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La Très Sainte Inquisition : tous les profils pour Grimdark Future

Version : 3.4.1
The Human Inquisition is a secret organization of investigators, psychics, assassins, fanatics, and other misfits dedicated to protecting humanity in Sirius. The Human Inquisition tends to fight alongside other forces, deploying highly trained specialists to achieve their mysterious goals. Originally, the inquisition was established as diplomatic contacts and investigators within the scattered human colonies of Sirius. They came to rely on secrecy, vigilantism, and other underhanded methods, in order to gather information and neutralize threats. Their dubious reputation has made them pariahs to some, but the Inquisition continues to carry out their work of protecting humanity.

Imprimer

Héros
QuaDef
2+2+
Assault Assassin : 355 pts
  • Armes : Energy Claw (A6, Rending), Executioner Gun (12'', A6, Poison)
  • Aptitudes : Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
QuaDef
3+3+
Inquisitor : 55 pts
  • Armes : CCW (A2), Heavy Pistol (12'', A1, AP (1)), Chain-Fist (A1, AP (2), Deadly (3)) [+15], Energy Fist (A2, AP (4)) [+20], Energy Hammer (A1, Blast (3)) [+5], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Flamer-Mod (12'', A1, Blast (3), Reliable, Limited) [+5], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion-Mod (12'', A1, AP (4), Deadly (3), Limited) [+10], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+25], Heavy Rifle (24'', A1, AP (1)) [+10], Needle Pistol (12'', A1, Poison), Plasma-Mod (24'', A1, AP (4), Limited) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+20], Shotgun (12'', A2, AP (1)) [+10], Storm Rifle (24'', A3, AP (1)) [+40]
  • Aptitudes : Fearless, Hero, Tough (3), Alien Hunter (Bloodthirsty) [+15], Combat Shield (Shield Wall), Daemon Hunter (Warning Cry) [+10], Forbidden Lore (Caster (2)) [+40], Witch Hunter (Aegis) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
QuaDef
2+2+
Sniper Assassin : 550 pts
  • Armes : Combat Knife (A3), Heavy Sniper Rifle (36'', A2, AP (4), Deadly (3), Sniper)
  • Aptitudes : Fast, Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
QuaDef
2+2+
Spy Assassin : 340 pts
  • Armes : Neuro Pistol (12'', A6, Rending), Toxic Blade (A6, Poison)
  • Aptitudes : Ambush, Fast, Hero, Regeneration, Stealth, Strider, Tough (6)
QuaDef
2+2+
Terror Assassin : 345 pts
  • Armes : Helmet Laser (18'', A3, AP (1), Sniper), Psy-Grenade (A2, AP (1), Blast (3))
  • Aptitudes : Fast, Fear (1), Hero, Regeneration, Scout, Stealth, Strider, Tough (6)
Troupe
QuaDef
5+5+
Acolyte Henchmen : 40 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1), Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Plasma Rifle (24'', A1, AP (4)) [+10], Rifle (24'', A1) [+5]
  • Aptitudes : Fearless
QuaDef
4+5+
Assassin Henchmen : 115 pts / 3 figs
  • Armes : Energy Sword (A2, AP (1), Rending), Energy Sword (A2, AP (1), Rending)
  • Aptitudes : Stealth
QuaDef
4+4+
Crusader Henchmen : 70 pts / 3 figs
  • Armes : Energy Sword (A2, AP (1), Rending)
  • Aptitudes : Shield Wall
QuaDef
5+4+
Cyber-Chimp Henchmen : 115 pts / 3 figs
  • Armes : Claws (A2), Smith Gun (18'', A2, Rending)
  • Aptitudes : Good Shot, Relentless
QuaDef
5+4+
Cyborg Henchmen : 60 pts / 3 figs
  • Armes : Cyborg Arm (A2, AP (4)), Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+25], Heavy Machinegun (30'', A3, AP (1)) [+25], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+40]
QuaDef
4+5+
Daemon-Host Henchmen : 65 pts / 3 figs
  • Armes : Claws (A1), Daemon Burst (12'', A1, Blast (3))
  • Aptitudes : Aegis
QuaDef
5+5+
Flagellant Henchmen : 65 pts / 3 figs
  • Armes : Dual Arc-Flails (A2, Rending)
  • Aptitudes : Fearless, Frenzy
QuaDef
4+2+
Light APC : 200 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Machinegun (30'', A3, AP (1)) [+10], Hunter Missiles (24'', A1, AP (2), Deadly (3), Lock-On, Limited) [+10], Laser Machinegun (30'', A3, AP (3)) [+35], Pintle-Machinegun (30'', A2, AP (1)) [+25]
  • Aptitudes : Fast, Impact (3), Tough (6), Transport (11), Camouflage Netting (Stealth) [+25], Dozer Blade (Strider) [+5]
QuaDef
5+5+
Missionary Henchmen : 40 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1), Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+10], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+5], Needle Pistol (12'', A1, Poison) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Aptitudes : Furious
QuaDef
5+5+
Mystic Henchmen : 45 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1), Energy Sword (A2, AP (1), Rending) [+5], Needle Pistol (12'', A1, Poison) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Shotgun (12'', A2, AP (1)) [+5]
  • Aptitudes : Beacon
QuaDef
5+5+
Private Guard : 115 pts / 10 figs
  • Armes : CCW (A1), Rifle (24'', A1), Drum Pistol (9'', A2, Rending) [+5], Drum Rifle (18'', A2, Rending) [+10], Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Plasma Pistol (12'', A1, AP (4)) [+5], Plasma Rifle (24'', A1, AP (4)) [+10], Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
QuaDef
5+5+
Psychic Henchmen : 85 pts / 3 figs
  • Armes : CCW (A2), Pistol (12'', A1)
  • Aptitudes : Psychic Host

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard