Héros |
Assault Assassin
:
355 pts
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Armes : Energy Claw (A6, Rending), Executioner Gun (12'', A6, Poison)
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Aptitudes : Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
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Inquisitor
:
55 pts
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Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+25], Heavy Rifle (24'', A1, AP (1)) [+10], Needle Pistol (12'', A1, Poison), Plasma-Mod (24'', A1, AP (4), Limited) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+20], Shotgun (12'', A2, AP (1)) [+10], Storm Rifle (24'', A3, AP (1)) [+40]
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Aptitudes : Fearless, Hero, Tough (3), Alien Hunter (Bloodthirsty) [+15], Combat Shield (Shield Wall), Daemon Hunter (Warning Cry) [+10], Forbidden Lore (Caster (2)) [+40], Witch Hunter (Aegis) [+10]
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Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
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Sniper Assassin
:
550 pts
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Armes : Combat Knife (A3), Heavy Sniper Rifle (36'', A2, AP (4), Deadly (3), Sniper)
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Aptitudes : Fast, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
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Spy Assassin
:
340 pts
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Armes : Neuro Pistol (12'', A6, Rending), Toxic Blade (A6, Poison)
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Aptitudes : Ambush, Fast, Hero, Regeneration, Stealth, Strider, Tough (6)
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Terror Assassin
:
345 pts
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Armes : Helmet Laser (18'', A3, AP (1), Sniper), Psy-Grenade (A2, AP (1), Blast (3))
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Aptitudes : Fast, Fear (1), Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
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Troupe |
Acolyte Henchmen
:
40 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1), Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Plasma Rifle (24'', A1, AP (4)) [+10], Rifle (24'', A1) [+5]
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Aptitudes : Fearless
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Assassin Henchmen
:
115 pts
/ 3 figs |
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Armes : Energy Sword (A2, AP (1), Rending), Energy Sword (A2, AP (1), Rending)
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Aptitudes : Stealth
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Crusader Henchmen
:
70 pts
/ 3 figs |
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Armes : Energy Sword (A2, AP (1), Rending)
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Aptitudes : Shield Wall
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Cyber-Chimp Henchmen
:
115 pts
/ 3 figs |
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Armes : Claws (A2), Smith Gun (18'', A2, Rending)
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Aptitudes : Good Shot, Relentless
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Cyborg Henchmen
:
60 pts
/ 3 figs |
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Armes : Cyborg Arm (A2, AP (4)), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+25], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+40]
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Daemon-Host Henchmen
:
65 pts
/ 3 figs |
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Armes : Claws (A1), Daemon Burst (12'', A1, Blast (3))
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Aptitudes : Aegis
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Flagellant Henchmen
:
65 pts
/ 3 figs |
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Armes : Dual Arc-Flails (A2, Rending)
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Aptitudes : Fearless, Frenzy
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Light APC
:
200 pts
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Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Machinegun (30'', A3, AP (1)) [+10], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Laser Machinegun (30'', A3, AP (3)) [+35], Pintle-Machinegun (30'', A2, AP (1)) [+25]
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Aptitudes : Fast, Impact (3), Tough (6), Transport (11), Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
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Missionary Henchmen
:
40 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1), Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+10], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Needle Pistol (12'', A1, Poison) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
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Aptitudes : Furious
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Mystic Henchmen
:
45 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1), Energy Sword (A2, AP (1), Rending) [+5], Needle Pistol (12'', A1, Poison) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Shotgun (12'', A2, AP (1)) [+5]
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Aptitudes : Beacon
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Private Guard
:
115 pts
/ 10 figs |
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Armes : CCW (A1), Rifle (24'', A1), Drum Pistol (9'', A2, Rending) [+5], Drum Rifle (18'', A2, Rending) [+10], Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
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Psychic Henchmen
:
85 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1)
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Aptitudes : Psychic Host
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