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Culte de la Machine : tous les profils pour Grimdark Future

Version : 3.4.1
The Machine Cult are a faction of humans who have sought to enhance their bodies with machinery to become something greater. These enhancements have allowed them to become a highly specialized army with a great deal of mobility, giving them an edge in rough environments. These cults have embraced the inevitable transcendence of machines, and work to merge themselves with their machines, but this process has caused them to become isolated and outcast from the rest of humanity. Despite their faith and patience, the promise of transcendence still eludes them even after centuries of devotion.

Imprimer

Héros
QuaDef
4+4+
Cult Leader : 40 pts
  • Armes : Leader R-Pistol (9'', A2, Radiation), Tech-Sword (A2)
  • Replace Tech-Sword Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
  • Replace Leader R-Pistol Leader Arc Pistol (9'', A3, Rending) [+10], Leader G-Rifle (30'', A2, AP (1)) [+20], Leader P-Pistol (9'', A3, Phosphor) [+5], Leader Revolver (12'', A2, AP (1)) [+5], Leader R-Fusil (18'', A2, Radiation) [+5], Leader R-Jezzail (30'', A4, Radiation, Sniper) [+90], Leader Uranium Rifle (30'', A2, AP (1), Radiation, Sniper) [+65]
  • Aptitudes : Hero, Strider, Tough (3)
  • Upgrade with one Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Mech Horse (Fast, Scout, Tough (3)) [+50], Preacher (Canticles) [+70], Sentinel Stilts (Bounding, Stealth) [+15], Stalker Wings (Ambush, Flying) [+10]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
QuaDef
3+3+
High Priest : 90 pts
  • Armes : Axe-Halberd (A3, AP (4)), Revolver (12'', A1, AP (1))
  • Upgrade with one Eradicator (24'', A1, Blast (3), AP (1)) [+40], Macro Pistol (12'', A3) [+15], P-Repeater (18'', A2, Phosphor) [+20], Rail Gun (18'', A1, AP (3), Deadly (3)) [+45], Supersonic Cannon (12'', A1, AP (1), Blast (3), Reliable) [+30], V-Blaster (24'', A3, Rending) [+50]
  • Aptitudes : Hero, Regeneration, Tough (3)
  • Upgrade with one Deacon (Psalms) [+25], Engineer (Repair) [+40], Machine Lore (Caster (2)) [+50], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
QuaDef
3+4+
Sect Leader : 60 pts
  • Armes : Leader F-Blaster (9'', A3), Leader Taser Sword (A3, Taser)
  • Replace Leader F-Blaster and Leader Taser Sword Leader Burst Carbine (18'', A3), Energy Sword (A3, AP (1), Rending) [+25], Leader Dual S-Blades (A4, AP (1), Rending) [+10], Leader S-Razor & Claw (A4, AP (2)) [+10]
  • Aptitudes : Hero, Strider, Tough (3)
  • Upgrade with one Deacon (Psalms) [+25], Engineer (Repair) [+40], Infiltrator (Stealth, Scout) [+15], Machine Lore (Caster (2)) [+55], Master Machine Lore (Caster (3)) [+80], Preacher (Canticles) [+70], Stalker (Fast, Furious) [+15]
  • Pouvoirs : Corroded Metal, Critical Aim, Machine Terror, Shrapnel, Solar Beam, Steel Body
Troupe
QuaDef
3+2+
Arch Fighter : 210 pts
  • Armes : Twin P-Machinegun (30'', A4, Phosphor)
  • Replace Assault Module Bomb Rack (6'', A2, Blast (3), AP (1)) [+5]
  • Aptitudes : Aircraft, Tough (6)
QuaDef
3+2+
Arch Gunship : 275 pts
  • Armes : P-Machinegun (30'', A2, Phosphor), Rear Laser Cannon (36'', A1, AP (3), Deadly (3)), Twin P-Blaster (18'', A4, Phosphor)
  • Aptitudes : Aircraft, Tough (6)
QuaDef
3+2+
Attack Craft : 455 pts
  • Armes : Energy Cannon (30'', A2, Blast (3), Indirect), Triple P-Machinegun (30'', A6, Phosphor)
  • Upgrade with Disruption Missile (24'', A3, AP (1)) [+45]
  • Replace Energy Cannon Iron Cannon (36'', A2, AP (2), Deadly (3), Lock-On) [+60]
  • Aptitudes : Fast, Impact (6), Strider, Tough (12)
QuaDef
4+3+
Breacher Cyborgs : 245 pts / 3 figs
  • Armes : Contortion Cannon (24'', A1, AP (3), Deadly (3)), Cyborg Claw (A3)
  • Replace all Cyborg Claws Arc Claw (A3, AP (1), Rending) [+40]
  • Replace any Contortion Cannon Heavy Arc Gun (36'', A3, Rending) [+5]
  • Aptitudes : Slow, Tough (3)
QuaDef
3+2+
Combat Robot : 240 pts
  • Armes : Dual Energy Fists (A4, AP (4)), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Stomp (A2, AP (1))
  • Replace Heavy Flamer P-Cannon (24'', A4, Phosphor) [+20]
  • Replace Dual Energy Fist and Heavy Flamer Twin P-Cannon (24'', A8, Phosphor) [+15]
  • Aptitudes : Fear (1), Fearless, Stealth, Tough (6)
  • Upgrade with Robot Smith (Regeneration) [+20]
QuaDef
3+2+
Crawler Tank : 425 pts
  • Armes : Crushing Legs (A2, AP (2)), Stomp (A4, AP (1)), Twin P-Cannon (24'', A8, Phosphor), Twin P-Machinegun (30'', A4, Phosphor)
  • Replace Twin P-Cannon Eraser Beam (36'', A2, Blast (3), AP (1)), Icarus AA-System (36'', A6, AP (3), Lock-On) [+115], Neutron Laser (36'', A2, AP (3), Deadly (3)), P-Machinegun (30'', A2, Phosphor) [+80]
  • Aptitudes : Strider, Tough (12)
  • Upgrade with Repair Arm (Regeneration) [+50]
QuaDef
4+4+
Cult Rangers : 90 pts / 5 figs
  • Armes : CCW (A1), R-Fusil (18'', A1, Radiation)
  • Replace one R-Fusil Arc Gun (18'', A2, Rending) [+15], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Plasma Carbine (18'', A2, AP (4)) [+25], Uranium Rifle (30'', A1, AP (1), Radiation, Sniper) [+30]
  • Replace Revolver Arc Pistol (9'', A2, Rending) [+5], G-Rifle (30'', A1, AP (1)) [+5], P-Pistol (9'', A2, Phosphor) [+5], R-Pistol (9'', A1, Radiation)
  • Replace Tech-Sword Arc Sword (A2, AP (1), Rending) [+10], Axe-Halberd (A2, AP (4)) [+15], R-Sword (A2, AP (1), Radiation) [+5], Taser Sword (A2, Taser) [+5]
  • Replace all R-Fusils G-Rifle (30'', A1, AP (1)) [+30]
  • Replace one R-Fusil and CCW Revolver (12'', A1, AP (1)), Tech-Sword (A2) [+5]
  • Aptitudes : Strider
QuaDef
4+4+
Destroyer Cyborgs : 310 pts / 3 figs
  • Armes : Cyborg Claw (A3), Gravity Cannon (24'', A4, Rending)
  • Replace one Gravity Cannon Flamer (12'', A1, Blast (3), Reliable), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+25], P-Blaster (18'', A2, Phosphor), Plasma Cannon (30'', A1, AP (4), Blast (3)) [+20]
  • Replace any Gravity Cannon Plasma Cannon (30'', A1, AP (4), Blast (3)) [+5]
  • Aptitudes : Relentless, Slow, Tough (3)
QuaDef
3+2+
Dragoon Walker : 225 pts
  • Armes : Stomp (A2, AP (1)), Taser Lance (A4, AP (1), Lance, Taser)
  • Upgrade with P-Repeater (18'', A2, Phosphor) [+20]
  • Replace Taser Lance R-Jezzail (30'', A3, Radiation, Sniper) [+15]
  • Aptitudes : Fast, Fear (1), Stealth, Strider, Tough (6)
QuaDef
3+2+
Iron Walker : 290 pts
  • Armes : Stomp (A2, AP (1)), Twin Laser Cannon (36'', A2, AP (3), Deadly (3))
  • Replace Twin Laser Cannon Twin Autocannon (36'', A6, AP (2))
  • Aptitudes : Fast, Fear (1), Strider, Tough (6)
QuaDef
3+2+
Landing Craft : 220 pts
  • Armes : Twin P-Machinegun (30'', A4, Phosphor)
  • Upgrade with Twin P-Machinegun (30'', A4, Phosphor) [+60]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6), Transport (11)
QuaDef
4+4+
Raider Cavalry : 170 pts / 3 figs
  • Armes : CCW (A1), Twin P-Pistol (9'', A4, Phosphor)
  • Replace any Twin P-Pistol G-Carbine (18'', A2, AP (1)) [+5]
  • Upgrade all models with P-Breath (6'', A2, Phosphor, Limited) [+5]
  • Replace one G-Carbine and CCW P-Pistol (9'', A2, Phosphor), Energy Sword (A2, AP (1), Rending) [+5], Raider Sabre (A3, AP (1)), Revolver (12'', A1, AP (1)) [+5]
  • Replace one G-Carbine Twin P-Blaster (18'', A4, Phosphor) [+10]
  • Aptitudes : Fast, Scout, Strider, Tough (3)
QuaDef
3+4+
Sect Infiltrators : 165 pts / 5 figs
  • Armes : F-Blaster (9'', A2), Taser Sword (A2, Taser)
  • Replace all F-Blasters and Taser Swords Burst Carbine (18'', A2), Energy Sword (A2, AP (1), Rending) [+75]
  • Aptitudes : Scout, Stealth, Strider
QuaDef
3+4+
Sect Stalkers : 175 pts / 5 figs
  • Armes : S-Razor & Claw (A2, AP (2))
  • Replace all S-Razor & Claws Dual S-Blades (A2, AP (1), Rending) [+5]
  • Upgrade one model with Metal Spike (A1, AP (1), Deadly (3), Limited) [+5]
  • Aptitudes : Fast, Furious, Strider
QuaDef
4+5+
Shock Priests : 145 pts / 5 figs
  • Armes : Shock Staff (A2, Rending)
  • Replace all Shock Staffs Taser Gauntlet (A2, Taser), Gauntlet Shocks (12'', A2, Taser) [+50]
  • Aptitudes : Furious, Regeneration, Slayer
QuaDef
3+4+
Sky Stalkers : 195 pts / 5 figs
  • Armes : CCW (A2), F-Carbine (18'', A2)
  • Replace one F-Carbine and CCW F-Blaster (9'', A2), Taser Sword (A2, Taser) [+-5]
  • Replace all F-Carbines P-Thrower (12'', A2, Phosphor, Reliable) [+15]
  • Aptitudes : Ambush, Flying, Furious
  • Upgrade all models with Cluster Grenades [+10]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
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