Héros |
Elite Captain
:
60 pts
|
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Armes :
CCW (A1), Cpt. Heavy Rifle (24'', A2, AP (1))
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Replace Cpt. Heavy Rifle and CCW
Cpt. Heavy Pistol (12'', A2, AP (1)), Cpt. CCW (A3) [+-5]
-
Replace Cpt. Heavy Pistol
Cpt. Plasma Pistol (12'', A2, AP (4)) [+10]
-
Replace Cpt. CCW
Elite Cpt. Energy Claws (A3, Rending, Reliable) [+20], Elite Cpt. Fist (A3, AP (4)) [+20], Elite Cpt. Sword (A3, AP (1), Rending) [+15]
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Aptitudes :
Fearless, Hero, Tough (3)
-
Upgrade with one
Battle Mystic (Caster (2)) [+40], Brawler (OGRE Tactics) [+15], Commander (Feudal March) [+45], Falconer (Bird of Prey) [+40], Paymaster (Deep Pockets) [+30], Strategist (Ballistics Console) [+45], Watchman (Purity Scroll) [+20]
-
Upgrade with
Combat Shield (Shield Wall) [+10]
-
Pouvoirs :
Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
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Feudal Captain
:
50 pts
|
-
Armes :
CCW (A1), Cpt. Rifle (24'', A2)
-
Replace Cpt. Rifle and CCW
Cpt. CCW (A3), Cpt. Pistol (12'', A2)
-
Replace Cpt. CCW
Cpt. Fist (A2, AP (4)) [+10], Cpt. Lance (A3, AP (1), Lance) [+15], Cpt. Sword (A3, AP (1), Rending) [+15]
-
Replace Cpt. Pistol
Cpt. Plasma Pistol (12'', A2, AP (4)) [+15]
-
Aptitudes :
Fearless, Hero, Tough (3)
-
Upgrade with one
Battle Mystic (Caster (2)) [+40], Brawler (OGRE Tactics) [+15], Cataphract Captain (Defense (1), Fast, Impact (1), Joust) [+20], Commander (Feudal March) [+45], Dragonslayer Captain (Fast, Impact (1), Monster Hunter, Furious) [+15], Falconer (Bird of Prey) [+40], Feudal Steed (Fast, Impact (1)) [+10], Paymaster (Deep Pockets) [+30], Strategist (Ballistics Console) [+45], Watchman (Purity Scroll) [+20]
-
Pouvoirs :
Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
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Troupe |
Feudal Cavalry
:
95 pts
/ 5 figs |
-
Armes :
Heavy CCW (A1, AP (1)), Pistol (12'', A1)
-
Replace all Heavy CCWS
Energy Lance (A1, AP (1), Lance) [+10], Energy Sword (A1, AP (1), Rending) [+10]
-
Replace one Energy Lances
Fusion Lance (A1, AP (4), Deadly (3)) [+10], Heavy Frag Lance (A1, Blast (3), Reliable) [+15]
-
Aptitudes :
Fast, Fearless, Impact (1)
-
Upgrade all models with one
Calliope's Cataphracts (Defense (1), Joust) [+20], Foolhardy Dragonslayers (Monster Hunter, Furious) [+15]
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Feudal Elites
:
120 pts
/ 5 figs |
-
Armes :
CCW (A1), Heavy Rifle (24'', A1, AP (1))
-
Replace all CCWs
Bayonet (A1, AP (1)) [+10]
-
Replace Sgt. CCW
Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
-
Replace one Heavy Rifle
Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Squad Machinegun (24'', A4, AP (1)) [+35]
-
Replace Sgt. Heavy Pistol
Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace up to two Heavy Rifles
Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
-
Replace one Heavy Rifle and CCW
Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. CCW (A2)
-
Aptitudes :
Fearless
-
Upgrade one model with one
Feudal Standard [+15], Medical Training [+30], Signalier [+10]
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Feudal Engineers
:
90 pts
/ 5 figs |
-
Armes :
CCW (A1), Shotgun (12'', A2, AP (1))
-
Replace all CCWs
Bayonet (A1, AP (1)) [+5]
-
Replace one Shotguns and CCWs
Pistol (12'', A1), Demolition Charges (A3, AP (4)) [+15]
-
Aptitudes :
Fearless, Scout
-
Upgrade all models with
Fortification Tools (Counter in Melee, Stealth) [+25]
-
Replace one Shotguns and CCWs
Heavy Weapons Team (Burrowing Torpedo (24'', A1, AP (1), Blast (3), Indirect), Tough (3), Crew (A3)) [+50]
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Feudal Guardsmen
:
70 pts
/ 5 figs |
-
Armes :
CCW (A1), Rifle (24'', A1)
-
Replace all CCWs
Bayonet (A1, AP (1)) [+5]
-
Replace Sgt. CCW
Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
-
Replace one Rifle
Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
-
Replace Sgt. Pistol
Plasma Pistol (12'', A1, AP (4)) [+5]
-
Replace one Rifle and CCW
Sgt. Pistol (12'', A1), Sgt. CCW (A2)
-
Aptitudes :
Fearless
-
Upgrade one model with one
Feudal Standard [+15], Medical Training [+30], Signalier [+10]
-
Replace one Rifle and CCW
Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+55], Weapon Team (Burrowing Torpedo (24'', A1, AP (1), Blast (3), Indirect), Crew (A2), Tough (3)) [+45], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+45], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+55], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+50], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+40]
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Feudal Gunship
:
355 pts
|
-
Armes :
Laser Machinegun (30'', A3, AP (3)), Twin Rocket Pod (24'', A2, Blast (3))
-
Upgrade with any
Door Gunner (30'', A3, AP (1)) [+40]
-
Replace Twin Rocket Pods
Fury Missile (36'', A2, AP (1), Blast (3), Lock-On) [+45], Gun Pod (30'', A8, AP (1)) [+60], Strike Missile (36'', A1, AP (3), Deadly (6), Lock-On) [+80]
-
Replace Laser Machinegun
Laser Cannon (36'', A1, AP (3), Deadly (3)) [+-5]
-
Aptitudes :
Aircraft, Fearless, Tough (9), Transport (11)
-
Upgrade with any
Heavy Frame (Tough (3)) [+85]
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Feudal Ogres
:
190 pts
/ 3 figs |
-
Armes :
CCW (A2, AP (1)), Mini GL (18'', A1, Blast (3))
-
Replace all CCWs
Bash (A2), Combat Shields (Shield Wall) [+10]
-
Replace all Mini GLs
Heavy Baton (A2, AP (2)) [+10], Heavy SMG (12'', A3, AP (1)) [+5]
-
Aptitudes :
Fearless, Furious, Tough (3)
-
Upgrade one model with
Crows Nest Gunner (Sniper Rifle (30'', A1, AP (1), Sniper)) [+30]
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Feudal Snipers
:
130 pts
/ 3 figs |
-
Armes :
CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
-
Aptitudes :
Fearless, Scout, Stealth
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Feudal Specialists
:
85 pts
/ 3 figs |
-
Armes :
CCW (A1), Plasma Rifle (24'', A1, AP (4))
-
Replace any Plasma Rifle
Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+5], Grenade Launcher (24'', A1, Blast (3)) [+5], Shred Rifle (18'', A2, Rending) [+5]
-
Aptitudes :
Fearless, Relentless
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Feudal Weapon Teams
:
165 pts
/ 3 figs |
-
Armes :
Crew (A2), Mortar (30'', A1, Blast (3), Indirect)
-
Replace any Mortar
Autocannon (36'', A3, AP (2)) [+15], Burrowing Torpedo (24'', A1, AP (1), Blast (3), Indirect) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+15], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+10]
-
Aptitudes :
Fearless, Tough (3)
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Heavy APC
:
290 pts
|
-
Armes :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
-
Replace any Heavy Flamer
Autocannon (36'', A3, AP (2)) [+30], Heavy Machinegun (30'', A3, AP (1)) [+10], Laser Machinegun (30'', A3, AP (3)) [+35]
-
Upgrade with one
Heavy Machinegun (30'', A3, AP (1)) [+40], Hunter Missile (24'', A1, AP (2), Deadly (3), Lock-On) [+45], Storm Rifle (24'', A3, AP (1)) [+35], Twin Rocket Pod (18'', A3, AP (1)) [+25]
-
Upgrade with any
Heavy Machinegun (30'', A3, AP (1)) [+40]
-
Aptitudes :
Fast, Fearless, Impact (6), Tough (9), Transport (11)
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Heavy Battle Tank
:
420 pts
|
-
Armes :
Nova Cannon (36'', A1, AP (1), Blast (6)), Twin Heavy Flamer (12'', A2, AP (1), Reliable)
-
Replace Nova Cannon
Anti-Tank Cannon (36'', A1, AP (4), Deadly (6)) [+50], Battle Cannon (30'', A2, Blast (3), AP (2)) [+25], Gatling Cannon (24'', A6, AP (1), Lock-On) [+20], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, Blast (6), AP (4)) [+40], Siege Cannon (24'', A2, Blast (3), AP (1), Indirect) [+20]
-
Upgrade with one
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Machinegun (30'', A3, AP (1)) [+40], Heavy Machinegun (30'', A3, AP (1)) [+40], Hunter Missile (24'', A1, AP (2), Deadly (3), Lock-On) [+45], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60], Storm Rifle (24'', A3, AP (1)) [+35], Twin Rocket Pod (18'', A3, AP (1)) [+25]
-
Replace Twin Heavy Flamer
Twin Heavy Fusion Rifle (18'', A2, AP (1), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+55], Twin Plasma Cannon (30'', A2, Blast (3), AP (4)) [+100]
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Aptitudes :
Fast, Fearless, Impact (6), Tough (15)
-
Upgrade with
Commander (Feudal March) [+45]
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Heavy Defense Turret
:
105 pts
|
-
Armes :
Crew (A3), Twin Heavy Flamer (12'', A2, AP (1), Reliable)
-
Replace Twin Heavy Flamer
Twin Autocannon (36'', A6, AP (2)) [+95], Twin Heavy Fusion Rifle (18'', A2, AP (1), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+55], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Machinegun (30'', A6, AP (3)) [+105], Twin Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+80], Twin Plasma Cannon (30'', A2, Blast (3), AP (4)) [+100], Twin Point-Defense Cannon (30'', A8, AP (1), Lock-On) [+110]
-
Aptitudes :
Fearless, Immobile, Tough (6)
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Heavy Support Vehicle
:
360 pts
|
-
Armes :
Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Shard Mortar (24'', A3, Blast (3), Indirect, Rending)
-
Replace Heavy Shard Mortar
Artillery Cannon (36'', A3, AP (1), Blast (3), Indirect) [+70], Ballistic Missile (36'', A1, AP (4), Blast (9), Indirect) [+135], Eagle Rocket (30'', A2, AP (3), Blast (3), Indirect) [+40], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+25]
-
Replace any Heavy Flamer
Heavy Machinegun (30'', A3, AP (1)) [+10]
-
Aptitudes :
Entrenched, Fearless, Impact (6), Tough (9)
-
Upgrade with any
Camouflage Netting (Stealth) [+45], Dozer Blade (Strider) [+10]
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Heavy Walker
:
240 pts
|
-
Armes :
Heavy Sword (A4, AP (1), Rending), Heavy Sword (A4, AP (1), Rending), Stomp (A3, AP (1))
-
Replace any Heavy Sword
Autocannon (36'', A3, AP (2)) [+25], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+25], Laser Machinegun (30'', A3, AP (3)) [+30], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+20], Plasma Cannon (30'', A1, Blast (3), AP (4)) [+30]
-
Upgrade with one
Heavy Machinegun (30'', A3, AP (1)) [+40], Hunter Missile (24'', A1, AP (2), Deadly (3), Lock-On) [+45], Storm Rifle (24'', A3, AP (1)) [+35], Twin Rocket Pod (18'', A3, AP (1)) [+25]
-
Aptitudes :
Fear (1), Fearless, Tough (9)
-
Replace any Heavy Sword
Combat Shield (Heavy Shield) [+-5]
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Knights Errant
:
165 pts
/ 5 figs |
-
Armes :
Energy Sword (A2, AP (1), Rending), Heavy Pistol (12'', A1, AP (1))
-
Replace one Energy Sword
Dual Energy Claws (A4, Rending, Reliable) [+30], Relic Greatsword (A3, AP (3)) [+10]
-
Aptitudes :
Fearless, Shield Wall
-
Upgrade one model with one
Feudal Standard [+15], Medical Training [+30], Signalier [+10]
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Ultraheavy Battle Tank
:
985 pts
|
-
Armes :
Hell Cannon (24'', A6, AP (1), Blast (3), Lock-On), Siege Mortar (24'', A1, AP (3), Blast (3), Indirect), Twin Heavy Machinegun (30'', A6, AP (1))
-
Replace Hell Cannon and Siege Mortar
Autocannon (36'', A3, AP (2)), Siege Mortar (24'', A1, AP (3), Blast (3), Indirect), Bane Cannon (30'', A4, AP (2), Blast (3)) [+25], Doom Cannon (30'', A6, AP (3), Deadly (3)) [+30], Hammer Cannon (30'', A6, AP (1), Blast (3), Indirect) [+30], Shadow Cannon (36'', A4, AP (4), Deadly (6)) [+190], Storm Cannon (24'', A6, AP (4), Blast (3), Indirect) [+170], Sword Cannon (36'', A6, AP (4), Blast (3)) [+125], Twin Lord Cannon (30'', A21, AP (1), Rending, Lock-On) [+185]
-
Upgrade with one
Heavy Machinegun (30'', A3, AP (1)) [+40], Storm Rifle (24'', A3, AP (1)) [+35]
-
Aptitudes :
Fast, Impact (12), Tough (27)
-
Upgrade with
Transport (21) [+65]
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Wizard Guild
:
180 pts
/ 3 figs |
-
Armes :
Mind Bolt (18'', A2, AP (1)), Stave (A2)
-
Replace all Mind Bolt
Deep Freeze (12'', A1, AP (2), Blast (3)) [+5], Searing Flame (12'', A3, Rending, Reliable) [+65]
-
Aptitudes :
Fearless, Psychic Host, Tough (3)
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