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Guildes Naines : tous les profils pour Grimdark Future

Version : 3.4.1
Dwarves are short humanoids, united under the banner of a conglomerate of mega-companies. Their armies are made up of slow warriors with powerful weaponry, which rely on having a solid long-term plan to make up for their low mobility. The Dwarf Guilds rapidly expanded outwards from their home world, hoping to claim ever more of the galaxy’s resources. These ambitions eventually resulted in them starting a war that they could not win. Desperation led them to activate a machine that would end up destroying much of the Sirius Sector. Now the scattered survivors seek to rebuild with the same ambition of their predecessors.

Imprimer

Héros
Berserker Veteran : 45 pts
QuaDef
4+5+
  • Armes : Heavy Great Axe (A1, AP (2), Deadly (3))
  • Replace Heavy Great Axe : Dual Heavy Berserker Axes (A4, AP (1)) [+10]
  • Aptitudes : Fearless, Furious, Hero, Slayer, Slow, Tough (3)
  • Upgrade with any : Cyber-Augments (Regeneration) [+10], Rage Lord (Battle Haste) [+25]
Dwarf Champion : 40 pts
QuaDef
3+3+
  • Armes : CCW (A2)
  • Replace Combat Shield : Champion H-Pistol (9'', A3, Rending) [+10], Champion Iron Blaster (18'', A3, AP (1)) [+25], Champion Iron Pistol (9'', A4, AP (1)) [+15], Champion Iron Shotgun (6'', A4, AP (2)) [+15], Champion Pistol (12'', A2) [+5], Champion Plasma Pistol (12'', A2, AP (4)) [+20], Champion Rifle (24'', A2) [+15], Champion Shotgun (12'', A3, AP (1)) [+15], Flamer Pistol (6'', A1, Blast (3), Reliable) [+5], Fusion Pistol (6'', A1, AP (4), Deadly (3)) [+10]
  • Replace Combat Shield and CCW : Champion Twin Glove-Pistols (12'', A4), Bash (A1) [+10]
  • Replace CCW : Plasma Axe (A1, AP (2), Deadly (3)) [+15], Plasma Sword (A2, AP (1), Rending) [+10], Shock Gauntlet (A2, AP (4)) [+20], Shock Hammer (A1, Blast (3)) [+5]
  • Aptitudes : Hero, Slow, Tough (3)
  • Upgrade with one : Combat Bike (Fast, Swift, Tough (3), Auto-Gun (24'', A2, AP (1))) [+100], Engineer (Repair) [+40], Guild Lord (Battle Lore) [+70], Jetpack (Ambush, Flying, Swift) [+25], Pioneer Bike (Fast, Scout, Swift, Tough (3), Auto-Gun (24'', A2, AP (1))) [+115], Rune Master (Caster (2)) [+35]
  • Pouvoirs : Battle Rune, Breaking Rune, Cleaving Rune, Drill Rune, Smiting Rune, Spite Rune
Hadrund oth Irnwuld : 120 pts
QuaDef
3+3+
  • Armes : Boulderbreaker (A4, AP (2), Rending)
  • Aptitudes : Depth Prospector, Hero, Slow, Tough (3), Unique
Powersuit Champion : 110 pts
QuaDef
3+3+
  • Armes : Shock Hammer (A2, Blast (3))
  • Replace Combat Shield : Champion H-Pistol (9'', A3, Rending) [+5], Champion Iron Pistol (9'', A4, AP (1)) [+5], Champion Plasma Pistol (12'', A2, AP (4)) [+10], Rapid Storm Rifle (24'', A6, AP (1)) [+75]
  • Upgrade with : Exo-GL (18'', A1, Blast (3), Limited) [+5]
  • Replace Shock Hammer : Plasma Axe (A2, AP (2), Deadly (3)) [+25], Plasma Sword (A4, AP (1), Rending) [+15], Shock Gauntlet (A4, AP (4)) [+30]
  • Aptitudes : Ambush, Hero, Slow, Tough (6)
  • Upgrade with one : Engineer (Repair) [+40], Guild Lord (Battle Lore) [+70], Rune Master (Caster (2)) [+35]
  • Pouvoirs : Battle Rune, Breaking Rune, Cleaving Rune, Drill Rune, Smiting Rune, Spite Rune
Troupe
APC : 205 pts
QuaDef
4+2+
  • Armes : Heavy Machinegun (30'', A3, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace any Heavy Machinegun : H-Beam Cannon (18'', A2, AP (4), Beam) [+15], Minigun (24'', A4, AP (1)) [+5], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+15], Sagittarius Missiles (36'', A2, AP (4), Lock-On) [+20], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+30]
  • Aptitudes : Fast, Impact (3), Tough (6), Transport (11)
Artillery Gun : 270 pts
QuaDef
4+2+
  • Armes : Crew (A3), Twin Fusion AA-Gun (18'', A2, AP (4), Deadly (6), Lock-On)
  • Replace Twin Fusion AA-Gun : Twin Heavy AA-Gun (30'', A12, AP (1), Lock-On) [+35]
  • Aptitudes : Entrenched, Slow, Tough (6)
Assault Drill : 385 pts
QuaDef
4+2+
  • Armes : Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Tunneling Drill (A6, AP (4))
  • Replace any Heavy Flamer : Heavy Machinegun (30'', A3, AP (1)) [+10]
  • Aptitudes : Ambush, Fast, Impact (6), Tough (12), Transport (11)
Attack Vehicle : 195 pts
QuaDef
4+2+
  • Armes : Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3))
  • Replace Twin Heavy Fusion Rifle : Quad Attack Machinegun (30'', A8, AP (1)) [+25]
  • Aptitudes : Fast, Impact (3), Strider, Tough (6)
Battle Tank : 375 pts
QuaDef
4+2+
  • Armes : Twin Heavy Flamer (12'', A2, AP (1), Blast (3), Reliable), Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3))
  • Replace any Twin Heavy Fusion Rifle : Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+15], Battle Cannon (30'', A2, AP (2), Blast (3)) [+10], Flame Cannon (18'', A2, AP (1), Blast (3), Reliable) [+10], Quad Attack Machinegun (30'', A8, AP (1)) [+25], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+70]
  • Replace Twin Heavy Flamer : Twin Heavy Machinegun (30'', A6, AP (1)) [+20]
  • Aptitudes : Fast, Impact (6), Tough (12)
Berserkers : 75 pts / 5 figs
QuaDef
4+5+
  • Armes : Great Axe (A1, AP (2))
  • Replace one Great Axe : Assault Grenade Launcher (18'', A1, Blast (3)), Crew (A2) [+20]
  • Replace all Great Axes : Dual Berserker Axes (A2) [+15]
  • Aptitudes : Fearless, Furious, Slayer, Slow
  • Upgrade all models with : Cyber-Augments (Regeneration) [+15]
Combat Excavator : 895 pts
QuaDef
4+2+
  • Armes : Heavy Excavator (A12, AP (4)), Heavy Machinegun (30'', A3, AP (1)), Tunneling Drill (A6, AP (4)), Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)), Twin Light Fusion AA-Gun (18'', A2, AP (4), Deadly (3), Lock-On)
  • Replace any Twin Heavy Fusion Rifle : Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+15], Battle Cannon (30'', A2, AP (2), Blast (3)) [+10], Flame Cannon (18'', A2, AP (1), Blast (3), Reliable) [+10], Quad Attack Machinegun (30'', A8, AP (1)) [+25], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+70]
  • Replace any Heavy Machinegun : H-Beam Cannon (18'', A2, AP (4), Beam) [+15], Minigun (24'', A4, AP (1)) [+5], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+15], Sagittarius Missiles (36'', A2, AP (4), Lock-On) [+20], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+30]
  • Replace any Twin Light Fusion AA-Gun : Twin Light AA-Gun (30'', A6, AP (1), Lock-On) [+5]
  • Aptitudes : Impact (12), Tough (24)
Dwarf Bikers : 205 pts / 3 figs
QuaDef
4+4+
  • Armes : Auto-Gun (24'', A2, AP (1)), CCW (A2), Iron Pistol (9'', A2, AP (1))
  • Replace any Iron Pistol : Iron Shotgun (6'', A2, AP (2)), Shotgun (12'', A2, AP (1)) [+5]
  • Aptitudes : Fast, Tough (3)
  • Upgrade all models with : Pioneer (Scout) [+20]
Dwarf Trike : 135 pts
QuaDef
4+4+
  • Armes : Auto-Gun (24'', A2, AP (1)), CCW (A3), Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable), Iron Pistol (9'', A2, AP (1))
  • Replace Heavy Flamer : C-Beamer (24'', A2, AP (1), Beam) [+10], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+10], Heavy Machinegun (30'', A3, AP (1)) [+10], Minigun (24'', A4, AP (1)) [+15], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+20]
  • Aptitudes : Fast, Tough (6)
  • Upgrade with any : Pioneer (Scout) [+10], Spectrum Scanner [+35]
Dwarf Walker : 270 pts
QuaDef
3+2+
  • Armes : Shock Hammer (A2, Blast (3)), Shock Hammer (A2, Blast (3)), Stomp (A4, AP (1))
  • Upgrade any Light Walker Fist with one : Flamer (12'', A1, Blast (3), Reliable) [+20], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+35], Storm Rifle (24'', A3, AP (1)) [+45]
  • Replace any Shock Hammer : Light Walker Fist (A4, AP (2)) [+15], Plasma Axe (A2, AP (2), Deadly (3)) [+25], Plasma Sword (A4, AP (1), Rending) [+15], Shock Gauntlet (A4, AP (4)) [+30], Twin Autocannon (36'', A6, AP (2)) [+125], Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3)) [+75], Twin Heavy Machinegun (30'', A6, AP (1)) [+75]
  • Aptitudes : Fear (2), Slow, Tough (12)
Dwarf Warriors : 80 pts / 5 figs
QuaDef
4+4+
  • Armes : CCW (A1), Rifle (24'', A1)
  • Replace one Rifle : Auto H-Rifle (18'', A2, Rending) [+10], Flamer (12'', A1, Blast (3), Reliable) [+15], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20], Heavy Machinegun (30'', A3, AP (1)) [+30], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+45], Plasma Rifle (24'', A1, AP (4)) [+15], Rail M-Rifle (24'', A1, AP (2), Deadly (3), Magma) [+40]
  • Replace Sgt. Pistol : H-Pistol (9'', A2, Rending) [+5], Iron Pistol (9'', A2, AP (1)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace all Rifles : Iron Blaster (18'', A2, AP (1)) [+50], Shotgun (12'', A2, AP (1)) [+20]
  • Replace Sgt. Hand Weapon : Plasma Sword (A2, AP (1), Rending) [+10], Shock Gauntlet (A2, AP (4)) [+15]
  • Replace one Rifle and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
  • Aptitudes : Slow
  • Upgrade one model with one : Medical Training [+30], Spectrum Scanner [+35]
Elites : 110 pts / 5 figs
QuaDef
3+3+
  • Armes : Heat Hammer (A1, AP (2), Magma)
  • Replace one Heat Hammer : Great Heat Hammer (A1, AP (2), Magma, Blast (3)) [+15]
  • Replace any Heat Hammer : Heat Axe (A2, Magma)
  • Aptitudes : Fearless, Protected, Slow
Fortress Tank : 655 pts
QuaDef
4+2+
  • Armes : Heavy C-Beamer (30'', A3, AP (2), Beam), Minigun (24'', A4, AP (1)), Twin Heavy Rifle (24'', A2, AP (1)), Twin Heavy Rifle (24'', A2, AP (1)), Twin Heavy Rifle (24'', A2, AP (1)), Twin Heavy Rifle (24'', A2, AP (1))
  • Replace any Twin Heavy Rifle : C-Beamer (24'', A2, AP (1), Beam) [+15]
  • Upgrade with one : Drill Mortar (24'', A1, AP (2), Deadly (3), Indirect) [+55], Rocket Mortar (24'', A1, AP (1), Blast (3), Indirect) [+45], Swarm Mortar (24'', A3, Indirect) [+35]
  • Replace Heavy C-Beamer : Iron Cannon (24'', A3, AP (1), Blast (3)) [+5], Rail M-Cannon (36'', A1, AP (2), Deadly (6), Magma) [+25]
  • Aptitudes : Fast, Impact (9), Tough (18), Transport (16)
Guardians : 65 pts / 5 figs
QuaDef
4+4+
  • Armes : Bash (A1), Pistol (12'', A1)
  • Replace all Bashes and Pistols : CCW (A2), Heavy Spear (A1, AP (1), Counter) [+20]
  • Aptitudes : Shield Wall, Slow
Iron Veterans : 105 pts / 5 figs
QuaDef
3+3+
  • Armes : CCW (A1), Iron Shotgun (6'', A2, AP (2))
  • Replace one Iron Blaster : C-Beamer (24'', A2, AP (1), Beam) [+25], Heavy Flamer (12'', A1, AP (1), Blast (3), Reliable) [+5], Heavy Fusion Rifle (18'', A1, AP (4), Deadly (3)) [+30], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+60]
  • Replace Sgt. Iron Pistol : H-Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace all Iron Shotguns : Iron Blaster (18'', A2, AP (1)) [+65]
  • Replace Sgt. Hand Weapon : Plasma Sword (A2, AP (1), Rending) [+10], Shock Gauntlet (A2, AP (4)) [+20]
  • Replace one Iron Shotgun and CCW : Sgt. Iron Pistol (9'', A2, AP (1)), Sgt. Hand Weapon (A2) [+5]
  • Aptitudes : Slow
  • Upgrade one model with one : Medical Training [+30], Spectrum Scanner [+35]
Jetpack Warriors : 105 pts / 5 figs
QuaDef
4+4+
  • Armes : CCW (A2), Pistol (12'', A1)
  • Replace one Pistol : Flamer Pistol (6'', A1, Blast (3), Reliable) [+5]
  • Replace Sgt. Pistol : H-Pistol (9'', A2, Rending) [+5], Iron Pistol (9'', A2, AP (1)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace up to two Pistols : Iron Pistol (9'', A2, AP (1)) [+5], Iron Shotgun (6'', A2, AP (2)) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace one CCW : Plasma Axe (A1, AP (2), Deadly (3)) [+10], Shock Hammer (A1, Blast (3)) [+5]
  • Replace up to two CCWs : Plasma Sword (A2, AP (1), Rending) [+10], Shock Gauntlet (A2, AP (4)) [+15]
  • Replace Sgt. Hand Weapon : Plasma Sword (A2, AP (1), Rending) [+10], Shock Gauntlet (A2, AP (4)) [+15]
  • Replace one Pistol and CCW : Sgt. Pistol (12'', A1), Sgt. Hand Weapon (A2)
  • Replace all Pistols and CCWs : Twin Glove-Pistols (12'', A2), Bash (A1)
  • Aptitudes : Ambush, Flying
Land Train : 445 pts
QuaDef
4+2+
  • Armes : Twin Heavy Rifle (24'', A2, AP (1)), Twin Light Fusion AA-Gun (18'', A2, AP (4), Deadly (3), Lock-On), Twin Light Fusion AA-Gun (18'', A2, AP (4), Deadly (3), Lock-On)
  • Replace any Twin Heavy Fusion Rifle : Anti-Tank Cannon (30'', A1, AP (3), Deadly (6)) [+15], Battle Cannon (30'', A2, AP (2), Blast (3)) [+10], Flame Cannon (18'', A2, AP (1), Blast (3), Reliable) [+10], Quad Attack Machinegun (30'', A8, AP (1)) [+25], Twin AA-Cannon (30'', A6, AP (3), Lock-On) [+70]
  • Replace any Heavy Machinegun : H-Beam Cannon (18'', A2, AP (4), Beam) [+15], Minigun (24'', A4, AP (1)) [+5], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+15], Sagittarius Missiles (36'', A2, AP (4), Lock-On) [+20], Super-Heavy Fusion Rifle (18'', A1, AP (4), Deadly (6)) [+30]
  • Replace any Twin Light Fusion AA-Gun : Twin Light AA-Gun (30'', A6, AP (1), Lock-On) [+5]
  • Aptitudes : Fast, Impact (6), Tough (12)
  • Upgrade with up to two : Transport Carriage (Tough (6), Transport (11)) [+160], Transport Carriage (Transport (6), Heavy Machinegun (30'', A3, AP (1)), Tough (6)) [+185], Weapon Carriage (Tough (6), Twin Heavy Fusion Rifle (18'', A2, AP (4), Deadly (3))) [+210], Weapon Carriage (Tough (6), Twin Light Fusion AA-Gun (18'', A2, AP (4), Deadly (3), Lock-On)) [+220]
Miners : 115 pts / 5 figs
QuaDef
4+5+
  • Armes : CCW (A2), Iron Pistol (9'', A2, AP (1))
  • Replace one Iron Pistol and CCW : Drill A-Platform (A1, AP (4), Deadly (3)) [+10], Sgt. Iron Pistol (9'', A2, AP (1)), Sgt. Hand Weapon (A2)
  • Replace one Iron Pistol : Drill M-Platform (18'', A1, AP (2), Deadly (3), Magma) [+30], Flamer (12'', A1, Blast (3), Reliable) [+10], Fusion Rifle (12'', A1, AP (4), Deadly (3)) [+20]
  • Replace Sgt. Iron Pistol : H-Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5]
  • Replace any Iron Pistol : Iron Shotgun (6'', A2, AP (2))
  • Replace Sgt. Hand Weapon : Plasma Sword (A2, AP (1), Rending) [+10], Shock Gauntlet (A2, AP (4)) [+15]
  • Aptitudes : Slow, Tunneller
Powersuit Guard : 160 pts / 3 figs
QuaDef
3+3+
  • Armes : Shock Hammer (A1, Blast (3))
  • Upgrade all models with : Exo-GL (18'', A1, Blast (3), Limited) [+15]
  • Replace one Storm Rifle : Heavy Machinegun (30'', A3, AP (1)) [+5], Plasma Cannon (30'', A1, AP (4), Blast (3)) [+35], Rail M-Rifle (24'', A1, AP (2), Deadly (3), Magma) [+20]
  • Replace any Iron Pistol : H-Pistol (9'', A2, Rending) [+5], Plasma Pistol (12'', A1, AP (4)) [+5], Storm Rifle (24'', A3, AP (1)) [+35]
  • Replace all Combat Shields : Iron Pistol (9'', A2, AP (1)) [+10]
  • Replace any Shock Hammer : Plasma Axe (A1, AP (2), Deadly (3)) [+10], Plasma Sword (A3, AP (1), Rending) [+15], Shock Gauntlet (A3, AP (4)) [+30]
  • Aptitudes : Ambush, Slow, Tough (3)
Sniper Team : 125 pts / 3 figs
QuaDef
4+5+
  • Armes : CCW (A1), Sniper Rifle (30'', A1, AP (1), Sniper)
  • Aptitudes : Scout, Slow, Stealth
  • Upgrade all models with one : Fire Ammo (Magma when Shooting) [+10], Plasma Ammo (Beam when Shooting) [+30]
Thunder Support : 185 pts / 3 figs
QuaDef
4+4+
  • Armes : CCW (A2), Mortar (30'', A1, Blast (3), Indirect)
  • Replace any Mortar : Autocannon (36'', A3, AP (2)) [+20], C-Beamer (24'', A2, AP (1), Beam) [+5], Gravity H-Cannon (24'', A4, Rending) [+20], Heavy Machinegun (30'', A3, AP (1)) [+5], Missile Launcher (30'', A1, AP (2), Deadly (3), Lock-On) [+15]
  • Aptitudes : Slow, Tough (3)
  • Upgrade one model with : Spectrum Scanner [+35]

Mémo

Encart colonne top 200 x 200 px max
Encart colonne bottom 200 x 200 px max
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