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Garde Féodale : tous les profils pour Grimdark Future

Version : 3.2.2
The Feudal Guard serves as a standing army of heavily armored soldiers that pave the way for their bosses so that they can come in and get the credit.

Imprimer

Héros
QuaDef
4+3+
Elite Captain : 60 pts
  • Armes : CCW (A1), Cpt. Heavy Rifle (24'', A2, AP (1))
  • Replace Cpt. Heavy Rifle and CCW Cpt. Heavy Pistol (12'', A2, AP (1)), Cpt. CCW (A3) [+-5]
  • Replace Cpt. Heavy Pistol Cpt. Plasma Pistol (12'', A2, AP (4)) [+10]
  • Replace Cpt. CCW Elite Cpt. Energy Claws (A3, Rending, Reliable) [+20], Elite Cpt. Fist (A3, AP (4)) [+20], Elite Cpt. Sword (A3, AP (1), Rending) [+15]
  • Aptitudes : Fearless, Hero, Tough (3)
  • Upgrade with one Battle Mystic (Caster (2)) [+40], Brawler (OGRE Tactics) [+15], Commander (Feudal March) [+45], Falconer (Bird of Prey) [+40], Paymaster (Deep Pockets) [+30], Strategist (Ballistics Console) [+45], Watchman (Purity Scroll) [+20]
  • Upgrade with Combat Shield (Shield Wall) [+10]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
QuaDef
4+4+
Feudal Captain : 50 pts
  • Armes : CCW (A1), Cpt. Rifle (24'', A2)
  • Replace Cpt. Rifle and CCW Cpt. CCW (A3), Cpt. Pistol (12'', A2)
  • Replace Cpt. CCW Cpt. Fist (A2, AP (4)) [+10], Cpt. Lance (A3, AP (1), Lance) [+15], Cpt. Sword (A3, AP (1), Rending) [+15]
  • Replace Cpt. Pistol Cpt. Plasma Pistol (12'', A2, AP (4)) [+15]
  • Aptitudes : Fearless, Hero, Tough (3)
  • Upgrade with one Battle Mystic (Caster (2)) [+40], Brawler (OGRE Tactics) [+15], Cataphract Captain (Defense (1), Fast, Impact (1), Joust) [+20], Commander (Feudal March) [+45], Dragonslayer Captain (Fast, Impact (1), Monster Hunter, Furious) [+15], Falconer (Bird of Prey) [+40], Feudal Steed (Fast, Impact (1)) [+10], Paymaster (Deep Pockets) [+30], Strategist (Ballistics Console) [+45], Watchman (Purity Scroll) [+20]
  • Pouvoirs : Expel, Flame Breath, Foresight, Protective Dome, Psychic Speed, Tempest
Troupe
QuaDef
5+4+
Feudal Cavalry : 95 pts / 5 figs
  • Armes : Heavy CCW (A1, AP (1)), Pistol (12'', A1)
  • Replace all Heavy CCWS Energy Lance (A1, AP (1), Lance) [+10], Energy Sword (A1, AP (1), Rending) [+10]
  • Replace one Energy Lances Fusion Lance (A1, AP (4), Deadly (3)) [+10], Heavy Frag Lance (A1, Blast (3), Reliable) [+15]
  • Aptitudes : Fast, Fearless, Impact (1)
  • Upgrade all models with one Calliope's Cataphracts (Defense (1), Joust) [+20], Foolhardy Dragonslayers (Monster Hunter, Furious) [+15]
QuaDef
4+3+
Feudal Elites : 120 pts / 5 figs
  • Armes : CCW (A1), Heavy Rifle (24'', A1, AP (1))
  • Replace all CCWs Bayonet (A1, AP (1)) [+10]
  • Replace Sgt. CCW Energy Fist (A2, AP (4)) [+15], Energy Sword (A2, AP (1), Rending) [+10]
  • Replace one Heavy Rifle Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+15], Grenade Launcher (24'', A1, Blast (3)) [+10], Squad Machinegun (24'', A4, AP (1)) [+35]
  • Replace Sgt. Heavy Pistol Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace up to two Heavy Rifles Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+20]
  • Replace one Heavy Rifle and CCW Sgt. Heavy Pistol (12'', A1, AP (1)), Sgt. CCW (A2)
  • Aptitudes : Fearless
  • Upgrade one model with one Feudal Standard [+15], Medical Training [+30], Signalier [+10]
QuaDef
5+4+
Feudal Engineers : 90 pts / 5 figs
  • Armes : CCW (A1), Shotgun (12'', A2, AP (1))
  • Replace all CCWs Bayonet (A1, AP (1)) [+5]
  • Replace one Shotguns and CCWs Pistol (12'', A1), Demolition Charges (A3, AP (4)) [+15]
  • Aptitudes : Fearless, Scout
  • Upgrade all models with Fortification Tools (Counter in Melee, Stealth) [+25]
  • Replace one Shotguns and CCWs Heavy Weapons Team (Burrowing Torpedo (24'', A1, AP (1), Blast (3), Indirect), Tough (3), Crew (A3)) [+50]
QuaDef
5+4+
Feudal Guardsmen : 70 pts / 5 figs
  • Armes : CCW (A1), Rifle (24'', A1)
  • Replace all CCWs Bayonet (A1, AP (1)) [+5]
  • Replace Sgt. CCW Energy Fist (A2, AP (4)) [+10], Energy Sword (A2, AP (1), Rending) [+5]
  • Replace one Rifle Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+10], Grenade Launcher (24'', A1, Blast (3)) [+10], Plasma Rifle (24'', A1, AP (4)) [+10], Shred Rifle (18'', A2, Rending) [+10], Sniper Rifle (30'', A1, AP (1), Sniper) [+25]
  • Replace Sgt. Pistol Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace one Rifle and CCW Sgt. Pistol (12'', A1), Sgt. CCW (A2)
  • Aptitudes : Fearless
  • Upgrade one model with one Feudal Standard [+15], Medical Training [+30], Signalier [+10]
  • Replace one Rifle and CCW Weapon Team (Autocannon (36'', A3, AP (2)), Crew (A2), Tough (3)) [+55], Weapon Team (Burrowing Torpedo (24'', A1, AP (1), Blast (3), Indirect), Crew (A2), Tough (3)) [+45], Weapon Team (Heavy Machinegun (30'', A3, AP (1)), Crew (A2), Tough (3)) [+45], Weapon Team (Laser Cannon (36'', A1, AP (3), Deadly (3)), Crew (A2), Tough (3)) [+55], Weapon Team (Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On), Crew (A2), Tough (3)) [+50], Weapon Team (Mortar (30'', A1, Blast (3), Indirect), Crew (A2), Tough (3)) [+40]
QuaDef
4+2+
Feudal Gunship : 355 pts
  • Armes : Laser Machinegun (30'', A3, AP (3)), Twin Rocket Pod (24'', A2, Blast (3))
  • Upgrade with any Door Gunner (30'', A3, AP (1)) [+40]
  • Replace Twin Rocket Pods Fury Missile (36'', A2, AP (1), Blast (3), Lock-On) [+45], Gun Pod (30'', A8, AP (1)) [+60], Strike Missile (36'', A1, AP (3), Deadly (6), Lock-On) [+80]
  • Replace Laser Machinegun Laser Cannon (36'', A1, AP (3), Deadly (3)) [+-5]
  • Aptitudes : Aircraft, Fearless, Tough (9), Transport (11)
  • Upgrade with any Heavy Frame (Tough (3)) [+85]
QuaDef
4+3+
Feudal Ogres : 190 pts / 3 figs
  • Armes : CCW (A2, AP (1)), Mini GL (18'', A1, Blast (3))
  • Replace all CCWs Bash (A2), Combat Shields (Shield Wall) [+10]
  • Replace all Mini GLs Heavy Baton (A2, AP (2)) [+10], Heavy SMG (12'', A3, AP (1)) [+5]
  • Aptitudes : Fearless, Furious, Tough (3)
  • Upgrade one model with Crows Nest Gunner (Sniper Rifle (30'', A1, AP (1), Sniper)) [+30]
QuaDef
5+4+
Feudal Snipers : 130 pts / 3 figs
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Aptitudes : Fearless, Scout, Stealth
QuaDef
5+4+
Feudal Specialists : 85 pts / 3 figs
  • Armes : CCW (A1), Plasma Rifle (24'', A1, AP (4))
  • Replace any Plasma Rifle Flamer (12'', A1, Blast (3), Reliable) [+5], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+5], Grenade Launcher (24'', A1, Blast (3)) [+5], Shred Rifle (18'', A2, Rending) [+5]
  • Aptitudes : Fearless, Relentless
QuaDef
5+4+
Feudal Weapon Teams : 165 pts / 3 figs
  • Armes : Crew (A2), Mortar (30'', A1, Blast (3), Indirect)
  • Replace any Mortar Autocannon (36'', A3, AP (2)) [+15], Burrowing Torpedo (24'', A1, AP (1), Blast (3), Indirect) [+5], Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+15], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+10]
  • Aptitudes : Fearless, Tough (3)
QuaDef
4+2+
Heavy APC : 290 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable)
  • Replace any Heavy Flamer Autocannon (36'', A3, AP (2)) [+30], Heavy Machinegun (30'', A3, AP (1)) [+10], Laser Machinegun (30'', A3, AP (3)) [+35]
  • Upgrade with one Heavy Machinegun (30'', A3, AP (1)) [+40], Hunter Missile (24'', A1, AP (2), Deadly (3), Lock-On) [+45], Storm Rifle (24'', A3, AP (1)) [+35], Twin Rocket Pod (18'', A3, AP (1)) [+25]
  • Upgrade with any Heavy Machinegun (30'', A3, AP (1)) [+40]
  • Aptitudes : Fast, Fearless, Impact (6), Tough (9), Transport (11)
QuaDef
4+2+
Heavy Battle Tank : 420 pts
  • Armes : Nova Cannon (36'', A1, AP (1), Blast (6)), Twin Heavy Flamer (12'', A2, AP (1), Reliable)
  • Replace Nova Cannon Anti-Tank Cannon (36'', A1, AP (4), Deadly (6)) [+50], Battle Cannon (30'', A2, Blast (3), AP (2)) [+25], Gatling Cannon (24'', A6, AP (1), Lock-On) [+20], Heavy Autocannon (36'', A6, AP (2)) [+50], Heavy Plasma Cannon (30'', A1, Blast (6), AP (4)) [+40], Siege Cannon (24'', A2, Blast (3), AP (1), Indirect) [+20]
  • Upgrade with one Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+30], Heavy Machinegun (30'', A3, AP (1)) [+40], Heavy Machinegun (30'', A3, AP (1)) [+40], Hunter Missile (24'', A1, AP (2), Deadly (3), Lock-On) [+45], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+60], Storm Rifle (24'', A3, AP (1)) [+35], Twin Rocket Pod (18'', A3, AP (1)) [+25]
  • Replace Twin Heavy Flamer Twin Heavy Fusion Rifle (18'', A2, AP (1), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+55], Twin Plasma Cannon (30'', A2, Blast (3), AP (4)) [+100]
  • Aptitudes : Fast, Fearless, Impact (6), Tough (15)
  • Upgrade with Commander (Feudal March) [+45]
QuaDef
4+2+
Heavy Defense Turret : 105 pts
  • Armes : Crew (A3), Twin Heavy Flamer (12'', A2, AP (1), Reliable)
  • Replace Twin Heavy Flamer Twin Autocannon (36'', A6, AP (2)) [+95], Twin Heavy Fusion Rifle (18'', A2, AP (1), Deadly (3)) [+20], Twin Heavy Machinegun (30'', A6, AP (1)) [+55], Twin Laser Cannon (36'', A2, AP (3), Deadly (3)) [+95], Twin Laser Machinegun (30'', A6, AP (3)) [+105], Twin Missile Launcher (30'', A2, AP (2), Deadly (3), Lock-On) [+80], Twin Plasma Cannon (30'', A2, Blast (3), AP (4)) [+100], Twin Point-Defense Cannon (30'', A8, AP (1), Lock-On) [+110]
  • Aptitudes : Fearless, Immobile, Tough (6)
QuaDef
4+2+
Heavy Support Vehicle : 360 pts
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Shard Mortar (24'', A3, Blast (3), Indirect, Rending)
  • Replace Heavy Shard Mortar Artillery Cannon (36'', A3, AP (1), Blast (3), Indirect) [+70], Ballistic Missile (36'', A1, AP (4), Blast (9), Indirect) [+135], Eagle Rocket (30'', A2, AP (3), Blast (3), Indirect) [+40], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+25]
  • Replace any Heavy Flamer Heavy Machinegun (30'', A3, AP (1)) [+10]
  • Aptitudes : Entrenched, Fearless, Impact (6), Tough (9)
  • Upgrade with any Camouflage Netting (Stealth) [+45], Dozer Blade (Strider) [+10]
QuaDef
4+2+
Heavy Walker : 240 pts
  • Armes : Heavy Sword (A4, AP (1), Rending), Heavy Sword (A4, AP (1), Rending), Stomp (A3, AP (1))
  • Replace any Heavy Sword Autocannon (36'', A3, AP (2)) [+25], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Heavy Machinegun (30'', A3, AP (1)) [+5], Laser Cannon (36'', A1, AP (3), Deadly (3)) [+25], Laser Machinegun (30'', A3, AP (3)) [+30], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+20], Plasma Cannon (30'', A1, Blast (3), AP (4)) [+30]
  • Upgrade with one Heavy Machinegun (30'', A3, AP (1)) [+40], Hunter Missile (24'', A1, AP (2), Deadly (3), Lock-On) [+45], Storm Rifle (24'', A3, AP (1)) [+35], Twin Rocket Pod (18'', A3, AP (1)) [+25]
  • Aptitudes : Fear (1), Fearless, Tough (9)
  • Replace any Heavy Sword Combat Shield (Heavy Shield) [+-5]
QuaDef
4+3+
Knights Errant : 165 pts / 5 figs
  • Armes : Energy Sword (A2, AP (1), Rending), Heavy Pistol (12'', A1, AP (1))
  • Replace one Energy Sword Dual Energy Claws (A4, Rending, Reliable) [+30], Relic Greatsword (A3, AP (3)) [+10]
  • Aptitudes : Fearless, Shield Wall
  • Upgrade one model with one Feudal Standard [+15], Medical Training [+30], Signalier [+10]
QuaDef
4+2+
Ultraheavy Battle Tank : 985 pts
  • Armes : Hell Cannon (24'', A6, AP (1), Blast (3), Lock-On), Siege Mortar (24'', A1, AP (3), Blast (3), Indirect), Twin Heavy Machinegun (30'', A6, AP (1))
  • Replace Hell Cannon and Siege Mortar Autocannon (36'', A3, AP (2)), Siege Mortar (24'', A1, AP (3), Blast (3), Indirect), Bane Cannon (30'', A4, AP (2), Blast (3)) [+25], Doom Cannon (30'', A6, AP (3), Deadly (3)) [+30], Hammer Cannon (30'', A6, AP (1), Blast (3), Indirect) [+30], Shadow Cannon (36'', A4, AP (4), Deadly (6)) [+190], Storm Cannon (24'', A6, AP (4), Blast (3), Indirect) [+170], Sword Cannon (36'', A6, AP (4), Blast (3)) [+125], Twin Lord Cannon (30'', A21, AP (1), Rending, Lock-On) [+185]
  • Upgrade with one Heavy Machinegun (30'', A3, AP (1)) [+40], Storm Rifle (24'', A3, AP (1)) [+35]
  • Aptitudes : Fast, Impact (12), Tough (27)
  • Upgrade with Transport (21) [+65]
QuaDef
5+4+
Wizard Guild : 180 pts / 3 figs
  • Armes : Mind Bolt (18'', A2, AP (1)), Stave (A2)
  • Replace all Mind Bolt Deep Freeze (12'', A1, AP (2), Blast (3)) [+5], Searing Flame (12'', A3, Rending, Reliable) [+65]
  • Aptitudes : Fearless, Psychic Host, Tough (3)

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
Un jeu au hasard