: Le guide de la figurine

Human Inquisition : tous les profils pour Grimdark Future

Imprimer

Héros
QuaDef
2+2+
Assault Assassin : 335 pts
  • Armes : Energy Claw (A6, Rending), Executioner Gun (12'', A6, Poison)
  • Aptitudes : Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
QuaDef
3+3+
Inquisitor : 60 pts
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP1), Chain-Fist (A1, AP2, Deadly3) [+15], Energy Fist (A2, AP4) [+15], Energy Hammer (A1, Blast3) [+5], Energy Sword (A2, AP1, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Flamer-Mod (6", A1, Blast3, Reliable) [+10], Flamer Pistol (6", A1, Blast3, Reliable) [+5], Fusion-Mod (6", A1, AP4, Deadly3) [+15], Fusion Pistol (6", A1, AP4, Deadly3) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+25], Heavy Rifle (24", A1, AP1) [+5], Needle Pistol (12", A1, Poison), Plasma-Mod (12", A1, AP4) [+10], Plasma Pistol (12", A1, AP4) [+5], Plasma Rifle (24", A1, AP4) [+15], Shotgun (12", A2, AP1) [+5], Storm Rifle (24", A3, AP1) [+35]
  • Aptitudes : Fearless, Hero, Tough (3), Alien Hunter [+10], Combat Shield (Shield Wall) [+5], Daemon Hunter [+10], Forbidden Lore (Caster2) [+40], Witch Hunter [+5]
QuaDef
2+2+
Sniper Assassin : 585 pts
  • Armes : Combat Knife (A3), Heavy Sniper Rifle (36'', A2, AP4, Deadly 3, Sniper)
  • Aptitudes : Fast, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
QuaDef
2+2+
Spy Assassin : 330 pts
  • Armes : Neuro Pistol (12'', A6, Rending), Toxic Blade (A6, Poison)
  • Aptitudes : Ambush, Fast, Hero, Regeneration, Stealth, Strider, Tough (6)
QuaDef
2+2+
Terror Assassin : 360 pts
  • Armes : Helmet Laser (18'', A3, AP1, Sniper), Psy-Grenade (A2, Blast 3, AP1)
  • Aptitudes : Fast, Fear (1), Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
Troupe
QuaDef
5+5+
Acolyte Henchmen : 40 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1), Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+15], Plasma Rifle (24", A1, AP4) [+10], Rifle (24", A1) [+5]
  • Aptitudes : Fearless
QuaDef
4+5+
Assassin Henchmen : 95 pts / 3 figs
  • Armes : Energy Sword (A2, AP1, Rending), Energy Sword (A2, AP1, Rending)
  • Aptitudes : Stealth
QuaDef
4+4+
Crusader Henchmen : 60 pts / 3 figs
  • Armes : Energy Sword (A2, AP1, Rending)
  • Aptitudes : Shield Wall
QuaDef
5+4+
Cyber-Chimp Henchmen : 80 pts / 3 figs
  • Armes : Claws (A2), Smith Gun (18'', A2, Rending)
  • Aptitudes : Good Shot, Relentless
QuaDef
5+4+
Cyborg Henchmen : 55 pts / 3 figs
  • Armes : Cyborg Arm (A2, AP4), Heavy Fusion Rifle (18", A1, AP4, Deadly3) [+25], Heavy Machinegun (30", A3, AP1) [+25], Plasma Cannon (30", A1, AP4, Blast3) [+35]
QuaDef
4+5+
Daemon-Host Henchmen : 60 pts / 3 figs
  • Armes : Claws (A1), Daemon Burst (12'', A1, Blast 3)
  • Aptitudes : Aegis
QuaDef
5+5+
Flagellant Henchmen : 45 pts / 3 figs
  • Armes : Dual Arc-Flails (A2, Rending)
  • Aptitudes : Fearless, Frenzy
QuaDef
4+2+
Light APC : 215 pts
  • Armes : Heavy Flamer (12'', A1, AP1, Blast 3, Reliable), Heavy Flamer (12'', A1, AP1, Blast 3, Reliable), Heavy Machinegun (30", A3, AP1) [+10], Heavy Machinegun (30", A3, AP1) [+40], Hunter Missiles (24", A1, AP2, Deadly3, Lock-On) [+45], Laser Machinegun (30", A3, AP3) [+30], Storm Rifle (24", A3, AP1) [+35]
  • Aptitudes : Fast, Impact (6), Tough (6), Transport (11), Camouflage Netting (Stealth) [+30], Dozer Blade (Strider) [+5]
QuaDef
5+5+
Missionary Henchmen : 40 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1), Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5], Flamer Pistol (6", A1, Blast3, Reliable) [+5], Fusion Pistol (6", A1, AP4, Deadly3) [+5], Needle Pistol (12", A1, Poison) [+5], Plasma Pistol (12", A1, AP4) [+5]
  • Aptitudes : Furious
QuaDef
5+5+
Mystic Henchmen : 50 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1), Energy Sword (A2, AP1, Rending) [+5], Needle Pistol (12", A1, Poison) [+5], Plasma Pistol (12", A1, AP4) [+5], Shotgun (12", A2, AP1) [+5]
  • Aptitudes : Beacon
QuaDef
5+5+
Private Guard : 120 pts / 10 figs
  • Armes : CCW (A1), Rifle (24'', A1), Drum Pistol (9", A2, Rending) [+5], Drum Rifle (18", A2, Rending) [+5], Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Plasma Pistol (12", A1, AP4) [+5], Plasma Rifle (24", A1, AP4) [+5], Sgt. Pistol (12", A1, Sgt. Hand Weapon A2)
QuaDef
5+5+
Psychic Henchmen : 95 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1)
  • Aptitudes : Psychic Host

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard