4, AP (4)), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1))
-
Replace Heavy Flamer
P-Cannon (24'', A4, Phosphor) [+20]
-
Replace Dual Energy Fist and Heavy Flamer
Twin P-Cannon (24'', A8, Phosphor) [+15]
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Aptitudes :
Fear (1), Fearless, Stealth, Tough (6)
-
Upgrade with
Robot Smith (Regeneration) [+20]
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Crawler Tank
:
425 pts
|
-
Armes :
Crushing Legs (A2, AP (2)), Stomp (A4, AP (1)), Twin P-Cannon (24'', A8, Phosphor), Twin P-Machinegun (30'', A4, Phosphor)
-
Replace Twin P-Cannon
Eraser Beam (36'', A2, Blast (3), AP (1)), Icarus AA-System (36'', A6, AP (3), Lock-On) [+115], Neutron Laser (36'', A2, AP (3), Deadly (3)), P-Machinegun (30'', A2, Phosphor) [+80]
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Aptitudes :
Strider, Tough (12)
-
Upgrade with
Repair Arm (Regeneration) [+50]
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Cult Rangers
:
90 pts
/ 5 figs |
-
Armes :
CCW (A1), R-Fusil (18'', A1, Radiation)
-
Replace one R-Fusil
Arc Gun (18'', A2, Rending) [+15], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Plasma Carbine (18'', A2, AP (4)) [+25], Uranium Rifle (30'', A1, AP (1), Radiation, Sniper) [+30]
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Replace Revolver
Arc Pistol (9'', A2, Rending) [+5], G-Rifle (30'', A1, AP (1)) [+5], P-Pistol (9'', A2, Phosphor) [+5], R-Pistol (9'', A1, Radiation)
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Replace Tech-Sword
Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
-
Replace all R-Fusils
G-Rifle (30'', A1, AP (1)) [+30]
-
Replace one R-Fusil and CCW
Revolver (12'', A1, AP (1)), Tech-Sword (A2) [+5]
-
Aptitudes :
Strider
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Destroyer Cyborgs
:
310 pts
/ 3 figs |
-
Armes :
Cyborg Claw (A3), Gravity Cannon (24'', A4, Rending)
-
Replace one Gravity Cannon
Flamer (12'', A1, Blast (3), Reliable), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+25], P-Blaster (18'', A2, Phosphor), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+20]
-
Replace any Gravity Cannon
Plasma Cannon (30'', A1, AP (4), Blast (3)) [+5]
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Aptitudes :
Relentless, Slow, Tough (3)
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Dragoon Walker
:
225 pts
|
-
Armes :
Stomp (A2, AP (1)), Taser Lance (A4, AP (1), Lance, Taser)
-
Upgrade with
P-Repeater (18'', A2, Phosphor) [+20]
-
Replace Taser Lance
R-Jezzail (30'', A3, Radiation, Sniper) [+15]
-
Aptitudes :
Fast, Fear (1), Stealth, Strider, Tough (6)
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Iron Walker
:
290 pts
|
-
Armes :
Stomp (A2, AP (1)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3))
-
Replace Twin Laser Cannon
Twin Autocannon (36'', A6, AP (2))
-
Aptitudes :
Fast, Fear (1), Strider, Tough (6)
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Landing Craft
:
220 pts
|
-
Armes :
Twin P-Machinegun (30'', A4, Phosphor)
-
Upgrade with
Twin P-Machinegun (30'', A4, Phosphor) [+60]
-
Aptitudes :
Fast, Impact (3), Strider, Tough (6), Transport (11)
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Raider Cavalry
:
170 pts
/ 3 figs |
-
Armes :
CCW (A1), Twin P-Pistol (9'', A4, Phosphor)
-
Replace any Twin P-Pistol
G-Carbine (18'', A2, AP (1)) [+5]
-
Upgrade all models with
P-Breath (6'', A2, Phosphor, Limited) [+5]
-
Replace one G-Carbine and CCW
P-Pistol (9'', A2, Phosphor), Energy Sword (A2, AP (1), Rending) [+5], Raider Sabre (A3, AP (1)), Revolver (12'', A1, AP (1)) [+5]
-
Replace one G-Carbine
Twin P-Blaster (18'', A4, Phosphor) [+10]
-
Aptitudes :
Fast, Scout, Strider, Tough (3)
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Sect Infiltrators
:
165 pts
/ 5 figs |
-
Armes :
F-Blaster (9'', A2), Taser Sword (A2, Taser)
-
Replace all F-Blasters and Taser Swords
Burst Carbine (18'', A2), Energy Sword (A2, AP (1), Rending) [+75]
-
Aptitudes :
Scout, Stealth, Strider
|
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Sect Stalkers
:
175 pts
/ 5 figs |
-
Armes :
S-Razor & Claw (A2, AP (2))
-
Replace all S-Razor & Claws
Dual S-Blades (A2, AP (1), Rending) [+5]
-
Upgrade one model with
Metal Spike (A1, AP (1), Deadly (3), Limited) [+5]
-
Aptitudes :
Fast, Furious, Strider
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Shock Priests
:
145 pts
/ 5 figs |
-
Armes :
Shock Staff (A2, Rending)
-
Replace all Shock Staffs
Taser Gauntlet (A2, Taser), Gauntlet Shocks (12'', A2, Taser) [+50]
-
Aptitudes :
Furious, Regeneration, Slayer
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Sky Stalkers
:
195 pts
/ 5 figs |
-
Armes :
CCW (A2), F-Carbine (18'', A2)
-
Replace one F-Carbine and CCW
F-Blaster (9'', A2), Taser Sword (A2, Taser) [+-5]
-
Replace all F-Carbines
P-Thrower (12'', A2, Phosphor, Reliable) [+15]
-
Aptitudes :
Ambush, Flying, Furious
-
Upgrade all models with
Cluster Grenades [+10]
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