Héros |
Assault Assassin
:
335 pts
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Armes : Energy Claw (A6, Rending), Executioner Gun (12'', A6, Poison)
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Aptitudes : Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
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Inquisitor
:
60 pts
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Armes : CCW (A2), Heavy Pistol (12'', A1, AP1), Chain-Fist (A1, AP2, Deadly3) [+15], Energy Fist (A2, AP4) [+15], Energy Hammer (A1, Blast3) [+5], Energy Sword (A2, AP1, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Flamer-Mod (6", A1, Blast3, Reliable) [+10], Flamer Pistol (6", A1, Blast3, Reliable) [+5], Fusion-Mod (6", A1, AP4, Deadly3) [+15], Fusion Pistol (6", A1, AP4, Deadly3) [+10], Fusion Rifle (12", A1, AP4, Deadly3) [+25], Heavy Rifle (24", A1, AP1) [+5], Needle Pistol (12", A1, Poison), Plasma-Mod (12", A1, AP4) [+10], Plasma Pistol (12", A1, AP4) [+5], Plasma Rifle (24", A1, AP4) [+15], Shotgun (12", A2, AP1) [+5], Storm Rifle (24", A3, AP1) [+35]
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Aptitudes : Fearless, Hero, Tough (3), Alien Hunter [+10], Combat Shield (Shield Wall) [+5], Daemon Hunter [+10], Forbidden Lore (Caster2) [+40], Witch Hunter [+5]
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Sniper Assassin
:
585 pts
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Armes : Combat Knife (A3), Heavy Sniper Rifle (36'', A2, AP4, Deadly 3, Sniper)
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Aptitudes : Fast, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
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Spy Assassin
:
330 pts
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Armes : Neuro Pistol (12'', A6, Rending), Toxic Blade (A6, Poison)
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Aptitudes : Ambush, Fast, Hero, Regeneration, Stealth, Strider, Tough (6)
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Terror Assassin
:
360 pts
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Armes : Helmet Laser (18'', A3, AP1, Sniper), Psy-Grenade (A2, Blast 3, AP1)
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Aptitudes : Fast, Fear (1), Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
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Troupe |
Acolyte Henchmen
:
40 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1), Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+15], Plasma Rifle (24", A1, AP4) [+10], Rifle (24", A1) [+5]
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Aptitudes : Fearless
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Assassin Henchmen
:
95 pts
/ 3 figs |
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Armes : Energy Sword (A2, AP1, Rending), Energy Sword (A2, AP1, Rending)
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Aptitudes : Stealth
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Crusader Henchmen
:
60 pts
/ 3 figs |
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Armes : Energy Sword (A2, AP1, Rending)
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Aptitudes : Shield Wall
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Cyber-Chimp Henchmen
:
80 pts
/ 3 figs |
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Armes : Claws (A2), Smith Gun (18'', A2, Rending)
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Aptitudes : Good Shot, Relentless
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Cyborg Henchmen
:
55 pts
/ 3 figs |
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Armes : Cyborg Arm (A2, AP4), Heavy Fusion Rifle (18", A1, AP4, Deadly3) [+25], Heavy Machinegun (30", A3, AP1) [+25], Plasma Cannon (30", A1, AP4, Blast3) [+35]
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Daemon-Host Henchmen
:
60 pts
/ 3 figs |
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Armes : Claws (A1), Daemon Burst (12'', A1, Blast 3)
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Aptitudes : Aegis
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Flagellant Henchmen
:
45 pts
/ 3 figs |
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Armes : Dual Arc-Flails (A2, Rending)
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Aptitudes : Fearless, Frenzy
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Light APC
:
215 pts
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Armes : Heavy Flamer (12'', A1, AP1, Blast 3, Reliable), Heavy Flamer (12'', A1, AP1, Blast 3, Reliable), Heavy Machinegun (30", A3, AP1) [+10], Heavy Machinegun (30", A3, AP1) [+40], Hunter Missiles (24", A1, AP2, Deadly3, Lock-On) [+45], Laser Machinegun (30", A3, AP3) [+30], Storm Rifle (24", A3, AP1) [+35]
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Aptitudes : Fast, Impact (6), Tough (6), Transport (11), Camouflage Netting (Stealth) [+30], Dozer Blade (Strider) [+5]
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Missionary Henchmen
:
40 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1), Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5], Flamer Pistol (6", A1, Blast3, Reliable) [+5], Fusion Pistol (6", A1, AP4, Deadly3) [+5], Needle Pistol (12", A1, Poison) [+5], Plasma Pistol (12", A1, AP4) [+5]
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Aptitudes : Furious
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Mystic Henchmen
:
50 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1), Energy Sword (A2, AP1, Rending) [+5], Needle Pistol (12", A1, Poison) [+5], Plasma Pistol (12", A1, AP4) [+5], Shotgun (12", A2, AP1) [+5]
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Aptitudes : Beacon
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Private Guard
:
120 pts
/ 10 figs |
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Armes : CCW (A1), Rifle (24'', A1), Drum Pistol (9", A2, Rending) [+5], Drum Rifle (18", A2, Rending) [+5], Energy Fist (A2, AP4) [+10], Energy Sword (A2, AP1, Rending) [+5], Flamer (12", A1, Blast3, Reliable) [+15], Fusion Rifle (12", A1, AP4, Deadly3) [+10], Grenade Launcher (24", A1, Blast3) [+10], Plasma Pistol (12", A1, AP4) [+5], Plasma Rifle (24", A1, AP4) [+5], Sgt. Pistol (12", A1, Sgt. Hand Weapon A2)
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Psychic Henchmen
:
95 pts
/ 3 figs |
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Armes : CCW (A2), Pistol (12'', A1)
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Aptitudes : Psychic Host
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