Héros |
Abyssal Leader
:
25 pts
|
-
Armes :
Hand Weapon (A3)
-
Upgrade with one
Abyssal Pistol (9", A2, AP1) [+10]
-
Replace Hand Weapon
Dual Hand Weapons (A4) [+5], Great Weapon (A3, AP2) [+10], Halberd (A3, Rending) [+5], Spear (A3, Counter) [+10]
-
Aptitudes :
Hero, Slow, Tough (3)
-
Upgrade with one
Flame Keeper (Charred Shield) [+30], Heavy Shield (Shield Wall) [+5], Hex Caster (Caster2) [+40], Taskmaster (Sadist) [+30]
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Bull Centaur Champion
:
140 pts
|
-
Armes :
Great Weapon (A4, AP2)
-
Aptitudes :
Fear (1), Furious, Hero, Impact (4), Tough (6)
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Iron Champion
:
40 pts
|
-
Armes :
Heavy Hand Weapon (A3, AP1)
-
Upgrade with one
Abyssal Rifle (18", A2, AP1) [+20], Abyssal Shotgun (9", A3, AP1) [+15]
-
Replace Heavy Hand Weapon
Dual Heavy Hand Weapons (A4, AP1) [+5], Heavy Great Weapon (A3, AP3) [+10], Heavy Halberd (A3, AP1, Rending) [+5], Heavy Spear (A3, AP1, Counter) [+15]
-
Aptitudes :
Hero, Slow, Tough (3)
-
Upgrade with one
Army Standard Bearer (Fear3) [+30], Ashen Lord (Black Heart) [+20], Great Winged Beast (Horn A6, AP2, Fear1, Flying, Swift, Tough+6) [+160], Pain Forger (Infernal Boon) [+30], Taskmaster (Sadist) [+30]
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Troupe |
Berserkers
:
85 pts
/ 5 figs |
-
Armes :
Dual Hand Weapons (A2)
-
Replace all Dual Hand Weapons
Great Weapon (A1, AP2) [+-15]
-
Aptitudes :
Fearless, Furious, Slayer, Slow
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Bull Centaurs
:
175 pts
/ 3 figs |
-
Armes :
Heavy Hand Weapon (A2, AP1)
-
Aptitudes :
Furious, Impact (2), Tough (3)
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Dwarf Centaurs
:
105 pts
/ 5 figs |
-
Armes :
Great Weapon (A1, AP2)
-
Aptitudes :
Impact (1), Regeneration
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Flame Spirits
:
190 pts
/ 3 figs |
-
Armes :
Dual Hand Weapons (A4)
-
Replace all Dual Hand Weapons
Hand Weapon (A2, Spit Fire 12", A1, Blast3, Reliable) [+35]
-
Aptitudes :
Ethereal, Furious, Tough (3)
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Gargoyles
:
60 pts
/ 5 figs |
-
Armes :
Claws (A2)
-
Aptitudes :
Flying, Scout
|
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Giant Rhino
:
340 pts
|
-
Armes :
Horn (A2, AP3, Deadly 3), Stomp (A4, AP1)
-
Aptitudes :
Abyssal Icon, Fear (2), Fearless, Tough (12)
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Golems
:
130 pts
/ 3 figs |
-
Armes :
Stone Fists (A3, AP1)
-
Aptitudes :
Slow, Strider, Tough (3)
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Greater Golem
:
110 pts
|
-
Armes :
Giant Fists (A6, AP2)
-
Aptitudes :
Fear (1), Slow, Strider, Tough (6)
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Grotesques
:
165 pts
/ 3 figs |
-
Armes :
Toxin Claws (A3, Poison)
-
Aptitudes :
Regeneration, Tough (3)
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Havoc Artillery
:
115 pts
|
-
Armes :
Crew (A3), Rocket Battery (24'', A2, AP1, Blast 3, Indirect)
-
Replace Rocket Battery
Heavy Mortar (36", A2, AP1, Blast3, Indirect) [+35]
-
Aptitudes :
Entrenched, Immobile, Tough (3)
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Immortals
:
80 pts
/ 5 figs |
-
Armes :
Great Weapon (A1, AP2)
-
Aptitudes :
Regeneration, Slow
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Shooters
:
75 pts
/ 5 figs |
-
Armes :
Hand Weapon (A1), Rifle (18'', A1, AP1)
-
Replace all Rifles
Shotgun (9", A2, AP1)
-
Aptitudes :
Slow
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Siege Wagon
:
135 pts
|
-
Armes :
Crew Attacks (A6), Siege Cannon (30'', A2, AP1, Blast 3)
-
Replace Siege Cannon
Siege Mortar (24", A2, AP1, Blast3, Indirect) [+15], Twin Cannon (30", A2, AP2, Deadly3) [+20]
-
Aptitudes :
Slow, Tough (6)
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Slaves
:
40 pts
/ 10 figs |
-
Armes :
Hand Weapon (A1), Throw Stones (12'', A1)
-
Aptitudes :
Slow
|
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Warriors
:
75 pts
/ 10 figs |
-
Armes :
Hand Weapon (A1)
-
Replace all Hand Weapons
Halberd (A1, Rending) [+10], Spear (A1, Counter) [+25]
-
Aptitudes :
Shield Wall, Slow
-
Upgrade up to three models with one
Banner [+15], Musician [+10], Sergeant [+5]
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Weapon Teams
:
145 pts
/ 3 figs |
-
Armes :
Crew (A2), Mortar (24'', A1, Blast 3, Indirect)
-
Replace all Mortars
Flamethrower (12", A1, Blast3, Reliable) [+-25]
-
Aptitudes :
Slow, Tough (3)
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