Héros |
Balloon Master
:
145 pts
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Armes :
Cannon-Gun (18'', A1, AP2, Deadly 3), Chain-Sword (A4, AP1, Rending), Volley Pistol (9'', A2, AP1), Weapon-Rig (9'', A2, AP1)
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Replace Volley Pistol
Rivet Gun (9", A3, Rending) [+5]
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Replace Chain-Sword
Sky-Pike (A4, AP3) [+10]
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Aptitudes :
Flying, Hero, Scout, Tough (6)
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Upgrade with one
Sky-Charges (Bombing Run1) [+40], Sky-Mines (Counter in Melee) [+15], Sky-Rigger (Repair) [+15], Sky-Seer (Storm Sight) [+15]
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Sky-Captain
:
35 pts
|
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Armes :
Hand Weapon (A3), Volley Pistol (9'', A2, AP1)
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Replace Volley Pistol
Chem-Rifle (9", A3, Poison) [+5], Flame Pistol (6", A1, Blast3, Reliable) [+5]
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Replace Hand Weapon
Great Hammer (A1, AP1, Deadly3) [+5], Sky-Pike (A3, AP2) [+10]
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Aptitudes :
Hero, Slow, Tough (3)
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Upgrade with one
Admiral (Follow the Code) [+25], Aether Master (Caster2) [+40], Engine Master (Repair) [+15], Master Chemist (Augment) [+15], Navigator (Wind Reader) [+25], Sky-Seer (Storm Sight) [+5]
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Troupe |
Balloon Riggers
:
185 pts
/ 3 figs |
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Armes :
Chain-Sword (A3, Rending), Rivet Gun (9'', A3, Rending)
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Replace one Rivet Gun and Chain-Sword
Knife (A2, Drill Shooter 18", A1, AP2, Deadly3) [+10], Knife (A2, Grappling Hook Launcher 24", A1, AP1, Grappling Hook) [+-5], Knife (A2, Heavy Hook Rifle 24", A1, AP1, Blast3) [+10], Knife (A2, Volley Rifle 18", A4, AP1) [+15]
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Aptitudes :
Flying, Scout, Tough (3)
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Upgrade one model with
Sky-Rigger (Repair) [+15]
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Balloon Wardens
:
180 pts
/ 3 figs |
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Armes :
Sky-Pike (A3, AP2), Volley Pistol (9'', A2, AP1)
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Replace one Volley Pistol and Sky-Pike
Drill Shooter (18", A1, AP2, Deadly3, Knife A2) [+5], Grappling Hook Launcher (24", A1, AP1, Grappling Hook, Knife A2) [+-10], Heavy Hook Rifle (24", A1, AP1, Blast3, Knife A2) [+5], Volley Rifle (18", A4, AP1, Knife A2) [+10]
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Aptitudes :
Flying, Tough (3)
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Upgrade one model with
Sky-Charges (Bombing Run1) [+40]
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Upgrade all models with
Sky-Mines (Counter in Melee) [+45]
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Crew
:
110 pts
/ 10 figs |
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Armes :
Hand Weapon (A1), Pistol (9'', A1, AP1)
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Replace one Pistol
Flame Pistol (6", A1, Blast3, Reliable) [+5], Hook Rifle (24", A1, Blast3) [+15], Volley Pistol (9", A2, AP1) [+5], Volley Rifle (18", A4, AP1) [+30]
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Replace one Pistol and Hand Weapon
Sky-Pike (A2, AP2) [+5]
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Aptitudes :
Slow
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Gunners
:
80 pts
/ 5 figs |
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Armes :
Hand Weapon (A1), Sky-Rifle (18'', A1, AP1)
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Replace one Sky-Rifle
Twin Sky-Rifle (18", A2, AP1) [+10]
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Aptitudes :
Slow
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Heavy Gunners
:
90 pts
/ 3 figs |
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Armes :
Flame-Gun (12'', A1, Blast 3, Reliable), Hand Weapon (A1)
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Replace any Flame-Gun
Cannon-Gun (18", A1, AP2, Deadly3) [+10], Mortar-Gun (24", A1, Blast3, Indirect) [+10], Organ-Gun (12", A4, AP1) [+5]
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Aptitudes :
Relentless, Slow
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Sky-Frigate
:
350 pts
|
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Armes :
Crew (A3), Deck Gun (12'', A3, AP1), Hook Cannon (24'', A2, Blast 3)
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Replace Hook Cannon
Heavy Sky-Cannon (18", A2, AP2, Deadly3) [+15]
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Aptitudes :
Bombing Run (2), Fast, Flying, Tough (9), Transport (11)
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Sky-Gunboat
:
200 pts
|
-
Armes :
Crew (A3), Sky-Cannon (18'', A2, Blast 3, AP1)
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Replace Sky-Cannon
Drill Cannon (18", A1, AP2, Deadly6) [+5]
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Aptitudes :
Bombing Run (1), Fast, Flying, Tough (6)
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Sky-Ironclad
:
535 pts
|
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Armes :
Crew (A6), Deck Gun (12'', A6, AP1), Heavy Hook Cannon (24'', A2, Blast 3, AP2)
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Replace Heavy Hook Cannon
Great Sky-Cannon (24", A2, AP4, Deadly3) [+20], Volley Cannon (18", A6, AP1) [+-20]
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Aptitudes :
Bombing Run (3), Fast, Flying, Tough (12), Transport (16)
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